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Droikka

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About Droikka

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  1. I believe it is meant to see if any major problems exist between the builds. No crashing, no problems in joining internet games etc.
  2. My launch line is limited to -nosplash. Also config viewer in editor says http://puu.sh/3yHuY.png
  3. I get debug error in the main menu. http://puu.sh/3yHjf.png (160 kB)
  4. It's really fucking hard to jump to even small height when you have full gear on. You will most definitely stumble if you attempt to jump high.
  5. Droikka

    Improving Ragdoll

    If all the all the energy from an M67 would be released at once on a 70kg weighing human, at optimal setup it'd launch the human three meters straight upwards. However, this does not happen. At best it rips off your legs and pushes you a few centimeters upwards. It will knock out everybody within 10 meters though.
  6. Droikka

    Improving Ragdoll

    It is not allowed, but sure driving a car into a human will throw him around. Kicking a guy will throw him. But if you thrust a spear through a guy, it won't push him back if the spear is fast enough. A full metal jacket acts like a miniature spear going at high velocity. It will pass through from both sides. Also, remember that even if your torso would completely gain the kinetic energy of the bullet, it'd still kick a lot less than the gun on the shooter's end.
  7. Droikka

    Equiping items while being crouched

    With most launchers the backblast blows and burns your legs if fired from prone position. Only light launchers a prone position is possible.
  8. Droikka

    low fps with 7970

    This is why we can't have nice things. This is not the case.
  9. Droikka

    low fps with 7970

    FPS limiter limits FPS. Vertical synchronization does a lot more than an FPS limiter. In most software the v-sync locks your FPS to a limit, which is dividable by the refresh rate of your screen so the result is an integer. It limits to the highest integer sustainable. So if you dip below 60 fps, your V-sync limits it to 30. If you go below 30 fps, your V-sync limits it to 15. This is called double-buffered v-sync.
  10. It is caused by the technique used in anti-aliasing in this game. Lower the anti-aliasing quality in-game and disable any driver-forced AA.
  11. How can you say that it's a non-essential feature? It's more essential than say, grenade launchers. It changes the entire gameplay to far more realistic direction.
  12. It's entirely intentional for you really do not want people to tell you how much they make love to your mother in a professional stream.
  13. The engine basecode was laid before 2001. For an improvement in "basic" things, such as the animation-transitions means that most of the code needs to be rewritten entirely and that means more than three years of constant engine work without any possibility making money off games. Video game studios do not survive even six months without some sort of constant funding. Missing documentary about coding is so normal and hateful stuff that you do not seem to believe it happens. It happens so extremely frequently on all code that some engines are better off being scrapped. RDR and GTA IV are running on RAGE engine, which took more than four years from one of the largest companies in the entire industry.
  14. Those modders do not directly profit from their work. Knowing that your content will be profited directly from is a much different feeling. When you know that the content you produce is capable of making money, you'll most likely stop producing it for free. At least, that's from my perspective as a professional concept artist.
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