cuel
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Everything posted by cuel
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ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Yeah, I can't do anything. The credentials match with filezilla, that can connect. If I edit the password to something else (in a3s), it tells me the password is wrong. So I'm sure the credentials are correct. But it doesn't allow any change to be uploaded to the repo -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
They are. Is there a download for the previous A3S version? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
It works fine in filezilla with the same details, can create folders (even with dots) etc -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi, after updating A3s to latest today, it removed my username and pw for the repo. I've entered them back in but now I keep getting a 550 error, trying to delete a .bisign Deleting remote file: @fp_ace/addons/ace_markers.pbo.ace_3.5.1.0-0add2369.bisign java.io.IOException: Failed to upload /.a3s/sync. Server returned error code 550 at fr.soe.a3s.dao.connection.FtpDAO.uploadSync(FtpDAO.java:802) at fr.soe.a3s.service.connection.FtpService.uploadRepository(FtpService.java:416) at fr.soe.a3s.ui.repositoryEditor.workers.RepositoryUploader.run(RepositoryUploader.java:268) It never deletes the .bisign. The file exists and can be download. All files have chmod 755 and the FTP user is the owner -
check if file exist in mission folder
cuel replied to M1ke_SK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is not really possible in a good way. I think there's one way, and that's to use try-catch with loadFile Result should be empty string if not exists, and also notice that you can't use backslash comments -
setHitPointDamage = local ??
cuel replied to xjoker_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It means that it must be executed where the car is local (normally the driver) if any. Otherwise where it was created. However the effects are global. RemoteExec can take the vehicle as the 2nd parameter and it will be executed where local. [_veh, "hitEngine2", 1.0] remoteExec ["setHitPointDamage", _veh]; -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
cuel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Suggestion: make "Max connecitons" default to max connections for the repo? We just found out it was an option, thought it was automatically set to max -
New command createObject for decorative objects
cuel replied to dr. hladik's topic in ARMA 3 - DEVELOPMENT BRANCH
Should be renamed imo, new SQF scripters might try to use it when they really want createVehicle etc. Maybe createDecorativeObject -
previewed changes in editor ignored.. have to restart mission
cuel replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
enableSaving [false, false]; Might solve it.. I'd just stick with the SP editor, there's no difference if you're just testing alone -
ACE3 - A collaborative merger between AGM, CSE, and ACE
cuel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Most ACE3 modules takes a comma separated list of objects to "support", I don't think any of them takes a sync object. Sync'd objects doesn't support JIP -
How to put a time limit to recall a script during a mission. This used to work in ARMA2 what changed with ARMA3
cuel replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sleep is pretty much private _wait = time + 5; waitUntil {time >= _wait}; // Edit: half my post was erased when I posted You can read more here https://community.bistudio.com/wiki/sleep_vs_uiSleep -
Toadie's SmallArms and Animations for Arma3
cuel replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SRC = "source", contains the source files if you want to expand / edit them. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
cuel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should do what it says :) Copy cba_enable_auto_xeh.pbo + bisign from @CBA_A3\optionals to @CBA_A3\addons -
anything you write in the black box when editing a unit will be executed
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Hi, noticied that your CfgPatches doesn't have any requiredAddons. This could cause errors if you're referencing external classes. Just a tip for next release
- 467 replies
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- usm
- us military mod
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You can do this with XEH InitPost (requires CBA) // description.ext class Extended_InitPost_EventHandlers { class CAManBase { class CUL_doStuff { init = "_this call CUL_doStuff;"; }; }; }; You can change CAManBase to a specific classname etc There's also the upcoming CBA_fnc_addClassEventHandler
- 1481 replies
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- branch
- development
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@Ares - Modules expanding Zeus functionality - Release Thread
cuel replied to antonstruyk's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Other groups likes to keep their mods on the same version -
RHS Escalation (AFRF and USAF)
cuel replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Happened a lot last sunday. Only allowed version is 0.3.9.1- 16577 replies
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- Weapons
- Accessories
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Scripting Introduction for New Scripters
cuel replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what was wrong with it?- 97 replies
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How to retrieve the actual number of a squad member
cuel replied to zbug's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What are you trying to do that requires that you know their index? -
CBA - Community Base Addons - ARMA 3
cuel replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CBA_fnc_compatibleItems https://github.com/CBATeam/CBA_A3/blob/master/addons/jr/fnc_compatibleItems.sqf -
Skype groups & other contact groups
cuel replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
ACE Team are using slack and I've gotta say it was a great choice. Skype is horrible for this type of thing and everytime I've tried to connect, it doesn't work. I'd vouch for slack since this is exactly what it was made for -
Known issue with linux. http://feedback.arma3.com/view.php?id=22914 Can't login to feedback tracker (SHOCKER!) to fix the 'fixed in version XX' It's either related to AiATP or amount of mods loaded, but it has received very little love from A3 devs.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
cuel replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that code is for ace2 titan = switch to thermal, zoom in all the way. hold tab -
Restricting Virtaul Arsenal Items to Soldier Type
cuel replied to SIlenceFiction's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put your code in initPlayerLocal.sqf instead of init.sqf