-
Content Count
3307 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by SavageCDN
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check this thread for possible solutions: http://alivemod.com/forum/2523-combat-support-on-local-vs-dedicated -
ZBE_Cache AI & Vehicle caching script/addon
SavageCDN replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just us old farts really 😁 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First I've heard of this... if you don't run the HC does the cleanup script work on dedicated? Can you post your dedi's RPT file to pastebin or similar and link back here? I'm guessing it's the units spawning on the HC that are not getting removed... Number of individual soldiers... not sure on how crew are counted. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Insta - yeah usually this is caused by: 1 - typo in the module field 2 - Units spawning outside of the blacklist marker and moving into the area (blacklist only prevents units from spawning in an area). For faction units spawning where they should not - double check all your faction names in each module. Could also be units spawned by a different module set to OPF_F that you are seeing - sometimes this can be difficult to troubleshoot. Failing that post your RPT file somewhere from a session and I'll take a look. IIRC this is caused by an AI mod (maybe VCOM?) edit: there was some work done recently on the garrison code so I could be wrong here... are you using any AI mods? edit2: from devs: that shouldn't be us. I believe we filter out actual vehicles ```private _staticWeapons = nearestObjects [_position, ["StaticWeapon"], _radius];``` edit3: another tester is reporting that it is indeed an issue ALiVE is getting troops to garrison Vics. I tested w no AI mod and it happened Stay tuned!! For non-indexed maps you are limited to: CQB module "Some" support modules - IIRC the Combat Support module, not 100% about the others Placement modules will not work however you can use the Virtual AI module, manually place units/groups and sync them to the VAI module. -
Group Link 5 Core (AI Enhancement)
SavageCDN replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry not trying to tell you anything - you already know what has happened... I was trying to demonstrate that the porting from previous versions was done in good faith. I think I mis-read your original post 😢 Please let me know if you need some assistance in testing I would be happy to help. -Sav -
Group Link 5 Core (AI Enhancement)
SavageCDN replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Best news I've heard in some time... welcome back snkman As for the continuation of GL development see this post by KeyCat (page2) -
Most likely this is caused by the server not having the correct mods loaded for the mission (as stanhope alluded to). I don't see any non-stock mods loading in your RPT and a bunch of "you cannot play this mission.." error messages. Can you post a fresh RPT file to pastebin.com or similar and link it back here?
-
This looks great will check it out. This would be amazing in conjunction with ALiVE!!!
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ Thanks icebreakr -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check page 15 of the PDF manual. [Zone_Name] call DAC_Activate Also check page 21 for how to create zones during the mission. -
Nice work boys
-
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you share your findings? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check this thread on ALiVE forums it has some suggestions http://alivemod.com/forum/1849-respawning -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IIRC no there have to be actual in-game artillery units to get support -
Requesting ALIVE CAS support via script
SavageCDN replied to coder4crack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Check the ALiVE wiki: http://alivemod.com/wiki/index.php/Main_Page Not sure about the documentation but ALiVE is open source you might find some help in the function files themselves: https://github.com/ALiVEOS/ALiVE.OS -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have some pre-done camps here might be worth checking out: https://github.com/SavageCDN/DAC_A3/tree/master/dac_configs/dac -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All credit goes to Magnetar for that bit of code! I completely understand the desire to reduce mods especially for new players. -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the DAC download there is a PDF file called DAC_SectorFight_Settings.PDF that explains the options. As well under MPMissions there is a sample mission called DAC_SectorFight_Example. It's not really a replacement for ALiVE however it can be used in conjunction with good results. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SavageCDN replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not that I am aware of.. there are lots here but I don't think there is an "all-in-one" RHS faction http://alivemod.com/wiki/index.php/Supported_Factions http://alivemod.com/wiki/index.php/ORBAT_Tool -
Arma 3 Linux server and mod updater (workshop)
SavageCDN replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
Congrats on release -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There was this I see it's still online... I've used this before in A2 http://www.plannedassault.com/ -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bitte schön https://www.dropbox.com/s/4avnl179sfzd6zj/A3 DAC Headless Client Guide.zip? -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's what I was thinking of... by the ATM group (I believe they did the Russian assets in ACE2 and some RHS work). Don't think it was ever completed: https://github.com/AMT85/A3-DAC-GUI -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure about the ACE module but DAC used to work with HC: -
DAC V3.1 (Dynamic-AI-Creator) released
SavageCDN replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Orc!! Again if anyone has any configs they'd like to share please PM me and I'll add them to the list on my github (see my sig).