Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

branzik

BI Developer
  • Content Count

    116
  • Joined

  • Last visited

  • Medals

Everything posted by branzik

  1. Hello, thanks to Peter we can present to you armored recon vehicle SdKfz 231 and 232 which I have been working on for two years. Peter prepared textures, set up it for the game and on top of that he also prepared a bunch of camo variants. We hope you will like it 😉.
  2. Hello, If someone want to leave feedback or just chat feel free to visit our Discord channel https://discord.gg/xZkQqCF .
  3. Don´t forget to try latest workshop version. Peter made the first iteration of implementation A3 sound environment. Even this is first version, It´s BIG difference. :681:
  4. https://twitter.com/Arma3official/status/805761018014134273 I told it ;).
  5. I suppose this will be fixed ;)
  6. Here you can read our plans for future ;) . http://www.moddb.com/mods/csa38-czechoslovak-army-1938/news/plans-for-2017
  7. Yes fortunately there are a lot of reenactment groups, another very good is https://www.youtube.com/watch?v=k6Zf8k7qBjM . Most of them take it very seriously and bringing back piece of history.
  8. So for easier defeat these bunkers you have to understand how they are working. Each bunker protect it self and his neighbours. At first you have to destroy obstacle in front of it . Then smoke area around bunker and try to shot garrison of the bunker through the loopholes. Dont forget the bunkers on sides :P . In some part of map these bunkers make two lines and bunkers from second line cover bunkers in first line :D . Also each bunker has grenade slide when garrison can throw grenade through the wall (but this has to be scripted). Also there is loophole which protects entrance :D . Yes it´s pretty hard to conquer it. Germans pioneers tactic was conquer obstacles, mg squad should fire to loop holes from cover and rest of the group should get closer . Also dont forget infantry should be also in trenches and in areas betwen objects B) . Some reconstruction you can see here, but in this case attackers doesnt take neighbors bunkers in count. https://www.youtube.com/watch?v=fWld21IXGBA and here https://www.youtube.com/watch?v=OWDyNhN2plw . Also we try to explore how to make it easier for pioneers to conquer these bunkers .
  9. Yes we had own server ;) so if dont need it for testing purpose we can make it open for playing CSA38 mod ;).
  10. That´s great you like it . :rolleyes: Now we are trying to investigate where is problem to fix it ...
  11. Thank you for positive feedback. We have never upload on playwith six. So tomorrow I´ll check it and try to upload it there.
  12. Thank you for yours messages ;) We hope you will like it... There is still alot of work before us. But now we need feedback from you if it is good enough to continue in our work ;)
  13. branzik

    Faces of War [WW2]

    Hmm universal standards(platform) for 2ww would be great. But biggest problem is cooperation between mods. Ill try think about it how to solve it ...
  14. We know that our english is not good ;) and sorry for that. Im glad you like it, these assets like sandbags and planks are now part of the map, but it´s a test. Also Im considering to make trenches bigger, becouse of movement in them is little bit problematic.(but they are big as they where in that time) .
  15. After visual update we had problem with lighting. Which was oversaturated etc... . After few tests we are getting pretty decent result, but night is still WIP.
  16. branzik

    CSLA Studio - A3 WIP

    Great job :jump_clap:. Really looking forward on it.
  17. Hello, im sorry for no news from my side for longer time. I got new work. So it takes me sometime to getback to modding. But dont be afraid in my work, Im leveling up my skills of terrain making ;) .
  18. For example to create KPUV it took me 3 month to gather correct resources, modeling, etc. B)
×