kilroy the nerd
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Everything posted by kilroy the nerd
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Better yet, clamber on top of things in general. Such as in BadBenson's enhanced movement mod.
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Random though: why did CSAT not receive a MLRS?
kilroy the nerd replied to gepanzert-faust's topic in ARMA 3 - GENERAL
AAF also has tanks and multi-role fighters. I think the AAF could do with a single artillery battalion, or at least a few coastal guns for sake of defending the island from invasion. -
Random though: why did CSAT not receive a MLRS?
kilroy the nerd replied to gepanzert-faust's topic in ARMA 3 - GENERAL
Like the Shmel? For that matter, it'd be cool for AAF to have static artillery, the sort that could be lifted by a Merl- Mohawk. -
Would you buy a DLC with more UAV content?
kilroy the nerd replied to annerjb's topic in ARMA 3 - GENERAL
I'd rather see them replace the UAV models in the same way the Mk 18 got replaced by the Rahim for CSAT. I would be willing to buy a DLC adding more advanced artillery, or armored vehicles though. Seeing armored vehicles at the level of say, Iron Front, only more polished to BI standards. Not to say the people making IF did a bad job, but it's got some issues, namely wheels and things sliding along the ground after being shot off. -
If face paint is added, they'd have to get rid of the balaclavas already worn under the suits that have been there since Alpha.
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The Unsung Vietnam Mod 3.0 WIP THREAD
kilroy the nerd replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is this real life? All aboard a hype plane full of napalm to 'nam, boys! -
Well Strelnikoff, I started with Arma 2 and I still love Arma 3 leaps and bounds more. It's not as clunky, for one, and that helps. Really, my only big problem with A3 is the damage, and lack of civilian vehicles. Personally, I only have 625 hours, sadly. EU IV, CS:GO, and then some have been eating up my time more and more lately. Still more than my hours in Arma 2: 570.
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OPX2/Middle Eastern Style Structures
kilroy the nerd replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Reminds me of PR. Looks really good though, keep it up! -
What do you want to see in the expansion?
kilroy the nerd replied to Westonsammy's topic in ARMA 3 - GENERAL
An island that's not all male would be nice. Also, a revamped and improved medical system, medevac choppers, more civilian vehicles like police cars, ambulances, buses, or just stuff civs would drive like vans, motorcycles, and sedans or even a sports car. Also, a police station to accomodate the police cars and the existing police boats would be nice. Then, assuming the expansion takes place in the Pacific, we're gonna need a full army's materials to show it. Fighter jets, fixed wing transport, light vehicles at home base to compliment the MRAPs, a CSAT rocket battery, and shotguns. -
Where do I fly the new heli's to fly?
kilroy the nerd replied to squeaker's topic in ARMA 3 - GENERAL
BI actually has some of their own servers which run the afforementioned game mode. However, it seems these missions only take use of Ghosthawks, Littlebirds, Hellcats, and other non-DLC content so that everyone can play. There is a coop mission or two that use the DLC though. And of course, there's always Zeus missions, and a game master could always use a pilot capable of flying the new helicopters for slingloading purposes! -
A vacation on Altis - or - To Limnos and back again.
kilroy the nerd replied to kostaatanasov's topic in ARMA 3 - GENERAL
I'm not sure which is more impressive, your ability to balance a motorcycle with a camera, drive offroad with a cruiser, or how amazing a job BI did on the island. Those cramped streets would definitely make CQB a bit more interesting though. I could see a multiplayer CQB mission locked in a blocked off neighborhood there being very interesting (and with lots of chokepoints)! -
RHS Escalation (AFRF and USAF)
kilroy the nerd replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question: where can I find the BMP-3 besides the MSV squad? I tried looking in armored, IFVs, tanks, nothing worked.- 16577 replies
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LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
kilroy the nerd replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems the reason for the Network Fault is because you're trying to solohost without the launcher. The launcher doesn't work with the PWS version because the mod file is named @lt instead of LT. Nevermind that the launcher doesn't come with the PWS link. I had to install the mega to get it to work. On a different note, it might be better to have some sort of briefing or tutorial mission before getting into things. Going into it, all I know is some guys roll in and are shooting at each other with rifles. And, another bug. When I click incursion, the launcher crashes. -
RHS Escalation (AFRF and USAF)
kilroy the nerd replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, this, Living Through, Bornholm, and iBuild all being released in the same month? Is it Christmas?- 16577 replies
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Bornholm, Denmark [Terrain]
kilroy the nerd replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not a bug with the map, sadly, deleyt. I tried making a mission with Zeus on Altis where the small Diesel Powerplant had to be destroyed. It stood up to dozens of shells, I pressed end, and it still stood. -
Well, at the time I didn't know. Still, that's good news.
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M-900 is pay for, at least on devbranch. So that's only the ability to fly the M-900, Mi-290 Taru, CH-67 Huron, and play the missions that come that need your precious money. Also to be a loadmaster on the Taru, though since I don't have the DLC I don't understand the purpose of the loadmaster.
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Awww, c'mon Dwarden, so you're saying it's not gonna be like WWII with the USMC having worse weapons than army when the expansion comes? Assuming, that is, we're getting USMC. It'd at least satisfy all the people whinging on about the lack of contemporary stuff in spite of all the renamed contemporary stuff ingame.
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Indeed, M-900 was supposed to be the civilian/trainer version of the xH-9 family, yeah. Nothing really fancy, just a future MD-500. ---------- Post added at 09:08 PM ---------- Previous post was at 09:06 PM ---------- Why, why must you remind me of that tease? BI has wrecks of so many things, some even with future names as if they were going to be used, and then... nothing. Why?
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Bornholm, Denmark [Terrain]
kilroy the nerd replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, I've gotten to play it. It's quite beautiful, but in Ronne's sawmill there seem to be some peculiar bridges sitting in a space, and one group of them seems to have a graphical problem where if you look from front/back instead of sides, you can kind of see through it. Also, the Ronne air terminal says Altis, not Bornholm or Ronne, though I figure that might be harder to solve without messing with models. And as for the army base near Ronne, it caught my eye that A: there's a peculiar breach in the back with a concrete shelter, and B: there's an awful lot of wrecks sitting around. And one last thing: I couldn't find a pub. Where are the pubs so my FIA comrades can relax? :p Otherwise, very good job. Runs better than I had expected, what with all those forests. Duodde (or however you spell it, sorry) seems to have the beach looking not too different from the real one, at least as far as satellites are concerned. -
Bornholm, Denmark [Terrain]
kilroy the nerd replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations, Egil! Downloading it right now from ModDB, my body is ready. Should be playing soon. -
Bornholm, Denmark [Terrain WIP]
kilroy the nerd replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you tested with heavy battles yet? Or just with light firefights and making sure the forests don't kill CPUs like Chernarus might've? I just hope I can get 20 FPS, as I'm in a predicament where I can't really get more than an integrated AMD processor. -
Bornholm, Denmark [Terrain WIP]
kilroy the nerd replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think Dueodde will make a fantastic D-day spot when it comes to release. Can't wait. Although, between looking at Ronne on google maps and seeing you create a town I'm very excited for CQB on bornholm too. For that matter (please don't kill me, dear forum veterans) it looks like it could be quite beautiful for a life mod, just going about my day smuggling through the docks, dodging Danish police. Best of luck with keeping the island running at good frame rates without making too many sacrifices though, the dense woods kind of worry me. -
Well, the upcoming mysterious expansion could always have shotguns. Gutsnav, source? Also, the idea of variants of cargo containers being sling loaded reminds me of the Tarhe's different pods on the back. If we see something like that, well, it'll sure be interesting to say the least.
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Firing from Vehicles feedback
kilroy the nerd replied to klamacz's topic in ARMA 3 - DEVELOPMENT BRANCH
Is it just me or is the ability to look left on right Hellcat bench too short? I can't look any further than the rocket pod, which is a real shame.