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Everything posted by zukov
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A Tshirt version?
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like the title, Reforger needs a boat's even a small one, is ridiculous than an island don't has nothing to go on the sea. Is a bug or when you fingering point, you stuck in this position?
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ARMA REFORGER POLL FOR MODERN ERA CONTENT
zukov replied to Gu3rilla9one's topic in Arma Reforger - General
Reforger game name calls reforger exercise in 80s we need tanks! -
today i switched to Arma Reforger, never will come back to arma 3, everything is pretty high standard,. I hope that the devs will add tank, towed artillery (120 mm mortars?) and attack helicopters MI 24 Hind (A?) and AH-1 Cobra. Suggestion add Sphera S helmet to soviet faction and a simple sector control game mode with class system instead a complicated arsenal
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
zukov replied to Placebo's topic in ARMA 3 - GENERAL
ok today i bought a new PC ryzen 5 7600, gpu AMD 7800 xt 16 gb RAM 32gb ddr5 6000mhz 1920 x 1080 all ultra in multiplayer 60 fps not 61 not 59 stuck at 60 fps a bit weird but everything was smooth ps SAM enabled -
https://official-antistasi-community.github.io/A3-Antistasi-Docs/index.html
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2.14 update how to enable the trigger animations ?
zukov posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to enable the animations in this props? 1) Portable Flag Pole (Project Argo) 2) Rugged Communications props (Project Argo) the first is pretty cool for a conquest mode the second for an cool endgame mode Thanks in advance -
2.14 update how to enable the trigger animations ?
zukov replied to zukov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks @pierremgi!! -
Are there any problems with the forum? it always logs me out
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the grey camo T100 futura is can applied even to a normal t100 varsuk? edit why not the psd sample for some skin like the mrap? this camo is pretty cool
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"Added: T-100X Futura Railgun Tank" WE NEED A VIDEO!
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So far the insignia on vehicles don't work! Please BI make a sample in game for us!
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i think that there is just a one template
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the problem you have to positionining the units and the triggers by yourself by 3d editor and terrain
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it works but you have to revision the entire code
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there is a chance to add/fix the insignia for vehicles?
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List of all hidden texture inits
zukov replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i'm wondering if not possible use the camo textures from guerrilla garment- 196 replies
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World's FIRST EVER AI Generated Mission in Arma 3
zukov posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is amazing! chatGPT 4 Knows SQF language and Arma 3! -
World's FIRST EVER AI Generated Mission in Arma 3
zukov replied to zukov's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok i tried to modify an endgame PVP mode with SF faction Viper and CTRG and add a pilot for airplane the comment are in italian. I translate later /// Inizializzazione delle fazioni westFaction = "B_CTRG_F"; // NATO - CTRG eastFaction = "O_Viper_F"; // CSAT - Viper // Creazione delle squadre westTeam = createGroup westFaction; eastTeam = createGroup eastFaction; // Posizioni strategiche da conquistare capturePositions = [ // Aggiungi qui le posizioni strategiche da conquistare // Utilizza il formato [posizione, nome] ]; // Punto di spawn per il CTRG sulla portaerei USS Freedom ctrgSpawnPos = [getMarkerPos "marker_freedom", 0]; // Punto di spawn per i Viper in un aeroporto a scelta viperSpawnPos = [getMarkerPos "marker_airport", 500]; // Modifica la distanza dal punto di spawn del CTRG // Inizializzazione della missione missionStart = false; // Funzione per assegnare le posizioni strategiche assignPositions = { private ["_westTeam", "_eastTeam"]; _westTeam = _this select 0; _eastTeam = _this select 1; { _x setVariable ["owner", _westTeam]; } forEach capturePositions; }; // Funzione per controllare le posizioni conquistate checkCaptureStatus = { private ["_westCount", "_eastCount"]; _westCount = 0; _eastCount = 0; { if (owner _x isEqualTo westTeam) then { _westCount = _westCount + 1; } else { _eastCount = _eastCount + 1; } } forEach capturePositions; // Condizione di vittoria per il team NATO (CTRG) if (_westCount == count capturePositions) then { hint "Il team NATO (CTRG) ha conquistato tutte le posizioni!"; // Inserisci qui le azioni per la vittoria del team NATO (CTRG) } // Condizione di vittoria per il team CSAT (Viper) if (_eastCount == count capturePositions) then { hint "Il team CSAT (Viper) ha conquistato tutte le posizioni!"; // Inserisci qui le azioni per la vittoria del team CSAT (Viper) } }; // Inizializzazione della missione missionInit = { // Assegna le posizioni strategiche all'inizio della missione [westTeam, eastTeam] spawn assignPositions; // Attiva il controllo del numero di posizioni conquistate [] spawn { waitUntil { missionStart }; while { true } do { sleep 5; [] call checkCaptureStatus; } }; }; // Funzione per il controllo del pilota checkPilotRole = { private ["_pilot"]; _pilot = _this select 0; // Controlla se il giocatore è un pilota if (isPlayer _pilot -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
zukov replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Force Recon..... the first ghost recon! probably the real silver bullet for this game Good work! -
this cold war dlc perfect suits Arma Reforger please BI expand the possibility of this game!
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
zukov replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Thanks to add all AK attachments to the vanilla AK47m! The Mercedes and the Van fit very well in game useful for other scenario or terrain. Do you have a plan for mountain terrain like german alps? -
gooooood job!
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but some sneak a peek of Arland the new island? Baltic landscape? New vegetation? snow?
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insignia on Veichles like in wiki https://community.bistudio.com/wiki/Arma_3:_Unit_Insignia