Kerc Kasha
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Everything posted by Kerc Kasha
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Kerc Kasha replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I agree. It's especially nonsensical when some of the weapon names are plastered on fictional weapons so it was a case of 'find the closest thing and roll with it' -
Personal Insignia Extension
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure, once someone from PWS uploads it -
Personal Insignia Extension
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The latter, it works like current implementation of insignias for arsenal etc. One of the things on my wish list is to let players set a URL to a jpg/paa image on a web server but this will require an extension and a fair bit of work so I wouldn't expect this to happen any time soon. -
Personal Insignia Extension
Kerc Kasha replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, added it to the OP -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Kerc Kasha replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any documentation for serverconfig.hpp yet? -
ACRE2 Public Beta Release
Kerc Kasha replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
763. I couldn't find any reports on the issue tracker related to it -
ACRE2 Public Beta Release
Kerc Kasha replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting a lot of RPT spam in the latest release, also had a script error pop up. 15:29:36 Error in expression <t 0; _newSignal = _newSignal*(1-(_signal/_newSignal)); if(_newSignal <= 0) exitW> 15:29:36 Error position: </_newSignal)); if(_newSignal <= 0) exitW> 15:29:36 Error Zero divisor 15:29:36 File idi\clients\acre\addons\sys_prc343\radio\fnc_handleMultipleTransmissions.sqf, line 182 This appeared when someone spoke on a 343 outside of optimal range but still audible. I'm pretty sure it transmitted without issue but unsure. The spam I was getting was 15:29:38 Attempt to override final function - acre_radiospeakingfunction This was near constant, no mods or mission were attempting to override this function -
Just saying other people agree with you doesn't mean you are correct. Shooting in game needs skill, managing recoil needs skill. If our arms were rock solid 100% of the time and there was zero recoil there'd be zero effort to actually hit targets. If you do not like recoil at the moment make a mod don't ask the devs to remove all sense of recoil just because you can't be bothered to learn how to shoot
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move @cba_a3 to the start of the modline and there's a space in @bl astcore-tracers
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RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe it's done with 'compartments' in the config- 16550 replies
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@A3MP - ArmA 3 Map Pack - Additional Pack
Kerc Kasha replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why do people go from AIATP to A3MP? A3MP is older and has a lot more issues than AIATP does. I think it's that stupid notion I see posted on reddit that A3MP is supported (it isn't) and AIATP isn't being supported anymore (it isn't but is more up to date) -
unitName addMagazine [magazineName, ammoCount]
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IDF ( Israeli defense forces ) units,complete
Kerc Kasha replied to excess3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of the soldier models limbs being bulked up a bit? The legs in particular look like someone skipped leg day in a bad way -
Cyclic Rate of Assault Rifles and Sub Guns - Feedback
Kerc Kasha replied to swtx's topic in ARMA 3 - DEVELOPMENT BRANCH
the mx was designed by CMMG for arma 3 i don't know why people comparing it to real weapons that it borrows some likeness from. -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
Kerc Kasha replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The issue seems to be in \l_es\scripting\cfgWeapons.h Line 139: class Launcher should be class Launcher: LauncherCore ditto with missilelauncher below it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Kerc Kasha replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my bad after playing around with it a bit more it's still there, too used to the way AGM did it and was looking at the wrong functions -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Kerc Kasha replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Been testing out the latest on GIT but I noticed basic medical no longer has bleeding? This seems like a strange thing to remove -
prevent AI cargo from leaving vehicle
Kerc Kasha replied to mons00n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i'm pretty sure bailing out of the vehicle is part of the danger fsm, so disableai "FSM" might work? -
buggers love to throw them if they only have a side arm
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CBA - Community Base Addons - ARMA 3
Kerc Kasha replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
check your mod launch line, make sure CBA is the first in line as that stopped my server from booting up despite never being an issue prior -
"Opening up Arma 3 to paid user-made content" - How?
Kerc Kasha replied to gammadust's topic in ARMA 3 - GENERAL
If you're charging people for something it's no longer 'i'm doing this in my free time' and more 'i'm doing this for profit' so there's some expectation of quality -
RHS Escalation (AFRF and USAF)
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe the second one was due to missing 'minimalhit' values on some vehicles. like for example being able to break a BTR's turret with small arms fire- 16550 replies
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Task Modules Hide/Show Tasks in briefing
Kerc Kasha replied to Electricleash's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe syncing a trigger to the create task module will make it only create the task when the triggers condition is met -
How To Remove Vanilla Name Tags and Way Points
Kerc Kasha replied to rekkless's topic in ARMA 3 - QUESTIONS & ANSWERS
servers have profiles too -
The main issue I have with it is it makes it harder to do AN-94 style '2 round burst' stuff. But I guess with a high enough ROF and the new recoil system that shouldn't be an issue anyway