Matosh
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[Question] ACE Damage
Matosh replied to Alpine_gremlin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Check ACE Medical settings. There you can find options to set how much damage player and AI can take before going unconscious or die from wounds. Can't say the same for vehicles though. -
RHS Escalation (AFRF and USAF)
Matosh replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
RHS AFRF 0.4.2 Changelog:- 16577 replies
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RHS Escalation (AFRF and USAF)
Matosh replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that the folder you mentioned is THE Steam Workshop folder. The Steam Workshop folder for Arma 3 is located here: \Steam\steamapps\workshop\content\107410. If you would to go there, you will find (considering you have SW subscriptions) a series of folders with large numbers (SW item IDs). In each of the folders are the actual Steam Workshop item files you are subscribed for. Now the hidden folder named !Workshop inside the Arma 3 root directory is, in my theory, a way to tell the game/launcher that the mods are in root directory but actually they are not. In that folder are folder shortcuts which lead to actual file locations but if you would to check the file location in properties menu it would still show the Arma 3 root directory. And no, those folder shortcuts are not double copies of mods. The only place you'll find Steam Workshop downloaded items is the file location mentioned above and are not copied anywhere else, at least to my experiences with SW and Arma 3. Wondering why are there no folder shortcuts in the !Workshop folder for the downloaded SW item you just subscribed for? SW item is downloaded and is in the file location mentioned above, the folder shortcut will register itself in the folder !Workshop only after you start the Arma 3 Launcher and the Launcher itself scans it. You can also in the Launcher use copy option to copy SW item anywhere you want including the Arma 3 root directory, it would also rename the mod folder accordingly. If there are issues with the Steam Workshop mods you can also use verify game cache option.- 16577 replies
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RHS Escalation (AFRF and USAF)
Matosh replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to be clear, which Steam Workshop folder are you referring too?- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the AI has to be unconscious for it to use drag and carry actions. There's a setting which defines can the AI go to unconscious mode or not. Default setting is 50/50. -
@darksidesixofficial It's basically Advance and Secure mode (AAS/A&S) on a much smaller scale (Link and Clash modes for Project Argo), but with few changes to its mechanics. Much like Project Reality: Battlefield 2 and Squad. In Arma 3, EUTW and TacBF are closest you can get with traditional AAS game mode. Sector capturing in determined order. I would really like traditional AAS/A&S to become official with proper features and be it highly customizable and modular so it can be used with addons. Thing is, there are very few servers with such missions and are either empty or rarely highly populated. There is however a work in progress mod on the horizon with AAS in mind, called Project Reality: Arma 3. If proper AAS does not become official with this DLC well then at least I'm hoping for a large player and server count for PR:A3. So I can play it everyday. ;)
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Should original poster make a poll, so we can vote which features should be top priority? I mean, we are talking about a DLC not an expansion pack. Here are posted many suggested features. Judging from the Helicopters DLC, only few of the features could make it into. Unless developers are super ambitious and are ready to deliver us a huge overhauled armored combat platform update with this DLC, since after all there is a quite of bit of time between now and DLC's release date, and also being the last DLC in the roadmap.
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Original poster for flare randomization was thinking about how flare pattern is always exactly the same, like in the screenshot below. While he wants it to be more like this.
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Veteran mod (VTN) - announcement and WIP
Matosh replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Better to report this to withSix developers. Maybe because of this? -
RHS Escalation (AFRF and USAF)
Matosh replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Make sure that the client (player/you) and server have loaded RHS addons.- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you and the server are having the latest original version then there shouldn't be any issues. Even with ACEX loaded you are still receiving error? For missing addon issue there's no need to take such long actions to fix it. All it takes to fix it is to open mission.sqm with a text editor (like Notepad, Notepad++ or similar), remove missing addon entries (like ace_sitting) from the addons section, save it, launch the game, load the mission.sqm into the Eden editor, as soon it's successfully loaded save it, and Eden editor is going to automatically reorganize mission.sqm structure. Even if the mission.sqm file is not readable (binarized) and there's no way to load it into the Eden editor (missing addon error) it can be unbinarized by having Arma 3 Tools installed. With Arma 3 Tools installed, go to its folder, look for CfgConvert folder, in it drag and drop binarized mission.sqm file onto MissionDerap.bat, new readable (unbinarized) mission.sqm file is going to be created at its original location while the old one (binarized) is renamed to mission.sqm.Backup. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, when playing in the pause menu go to Options then Controls, click on Configure Addons button and from the drop down menu select ACE3 Weapons. There you should see keybinds you mentioned. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sitting feature has been transferred to ACEX. Since you are obviously not running ACEX, you are unable to load the mission because sitting feature is no longer part of the ACE3 folder. http://ace3mod.com/ You could use Arma 3 Launcher to check the status of their server. Open Arma 3 Launcher, click on Batteye tab, click Play and while you still have Launcher opened and in Battleye tab you can monitor startup Battleye log messages section. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not having those compatibility files would make ACE3 not to utilize its features on RHS content. Those ACE3 features would be weapons and ammunition ballistics, missile guidance, shrapnel system, eyewear effects, overpressure, overheating, FCS, rearm, repair, refuel, fastroping, HuntIR, sniper scopes adjustment, hearing protection and probably few others I also can't remember. There shouldn't be any game breaking issues if ACE3 and RHS are loaded together, I believe. When playing, open up the pause menu and click on ACE3 options button. In the list find Group Bar setting and switch from No to Yes. See if that works. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Matosh replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just like you would normally use, by aiming at the aircraft and pressing default key T for locking function. Are savegames readable, so that you are able to remove ace_medical entries (if there are any)? The only way to disable ACE medical system is by removing required .pbo files. ACE medical system contains config changes therefore it's not possible to disable it in-game while the addon is loaded.