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Everything posted by Icarus
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3D Ironsight mod v0.5 beta (for Pistols/Revolvers only) Based on ww425bis mod by Sanctuary Combatible with both Operation Flashpoint v1.96 and Arma: Cold War Assault v1.99 Hello Operation Flashpoint/ Arma: Cold War Assault community. This is my attempt to make a 3D ironsights featuring mod at least for pistols. I did not add any 3D sights for rifles because of OFP limitations. Features: 3D Ironsights (only for pistols, sorry :( ) for all handguns present in Operation Flashpoint: Resistance. Multiplayer friendly - no scripts included. Reshaped hitboxes for soldier models. A little improved (reshaped) assault rifle models. However original textures are used. Small weapon corrections: [*]ww4mod animations (from ww425bis mod). [*]ww4mod soldier models for West/East/Resistance sides (from ww4mod modders resource). [*] Custom animations for Jeep with machinegun. Know Bugs/Issues: Once you pull out the pistol you always aim down the sights unless you run. Civilians are unable to use 3D Ironsights for handguns, because no civilian models are added so far. Some assault rifle models and some pistol models seem to have a texture bug, that is sometimes visible. If anyone knows how to solve this problem: please help :butbut: Credits: Sanctuary, thank you for invaluable help! Thank you for your great mod, for ww4mod modders resource, for permissions to use your ww4mod animations! :bounce3: DanAk47, thank you for all your great advices! Vektorboson, thank you for the RTM-JSON script! Faguss, thank you for all the advices! STGN, thank you for advices and testing! Others who I have forgotten to mention. You guys rock! Without you I would have done nothing! Permissions: Anyone is free to use/modify my work without asking for permission. Keep in mind though that this mod is heavily based on ww4mod25 by Sanctuary. All www4mod25 material belongs to Sanctuary and other authors. Download link: 2013-08-10 hotfixed version. (Should be available for 90 days since 2013-08-10) http://wikisend.com/download/153320/@IronSight hotfixed.zip
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Sorry for the bump. I think I have something that might still interest some off you :p Giant - Midget animating made easier All credit goes to vektorboson! Thanks to a friend of mine, who is good at programing, it is now possible to resize existing animations for non-standard size soldier in OFP without remaking all animations from scratch. Anyone who is not familiar with programing at all can use these 2 files to resize animations by simple drop and drag technique. :) Requirements: File number 1: original created by vektorboson File number 2: created by vektorboson Python version 3.x http://www.python.org/download/ These scripts can e used to animate any non standard size soldier. For example open a standard size soldier in O2 editor and scale it up by 2 times. Instructions: Download and install Python version 3.x. Save file_nr1 as for e.g. Anim_resize.py Save file_nr2 as for e.g. Anim_converter.py Animation resize is based on python script written by vektorboson. The script converts animation.RTM file into animation.JSON file and backwards. I had an idea to refit particular parts of animation file during conversion to make those animations fit nonstandard size soldier models. In order to resize the animation file, you take a copy of your animation.RTM file and drag it onto file_nr1.py (File number 1). This file resizes and converts your animation into animation.JSON file. To make your animation useable in OFP, drag animation.JSON onto file_nr2.py (File number 2), it will produce an animation.RTM file and overwrite the original animation.RTM file so be sure to make a backup.
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This is amazing! Great work, kenoxite!
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- ww4
- ww4 extended
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If you have the key provided with the game, you can try the non-steam version: http://community.bistudio.com/wiki/Arma:_Cold_War_Assault#Download_Mirrors
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Happy Birthday! Its a pleasant surprise to see new OFP/Arma:CWA sites. :)
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You made my day :D I had that in my sig for quite a while :) More because of its UK phrase use, rare to see online.
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Are you unaware how to use multiplayer server browser?
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Giant Animated Soldier ( Request for help )
Icarus replied to Icarus's topic in ADDONS & MODS: COMPLETE
The Script increases (x > 1) or decreases (x < 1) .RTM animation files. I have not tried working with Arma1 animations but you can always try and share your experience. :) -
Giant Animated Soldier (alpha version), 2.5 times larger (can use riffle ironsights) Proof of concept for "Giant - Midget Animating" thread I started earlier: http://forums.bistudio.com/showthread.php?135749-Editing-rmt-files This is a request for help. Giant soldier is in ALPHA state, it has some bugs. The most annoying bug: Sprinting kills your soldier. Does anyone know a solution? The Giant soldier can be found in the Editor: West -> Units -> Giant_IronSights Requirements: ww4mod25 by Sanctuary. Or at least ww425bis mod. IronSightGiant.pbo: http://wikisend.com/download/558888/IronSightGiant.zip Hello OFP/Arma: CWA community. This soldier is made for testing possibilities of using 3D riffle ironsights without those annoying model clipping errors. It uses a mix of resized ww4mod25(~95%) and IronSight mod animations. The addon is far from perfect and has a number of bugs like when you throw away you rifle you can no longer pick it up. The most annoying and noticeable bug is SPRINTING BUG - it is pretty much deadly. My guess is it may be related to 2.5 times increased moving speed of a solder or it may have conflicts with either ww4mod25 CfgMovesMC class or it is OFP engine limitation. Any ideas? :(
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Thanks for this good script. Would it be possible to make the camera angle changeable?
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Giant Animated Soldier ( Request for help )
Icarus replied to Icarus's topic in ADDONS & MODS: COMPLETE
Giant Soldier is 2.5 times larger than standart size soldiers Thank you :) -
Giant Animated Soldier ( Request for help )
Icarus replied to Icarus's topic in ADDONS & MODS: COMPLETE
@Lenyoga, Thank you for suggestions. I have no idea about scripting in OFP though. Maybe someone with better scripting knowledge could help? :butbut: -
Giant Animated Soldier ( Request for help )
Icarus replied to Icarus's topic in ADDONS & MODS: COMPLETE
If I understand you correctly, Lenyoga, ITWEAS WOLF addon is the fastest moving unit in OFP that inherits from Man class. Is this limitation hardcoded into OFP engine? -
I tried your mod today Lenyoga. It is really fun and interesting. Why didn't you use ww4mod animations? Anyway if you need anything from my releases, you can use work without asking for permission. Take care.
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Giant Animated Soldier ( Request for help )
Icarus replied to Icarus's topic in ADDONS & MODS: COMPLETE
Thank you Rellikki, I will definitely try your suggestions and report the results :) EDIT: Sorry it did not work. Soldiers still die when sprinting :/ -
I cannot download anything from http://ofp.gamepark.cz/ either :(
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Sorry for the bump. I think I have something that might still interest some off you :p Giant - Midget animating made easier Thanks to a friend of mine, who is good at programing, it is now possible to resize existing animations for non-standard size soldier in OFP without remaking all animations from scratch. Anyone who is not familiar with programing at all can use these 2 files to resize animations by simple drop and drag technique. :) Requirements: File number 1: original created by vektorboson File number 2: created by vektorboson Python version 3.x http://www.python.org/download/ These scripts can e used to animate any non standard size soldier. For example open a standard size soldier in O2 editor and scale it up by 2 times. Instructions: Download and install Python version 3.x. Save file_nr1 as for e.g. Anim_resize.py Save file_nr2 as for e.g. Anim_converter.py Animation resize is based on python script written by vektorboson. The script converts animation.RTM file into animation.JSON file and backwards. I had an idea to refit particular parts of animation file during conversion to make those animations fit nonstandard size soldier models. In order to resize the animation file, you take a copy of your animation.RTM file and drag it onto file_nr1.py (File number 1). This file resizes and converts your animation into animation.JSON file. To make your animation useable in OFP, drag animation.JSON onto file_nr2.py (File number 2), it will produce an animation.RTM file and overwrite the original animation.RTM file so be sure to make a backup.
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OFPEC works again!
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I get this message: "Site is down for maintenance. Or broken. Or both."
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Dear OFP/Arma: Cold War Assault veterans, Out of curiosity, is it possible to make a soldier model be always drawn first (in front) even if it is behind a object, building, vehicle or even a hill? Please don't get me wrong. I am not interested in making a hack. I just wondered if it was possible to make a model that would seem to be never colliding with environment. A good example would be a holographic sight that seems to be placed infinitely far away from observer. Please share your thoughts, positive or negative :)
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Thank you, Sanctuary. :notworthy:
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Hello again Sanctuary, Thank you for this great mod and support. I am asking for your help again... I noticed that there are 30 soldier models missing in WW4ressource45.rar pack while making a ww4mod25 + IronSight united mod. Could you please upload the missing soldier models? Here is the list: Take care :)
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Dan, could you point out the script that changes weapon of a player, whenever he picks up a weapon that is not adjusted to your mod?
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Franco Prussian War Mod - Work In Progress
Icarus replied to ProfTournesol's topic in ADDONS & MODS: DISCUSSION
Very interesting mod. Good work, ProfTournesol! -
There are some M-16A1 variants in DanAK47 Guerrilla-Pack (in Resistance side) http://forums.bistudio.com/showthread.php?127651-Guerrilla-Pack