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MisTyK

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About MisTyK

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    user/hiluxx50?feature=mhee
  1. -For the colorimetry i mean the best color range (tone) that make the sat mask color more real & natural. In chernarus for example the grass & field are to green flashy and irl the beach dont have white sand in thoses country. Dont have sound inside(chernarus): shed_ind.p3d / ind_workshop01_01.p3d / a_generalstore_01a.p3d / rail_station_big.p3d / hangar_2.p3d / barn_w.p3d / barn_w01.p3d / farm_cowshed_a.p3d and other takistan; house_c_10_ep1.p3d / house_l_3_ep1.p3d / house_l_4_ep1.p3d / a_mosq_small_1_ep1.p3d / a_mosq_small_2_ep1.p3d / there is no reverb inside container For the sound i was talking about that but its a arma3 sound bug
  2. Good job on this update, good to see this project going forward. My observation - Environement colorimetry have to be more reworked - Good work of implementation of reverb sound in A2 building but: - General FX sound issues, looking starwars fight gun with some riffle like MX - Reverb dont work when you are in stairs or on ground object like carpet. - Adding more maps is very good - Tchernaruss enterable house is a good project too.
  3. Few comparison on vanilla A2 vs A3 CUP ( all details maxed out ) http://images.akamai.steamusercontent.com/ugc/272845442526458640/F04A7C2DACE8F77F36DC28508F31914695347360/ http://images.akamai.steamusercontent.com/ugc/266090043092580273/D40E0CB41BC0E1E0B166D2FF2DE9A3984AF018CE/ http://images.akamai.steamusercontent.com/ugc/272845442526458447/11D701D94BC6606A6470278798EF270100146140/ http://images.akamai.steamusercontent.com/ugc/266090043092580618/B7611ECA24E1147792D75BF9C203D08FC66DA249/ http://images.akamai.steamusercontent.com/ugc/272845442526458018/92F0DDD660FC99896DFDA2FCA25FABCFC273E497/ http://images.akamai.steamusercontent.com/ugc/266090043092579537/FECE0477D1EF10B6255AE2001F3A42890E7C09C9/ http://images.akamai.steamusercontent.com/ugc/272845442526458245/38DC21A59A3F87372E0BBDD1F45383F75A4AA114/ http://images.akamai.steamusercontent.com/ugc/266090043092579997/D5718CE57418EDE78160795A81F8C5FE6673C890/ edit: i just take a picture at night in firuz abad: http://images.akamai.steamusercontent.com/ugc/266090043092677972/5A28DB0657E06B225D5CBD3CC43B225D3D2A2B1D/ (if you can repport lamp cant be destroyed by firing on it ) On arma2 it look like it have better terrain detail ( more "boughs" in forest and more rocks in desert ) Arma2 look have darker shadow. Good job for making this great pack !
  4. Yes, i have these bug too, and appears on last stable branch too( 1.22 ) horrible sound with headphone thats really scared me i think my pc will explode like the helicopter :rolleyes:
  5. MisTyK

    Do you have a monster pc?

    I7 4770k @3.9Ghz w/ core parking / EVGA GTX780 Dual classified / 8Go / game on SSD samsung 840 pro / win 8.1 launch option: -nosplash -noLogs -cpuCount=4 -exThreads=7 -enableHT -maxMem=8192 -maxVRAM=3072 40 fps in "NATO showcase" 90+ in solo 20 to 40 fps in multi. http://i742.photobucket.com/albums/xx69/MisTyK_/MISTYK/Image%20cloud/ARM3Q_zps2ef9aaef.jpg (179 kB)
  6. So more no more need to use -exthreads ? I have deleted all the line with many of parameter for only "-nosplash -noLogs -cpuCount=4 -enableHT" Is there any other important parameter ?
  7. Great ! Downloading the pre-load. Thanks
  8. MisTyK

    Altis: Criticism and Suggestions

    Wheat fields or some culture plant would be nice too. And more for a possibility to get cave system. We cant make cave ATM but dev must work on ! The only caves i have see its just ground 0 + covered by hundred of rock. But there a lot of issue with rock cave, you can stay block in rock, you can see trhought rock and see in/out cave, if you use chemlight in, the object and ground out is lightned or if you use car light out at night the cave is in light, there is no real dark cave,... Or ground 0 + cave model http://i40.photobucket.com/albums/e215/djfrogstar/tunnel01.jpg City sewer, pool, cellar, cave, road tunnel and some other Dont ask to add it to altis, but in map editor ( like vbs* ) make is possible to use the " under map " *VBS2 v1.50Underground spaces Full support for underground spaces placed in Visitor 4, OME or RTE Trenches, basements, sewers, caves, tank ditches are all now supported
  9. MisTyK

    Altis: Criticism and Suggestions

    +1 for ambiant sound I dont remind if there is storm sound ? - barrier and door - Power plant noise - Wintower noise - fuelstation when you use it and more
  10. MisTyK

    Altis: Criticism and Suggestions

    Altis look a good map, great level design, but i think it need more "structure" -Like school, shop, fire/police station, prison, bank,... not only civilian houses. - We cant enter big church, power plant, hospital, mine building and some other. They are not textured in. - Windtower are undestroyable and dont make any noise - House are empty of object ( sure its for a "beta feature" ) It think (and its probably the case) dev have to make some user info about map http://www.arma2.com/index.php?option=com_content&view=category&layout=blog&id=76〈=en http://www.arma2.com/index.php?option=com_content&view=category&layout=blog&id=80〈=en
  11. MisTyK

    Arma 3 And Windows 8

    ArmA3 on Windows 8 PRO x64 everythink run well.
  12. MisTyK

    Helicopter landing

    +1000 Landing on wheeled chopper is a disaster, wheel are planting on the ground and make most time heavy damage or explosion. Dont talk about auto-rotation or emergency landing with no wheeled chopper is totaly impossible. Think its because a beta, but its was better in arma2.
  13. Really cool to see my wordpress blog was visited for these screenshots of utes and stratis. ( and visit by other states ) http://arma3.wordpress.com/ When alpha come out i will post a list of target icon ( - nosplash -worldempty ... ) and list of line in A3.profile ATM it will be only in french, but i will upload some other screens, benchmark,tweak )
  14. MisTyK

    ARMA 3 - still unrealistic optics

    Already reported a lot oftimes on forum and dev heaven. need scope like this: or these photoshop screen with different zoom level in/out http://img33.imageshack.us/img33/7372/arma2oa2011062715222412.jpg http://img822.imageshack.us/img822/7568/3d2q.jpg http://img600.imageshack.us/img600/8297/3d3a.jpg
  15. MisTyK

    Windows 8 : Will you buy it ?

    We already know, Arma 2 and Arrowhead are well running under windows 8 but are you staying with you actual OS ? ArmA 3 should run on both OS ( W7 / W8, but not on previous system like XP ) The pool: Will you buy it ? Yes/No - What are you actual OS - Why change to W8 ? For me: Not buy it. - Windows 7 Home 64bits - I got W8 PRO 64bits oem DVD ( computer assembly shop ) Tested but no reason to change W7 to W8. ps: didnt know how make a pool, so if its pertinent, im ok for editing post by admin.
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