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89 ExcellentAbout marceldev89
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CatBook-Yi23332 started following marceldev89
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Arma 3 Linux server and mod updater (workshop)
marceldev89 replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
It is what it is. :) -
I guess you could do private _fnName = { private _thingy = param [0]; call compile format["myTestFn%1", _thingy]; }; ["ABC"] call _fnName; 😂 But yes, it's a bit weird.
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marceldev89 started following "Include file x\\addons\main\script_mod.hpp not found" and Development Branch Changelog
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Players in Aircraft with ALiVE
marceldev89 replied to Starker's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
See http://alivemod.com/forum/conversation/post/26784 -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
marceldev89 replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haven't noticed anything really bad during testing this indexing problem. Occasionally a vehicle might blow up but it's not like the whole town is going to be on fire. 😛 -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
marceldev89 replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep, in the case of Lythium all that was needed was a proper re-index. The building IDs changed shortly after we did our last index which was the reason civilians were not spawning properly. Not sure how we overlooked that in the first place. 😕 -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
marceldev89 replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Objects seem fine. All things point to an issue on our end really. 😞 -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
marceldev89 replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just manually checked a couple of buildings with the buildingPos command and they all seem fine. Not sure what's going on then.. -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
marceldev89 replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We, ALiVE and most likely pretty much all scripts that do similar stuff, generally use the https://community.bistudio.com/wiki/buildingPos command to figure out where to spawn units inside buildings. I can't find any information on what memory points Arma uses as "building positions" though. EDIT: Found some info at https://community.bistudio.com/wiki/LOD#Paths -
Arma 3 Linux server and mod updater (workshop)
marceldev89 replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
The "@" name can be whatever you want it to be. It's just for your own sanity and doesn't _need_ to be something specific. -
Arma 3 Linux server and mod updater (workshop)
marceldev89 replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
You don't have permissions to run steamcmd apparently. Either run the script as the "gamemaster" user or fix the permissions. -
AiA is _really_ old and has been superseded by CUP.
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"Include file x\\addons\main\script_mod.hpp not found"
marceldev89 replied to Pasta Frolla's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Can you upload the entire folder as a zip so I can take a proper look? EDIT: Actually, I've seen this before. You should be able to remove #include "script_component.hpp" from your config.cpp and it'll work fine. If I recall correctly anyway. Are you using a 32-bit OS and/or 32-bit Arma? The 64-bit DLL has been updated before 1.6.1 which contains the fix for this I believe. The 32-bit DLL was skipped for whatever reason.- 1 reply
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- factions
- cfgvehicles
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creat a simple module
marceldev89 replied to HGHiddens's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Since you've mentioned ALiVE; https://github.com/ALiVEOS/ALiVE.OS/blob/master/addons/main/CfgVehicles.hpp#L133 That should get you started.- 5 replies
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- eden editor
- script
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Arma 3 Linux server and mod updater (workshop)
marceldev89 replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
All the script does is asking steamcmd to download a mod and when the new folders doesn't exist in the workshop folder after the download finishes it'll try again. Whenever I ran into this issue there was either a problem with the workshop service or some steamcmd cache issue. You can try clearing the steamcmd cache but I can't remember what the actual files to delete for that are so you'll have to figure that out yourself (probably a file named <a3_steam_id>.<some_steam_extension>). -
Arma 3 Linux server and mod updater (workshop)
marceldev89 replied to marceldev89's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yeah I always forget to escape the ampersand.. :D You can also leave the password field empty, steamcmd will then ask for your password the first time it runs and will use the cached authentication stuff for a while after that.