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Cabot696

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Everything posted by Cabot696

  1. And I downloaded mine from alivemod.com
  2. The Military Logistics module does not appear to work for me. I place the modules: ALiVE (Required) ALiVE Player Options ALiVE Virtual AI System Military AI Commander (OPCOM) Military Placement (Mil. Obj.) (synced to OPCOM) And the game runs just fine. But as soon as I add the Military Logistics module (synce to OPCOM), I get this error upon previewing the mission: "[Module Init] Module function is missing" Furthermore, the Mil. Logistics module doesn't seem to work in practice. Even though the debug options are turned on, I recieve no messages about its usage, ever. I have freshly installed CBA and ALiVE but this issue still persists. My game is installed correctly (verified the game cache) so I don't understand where the problem lies. Do you know what may be causing this? Thanks!
  3. I am having the same exact issue as Legolasindar. I start a server with the barebones CONFIG_Vanilla.cfg config, and Steam reports successful connection to the server. { "response": { "success": true, "servers": [ { "addr": "207.135.137.215:2303", "gmsindex": 65534, "appid": 107410, "gamedir": "Arma3", "region": -1, "secure": false, "lan": false, "gameport": 2302, "specport": 0 } ] } } But the server never appears in the server browser (in-game, master.bistudio, steam browser, or direct connect). I can see the server under the LAN tab however. I do not believe port forwarding to be the issue. I have hosted servers for other games in the past and have never had issues forwarding ports. In this case I have forwarded 2302-2305 and other ports (such as 2322-2325) but the server never appears in the browser regardless of which port I set the server to use. RPT file: http://pastebin.com/9HBjhWSm Server Config: http://pastebin.com/tGpwvYfB What should I do next to diagnose the problem? Thank you very much. EDIT: I forwarded the extra ports 27016 and 8766 and now the server appears in the server browser. Is this a mere coincidence or are these ports actually required? They aren't listed in the official dedicated server guide. In any case, if anybody else has the same issue as me, try opening those ports.
  4. I think I ran into a small bug: The reinforcement soldiers I recieve from towns never wear uniforms and are just in their underwear. I notice when I die and am revived by civilians that the previously uniformless soldiers now wear guerilla clothes as (probably) intended.
  5. I'd like to bump this thread to return attention to the topic. Has anyone managed to figure out a solution? It seems that magazines have unique IDs attached to them. When you equip a mag and run the command 'currentMagazineDetail', you will see this. While magazines aren't considered objects (and thus cannot be created with 'createVehicle'), they still have an ID which acts as a pointer to some persistent variable that contains the current magazine count. Do you think it's possible to add IDs in the same manner to weapons and other items with scripting? Or is this a limitation of the engine itself, and in that case only BIS can address the issue?
  6. I found a solution. http://forums.bistudio.com/showthread.php?129168-HOTFIX-resolves-ARMA-2-version-1-11-Wrong-signature-for-file-dta-languagecore-pbo After installing this hotfix, I can join every server now without any problems. To mbamg and anybody else with this issue, try installing that hotfix as well to see if it solves your problem.
  7. I purchased a digital copy of CO from Amazon about a year ago but I have the same exact problem as mbamg. I have followed the suggestions in this thread but to no avail. One thing worth noting is that even if I install only Arma 2 (without OA), I still have the same problem and cannot join most BattlEye servers. Thanks a lot for the support you've provided so far Günter. Is there anything else I could try? It would be really nice to play on vanilla Arma 2 servers on occasion.
  8. These missions are very fun and have provided me with hours of entertainment, thank you! Do you think you will ever add functionality to respawn in helicopters or jets? I think it would be really neat to be able to fly around in jets and dogfight, or to provide air support with an attack helicopter.
  9. Thanks for the replies! Another method of easily increasing the difficulty is to edit the actual unit compositions of each class. For example, you can add 2 or 3 times the amount of enemy infantry to the opfor Regular Infantry group (and remove some from your side's group) so that you are outnumbered. I find this faster and easier to do compared to scaling the base configurations.
  10. This mod is absolutely fantastic. It's so fun creating basic missions and seeing the world around you behave completely different and dynamic every time you restart. Thanks for all the time you've put into this project. Though I'm wondering, I am able to "beat" every mission I create by capturing all the flags. How can I set it up so that it's more challenging for myself? So far I've placed more bases for the opposing side but that doesn't help at all because the unit count remains the same. Should I just edit the base compositions so that the enemy bases have a higher chance of spawning units? Or are there other ways to make things more difficult? Thanks!
  11. Hi, first post on the forum! I'm fairly new to Arma's mission editing and scripting, but I've really been enjoying the ease of use of creating basic missions using DAC. I want to combine DAC with GL4 but I don't know how to release control of the ai from DAC because I have no idea what I'm doing when it comes to scripting. Could someone please walk me through using the DAC_fReleaseGroup function to automatically release groups from DAC as soon as soon as they spawn and have their waypoints? Thanks
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