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TeTeT

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Everything posted by TeTeT

  1. Just tested, works as intended. Maybe there is a problem local to your setup? Cheers, TeTeT
  2. Hi, I've added support for the PLAT camera system for the Landing Signal Officer platform to Nimitz Experimental build. The hotkey ctrl-shift-p toggles the PLAT camera on the LSO platform. The information displayed is derived from any approaching aircraft. If there are multiple aircraft approaching, the result is probably weird, it's not tested. https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 Cheers, TeTeT
  3. TeTeT

    Zeus Deck Boss

    Hi, just updated the mod to add support for Atlas LHD and FLK Hermes: https://steamcommunity.com/sharedfiles/filedetails/?id=1355749908 Cheers, TeTeT
  4. Hello, Unsung 3.6 Hotel is live now. It's a regular maintenance update. Changelog: Or as PDF: https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6h_changelog.pdf Download from Steam Workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent Download at https://tetet.de/arma/arma3/Download/unsung/@unsung-3.6.hotel.torrent Cheers, TeTeT
  5. Hello, my trigger foo is probably very weak: Yesterday I tried to create a trigger area and continuously damage a player that enters the trigger area. The trigger fired exactly once, though the 'repeatedly' flag was set. What did I miss? So far I've used waitUntil most often for such tasks, but I guess triggers are much more resource friendly than a check on any given frame. Cheers, TeTeT
  6. There is a CAS option for Zeus, probably this is of use for you as is? You can call that function from for example a radio trigger to. Good luck, TeTeT
  7. TeTeT

    Spawn Fire Support on Smoke?

    Seems possible, you will most likely need the fired eventhandler, https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Fired , and check the ammo type for the correct smoke, then determine when the round is static and call in the barrage there. I've done something related in https://steamcommunity.com/sharedfiles/filedetails/?id=1613315753 where the WP rockets of the Bronco are used to mark targets and some bomber will engage them. Feel free to re-cycle any of the SQF in that mission, if it helps you. Cheers, TeTeT
  8. Thanks for the report(s), not sure anyone will work on those issues though. Most players seem to have migrated to Unsung Redux and use the SOG PF weapons rather than original Unsung one. So chances are slim. Cheers, TeTeT
  9. Check the return value of the function you call for spawning. Return Value: Array format [createdVehicle, crew, group]: createdVehicle: Object - the created vehicle crew: Array of Objects - the vehicle's crew members group: Group - created or passed group See https://community.bistudio.com/wiki/BIS_fnc_spawnVehicle Cheers, TeTeT
  10. TeTeT

    Location of S.O.G. Prairie Fire Missions on harddrive

    Please be aware that you just shared your admin password with the greater arma community... Good luck!
  11. Try to remove the OnShip module, it probably adds 17 meters to the spawn pos of the cat crew. Good luck, TeTeT
  12. Hi, seems I have found a work around, but it's not clear if missions with multiple Nimitz carriers will still work. Anyone using multiple Nimitz carriers in a mission and is interested in testing? Please send me a DM if interested. Cheers, TeTeT
  13. Hi, seems Zeus spawning on dedicated server is broken with Experimental Build, leading to a server crash. I'm investigating, but currently have low hopes to find a solution. TeTeT
  14. Hmm, very hard to tell. I'm not aware of any code changing the aircraft throttle from the service menu. Is there maybe any other mod interfering? Cheers, TeTeT
  15. Thanks for your kind words! I believe the Mark Target option of the A-6 was an alternative to the TGP, which I experimented with when converting the plane from Arma 2 to Arma 3. I have some doubt if this has tested further, so please use with caution. Cheers, TeTeT
  16. Very good decision and excited to see the plane fully in a3 soon 😄
  17. TeTeT

    Workbench Login Fails

    From what I know you need to login via Arma Reforger, the game, then the Workbench will be logged in automatically. A separate login didn't work for me either so far. Good luck, TeTeT
  18. TeTeT

    Adding collision to models?

    The wiki page https://community.bistudio.com/wiki/Arma_Reforger:FBX_Import contains a section on Colliders that will be helpful.
  19. TeTeT

    Guide to debugging?

    I guess the wiki contains most if not all of your information need: https://community.bistudio.com/wiki/Arma_Reforger:Action_Context_Setup There are log windows embedded in the editors and any Print statement is shown there. For re-testing a script in the game world you need to re-compile and re-build (Shift-F7 is the key combo I believe) from the script editor. Good luck, TeTeT
  20. Hi, Over the last weeks I tried to get the Unsung for Arma 3 M35 truck from RamaMarines into Arma Reforger. I wrote up the current state in this PDF: https://tetet.de/arma/reforger/Converting the Unsung M35 truck.pdf Hope that's of interest to some and maybe one or another can see where this approach fails and how to do better and make more overall progress. Cheers, TeTeT
  21. Happy 50th Launch Anniversary to USS Nimitz! Very short video to celebrate this:
  22. TeTeT

    Unsung Redux

    Hello, Unsung Redux Stable 04 is now live on the Steam Workshop. Changelog: https://steamcommunity.com/sharedfiles/filedetails/?id=2554978758 Enjoy, TeTeT
  23. Welcome to Unsung Redux - the Unsung story continues. With the creators DLC S.O.G. Prairie Fire being released today, we want to stress that Unsung is not going away. Quite the contrary, with Unsung Redux we will provide a Prairie Fire compatible version of Unsung, reducing duplication of assets and taking advantage of the premium assets now available. First Unsung Redux Dev build will be made available on Steam Workshop and later Unsung Redux Stable. The Dev build is intended for developers and testers primarily, while the Stable release is targeting the general player base interested in the Vietnam war. Of course Unsung itself will continue to be available as the total conversion mod it is. Steam Workshop URL for Unsung Redux DEV: https://steamcommunity.com/sharedfiles/filedetails/?id=2479495652 It will be unstable and work in progress, so expect frequent breakages.
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