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MANTIA

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Everything posted by MANTIA

  1. Using Clafghan w/ CUP_Terrains. Removed the ponds.pbo but having the crazy looking sky problem that first occured w/ maps after the 1.60 patch. I know many maps released patches to fix the problem. Is there a fix for Clafghan? Thanks
  2. MANTIA

    [MP] =BTC= Hearts and Minds

    Where in the mission could I remove or greatly lower the amount of IEDs?
  3. MANTIA

    [MP] =BTC= Hearts and Minds

    How would I go about changing the opfor to use something like the "Project Opfor" mod? What file within the mission folder would I need to edit? Thanks
  4. Hello, a mission awhile back we were running had some problems. The mission maker gave custom loadouts to playable characters. When a player joined later after the mission began everyone's loadout would reset back to what it was at the beginning of the mission. Any ideas on how to fix this? Should this in editor arsenal be used on units in mission you wish to use on a multiplayer dedicated server? Thanks
  5. MANTIA

    Arma 3 Lack lot of Realisim

    Have you ever tried climbing or jumping in full kit? Have fun! And MRAPs are great against IEDs but I have seen them go boom as well. Either way its a video game, no recreating will be exactly like real life. Your gunna find things that don't match up. You want stepping on a rock and turning an ankle to be on the game? Forcing you to slow down the rest of your team for the night? lol
  6. MANTIA

    Project OPFOR

    So if we only wished to use the Middle Eastern units is it possible to only include the po_factions_me pbo's in our repository? Are there any dependencies on the other Project Opfor PBO's?
  7. MANTIA

    Arcade Realism Settings?

    The advantages 3rd person gives you such as the ability to completely check corners, prone on a rooftop and see an entire town, and check rooms without ever exposing yourself proves 3rd does not give you a FOV close to reality, lol. You can sit behind any cover, never exposing yourself but have full eyes on the enemy. Watching any sorta of Arma or Dayz steams and videos using 3rd person clearly shows this. After switching to 1st Person I'll never go back. There was an actual thrill with clearing a corner that I didn't already know was clear. I really don't understand why anyone wants to play on PvP servers with 3rd person as these exploits of 3rd person is involved in every gun fight.
  8. should plugin still be listed as 0.9.8
  9. Is there a place to find an exact description of what the "optional" pbo's do specifically? More specifically the RHS pbos? AND are they dependent on any other ACE pbos/modules? Thanks
  10. I loved that show! We (ODA-951) would be interested in participating.
  11. So I removed all PBOs except the ACE_Common & ACE_Spectate but now the ace modules do not even appear in the editor. According to the ACE wiki all spectate requires is ace_common. Any ideas?
  12. Hello, I have heard ACE3 is modular meaning you can remove some parts of it such as the corresponding pbo of something you dont want? We usually run ACE3 in its full but an upcomming events we wish to only use the spectate module. What pbos need present to run the spectate module ONLY? Thank You
  13. MANTIA

    "My Callsign complete"

    As an infantryman vet I never heard this over the radio. Never heard it in any commo class either. However, slatts has obviously heard it so its used somewhere.
  14. I had a similar problem. I started a new mission from scratch and the first thing I did was set up my settings. Then I built the mission within the editor and it worked.
  15. MANTIA

    RHS Escalation (AFRF and USAF)

    Looking around for server keys for RHS. They use to be with the rest of the downloads. Any idea where to find them?
  16. Hey guys! I'm putting together a TvT objective based multiplayer mission but am running into a problem. There are ZERO respawns so once a player dies they go to the Vanilla Spectator Cam. However, I would like to limit the cam to just 1st person perspective of their teammates that are still alive. I don't want to give them access to view their enemy's perspective and thus open the door to cheating (guys poking and messaging enemy positions and such) I've searched around quite a bit and have not found out a ton about how to do this. https://community.bistudio.com/wiki/EG_Spectator_Mode <---this provides some great information However, I'm not sure how to use it to achieve my desired outcome. I see I can create a playerkilled.sqf but only see the option to open up the Spectator Cam to sides that any dead player can view. Is there a way to create a playekilled.sqf linked directly to the faction the player is a part of? Then I could easily restrict the Cam to that same side. Any help, recommendations, ect would be greatly appreciated.
  17. That did not appear to work. Any ideas on this in a playerkill.sqf? if(side player == EAST) then { if(isServer) then {["Initialize", [player, [EAST], true, false, false, true, true, true, true, true]] call BIS_fnc_EGSpectator; }; } foreach playableunits; }; }; if(side player == WEST) then { if(isServer) then {["Initialize", [player, [WEST], true, false, false, true, true, true, true, true]] call BIS_fnc_EGSpectator; }; } foreach playableunits; }; };
  18. Concerning the spectator script: Is there a way to limit players who die and are spectating to only be able to view players of their team in 1st person view? thanks
  19. Alright after reading some material this is what I came up with in a playerKill.sqf switch (_condition) do { case west: {["Initialize", [player, [WEST], true, false, false, true, true, true, true, true]] call BIS_fnc_EGSpectator;}; case GUER: {["Initialize", [player, [GUER], true, false, false, true, true, true, true, true]] call BIS_fnc_EGSpectator;}; case EAST: {["Initialize", [player, [EAST], true, false, false, true, true, true, true, true]] call BIS_fnc_EGSpectator;}; }; Does this look like I'm headed in the right direction? Also is a playerKill.sqf automatically called if the file is present? Similar to a initPlayerlocal or do I have to do something to call the playerKill when a player is killed? Thanks
  20. MANTIA

    Bagram Airfield by DonbassCZ

    I don't know either. Here is another sound of it
  21. MANTIA

    Bagram Airfield by DonbassCZ

    Can you add in the "Incomming...........Incomming" speaker during indirect attack and POGs running every which direction? haha Looks good dude.
  22. So someone asked before but I didn't see a clear answer. Is there an official TFAR update to 9.9? and if so is it working correctly?
  23. Ya, I'm just not sure how to set that up to call based on the faction the player is.
  24. haha........I was way over thinking this. Thanks
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