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Everything posted by Laid3acK
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RHS Escalation (AFRF and USAF)
Laid3acK replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are totally right, my apologies and many thanks for the tips :)- 16577 replies
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- Weapons
- Accessories
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(and 1 more)
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RHS Escalation (AFRF and USAF)
Laid3acK replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, i have just detected a little problem of braces placement in the "rhsusf_c_weapons" config.cpp : class CfgWeapons { . . . class Default; // External class reference class Put : Default { }; class GrenadeLauncher; // External class reference class Throw : GrenadeLauncher { }; }; Sorry in advance if this has already been reported.- 16577 replies
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- Weapons
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Hello Ruthberg, i don't know if you are around but, after the 1.62 update, just to advise that the yellow dot disappears from the target, on the 360 degree training course, at 1280 meter and more. But the dot is visible when i select "check impact". Could you take a look, please ?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you read carefully, the range card indicates the bullet drop. :) //post after your edit, sorry. Have a good Sunday// -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, you can read a very complete .PDF documentations by QuickDagger included in his mod : https://steamcommunity.com/sharedfiles/filedetails/?id=639464956 You can check also the tutorial by vekongmaster in the standalone Advanced Ballistic topic : https://forums.bistudio.com/topic/171256-advanced-ballistics-wip/ Hope that help, good shot. :) -
Hello argument, great and very interesting "Ghost Recon spirit" map. I have the same visual bug than the first release in the north corner of the building : http://images.akamai.steamusercontent.com/ugc/267217313730772060/711807BB8AB5B41CEA11347F36FCB5591538B7B2/ And just for my curiosity, i was wondering why a CBA dependency for this map ?
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@LevElite : mini clean Hud mod
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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The stand alone seems to work correctly, except for the Vertical Coriolis drift (or Eotvos effect). This problem appeared after the Arma3 1.52 (and always effective in the 1.60) but fixed in ACE3 since the 3.4.2. I suppose that it's certainly easy for a scripter to fix this bug in the advanced_ballistics.sqf but, i suggest you to try ACE3 and enable the Advanced Ballistic module in your game. Personally, i use the settings framework to play with AB only, it's very easy : http://ace3mod.com/wiki/framework/settings-framework.html And i have in my @ace/addons folder only those pbos (dependencies' parameters), that's all, but you can add what you want after : - ace_advanced_ballistics - ace_atragmx - ace_ballistics - ace_common - ace_interact_menu - ace_interaction - ace_kestrel4500 - ace_main - ace_modules - ace_rangecard - ace_scopes - ace_server - ace_weather Hope that help. My apologies for my english and good shot. :)
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A2/A2:OA beta CorePatch 01.03.2016
Laid3acK replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
A change-log from the last corepatch's update today is possible, please ? -
(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
Laid3acK replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very impressive, i love it. What about the Mosin, from your mod too ?- 954 replies
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- ww2
- czechoslovak army 1938
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(and 4 more)
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@LevElite : mini clean Hud mod
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Not able to use NVG's through most scopes. Intentional?
Laid3acK replied to HeroesandvillainsOS's topic in ARMA 3 - QUESTIONS & ANSWERS
Hi, to my knowledge, the only mod which has the feature to attach a night vision device in front of a rifle scope is the BWMod. It's really a great feature for sniper rifles and the BWMod's 3D models are very detailed. If you want to try it : https://forums.bistudio.com/topic/161492-bwmod/ -
@LevElite : mini clean Hud mod
Laid3acK replied to Laid3acK's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks foxhound. :) -
Is there any way to remove the annoying interaction icon off the middle of the screen
Laid3acK replied to SPC.Spets's topic in ARMA 3 - QUESTIONS & ANSWERS
There is certainly a way but i am not scripter, i don't know how to do that, sorry. -
Is there any way to remove the annoying interaction icon off the middle of the screen
Laid3acK replied to SPC.Spets's topic in ARMA 3 - QUESTIONS & ANSWERS
My tiny "Clean Hud" mod if you want, not signed because i use it SP only, you can do what you want with that : Link removed, part of this now : https://forums.bistudio.com/topic/190020-levelite-mini-clean-hud-mod-sp/ -
Is there any way to remove the annoying interaction icon off the middle of the screen
Laid3acK replied to SPC.Spets's topic in ARMA 3 - QUESTIONS & ANSWERS
Hello, it's very easy and i am sure that you can do it yourself : https://forums.bistudio.com/topic/168353-uicorrections-suite/page-2#entry2656185 Full code if you want, just remove your key assigned from the "Use default action" in your CONTROLS options, copy/past in a notepad, change "elite_noicon" if you want, save as "config.cpp" and put it in a folder, name it as you want,make a pbo with ArmA3 Tools, sign it if you want : class CfgPatches { class elite_noicon { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_UI_F"}; }; }; class CfgInGameUI { class DefaultAction { size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0)"; }; }; -
Hi, you have the possibility to disable all IA's features into the ECS and GL3 configuration files, (but not sure it's possible with the SLX mod). In fact, all campaigns generally work correctly with the vanilla IA, it could be problematic with extra IA mods.
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Hello and in advance, my apologies for my english. I have got a GTX 670 (last driver) which works great with ArmA3 (ultra video settings) but after the 1.56 update, i had strange FPS drops when i opened the game. To solve this problem, i open the nVidia control panel / 3D parameters and restore the default values. My FPS come back after, hope that help. Have a good week-end.
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[COOP] Zenophon's Mini Co-op Missions Pack
Laid3acK replied to Zenophon's topic in ARMA 3 - USER MISSIONS
Hi Zenophon and thanks for your missions' updates. I have a problem with the ZMCM v14.7z, Windows Defender don't like it, i can't download it. [Edit] Seems to be ok now, sorry. -
Dagger Weapons for Arma 3 (and ACE 3)
Laid3acK replied to quickdagger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi quickdagger, i have not taken the time to play with your "toys" yet but your collection of ammos is just impressive. Many thanks for your works and congrats for the release. ;)- 73 replies
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- sniper
- ballistics
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hello, i'm not scripter but have you tried to edit the "init.sqf" and add or change the soldier class ?
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Unfortunately, I am not sure that Ruthberg / Ultek will update his stand alone version, he seems to be busy with a another project but i hope he will be back soon. :) https://github.com/ulteq
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ATragMX - Handheld ballistics calculator
Laid3acK replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, the stand alone AtragMx is no longer supported by his author, i suggest you to move on ACE3 and use the default ballistic or enable the Advanced Ballistics module in your game. All informations are located in the ACE3's Github : https://github.com/acemod/ACE3/tree/master/addons/ballistics https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_getMapData.sqf Good shot. :) -
rksl RKSL Attachments Pack
Laid3acK replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful ! The S&B are just beautiful ! Your P3L P reticles are calibrated perfectly and their illumination in the 5-25 is simply ingenious. French Air special forces use the 5-25 on the 12.7 PGM with the P4L fein reticle, it's really a great addition. A nice present, many thanks. :)- 98 replies
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- scopes
- attachments
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Laid3acK replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just tested, it works. Many thanks. :)