dystopian1
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Everything posted by dystopian1
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Ragdoll Physics Plus+ v1.0
dystopian1 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
At least ACE and CUP don't use PhysX parameters afaik so I doubt you can blame them. RHS are known to be not compatible with any mods so I would ask you to not try to be compatible with them. -
Ragdoll Physics Plus+ v1.0
dystopian1 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey @VEN0M.226. CBA Settings can't directly change config values. There are some workarounds but not in this case. PhysXParams values are read even before profile loading so settings can't be applied to them. Sorry but looks like your wish is not possible 😞 -
Dynamic Sound AI - RUG DSAI A3
dystopian1 replied to Titi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you describe it? Editor/SP/MP/dedi? Maybe some repro steps? -
Dynamic Sound AI - RUG DSAI A3
dystopian1 replied to Titi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm here but unfortunately I'm out of arma for some weeks. I rarely can post, sorry, but I read this forum. -
Dynamic Sound AI - RUG DSAI A3
dystopian1 replied to Titi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@redarmy if your units have configured faction language they speak that language not from RUG_DSAI_SIDES array. You can override faction language only with `unit setVariable ["RUG_DSAI_LANG", "RUG_DSAIRUS"]` on group leader. -
Dynamic Sound AI - RUG DSAI A3
dystopian1 replied to Titi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, they will shout only if this language is supported language (arab eng ger rus spa ATM). Factions which are not supported don't speak. Configured vanilla factions: CTRG, NATO, FIA, Gendarmerie, NATO (Pacific), AAF (all are English). -
This VBS script notifies when Steam Workshop mod is updated. Windows only. https://gist.github.com/Dystopian/17cf28480887cbe586b443574f751d94 Usage: put it in Arma folder and schedule it for regular run (as often as soon you want to be notified after update). It will check Workshop mods folder each run and if some of them is updated it will open update log text file. Advanced usage: WorkshopUpdateNotifier.vbs [notify] [game_path] If you want to be notified even if system was shut down and log was opened, add one more schedule on logon to run with notify param - it will check if log file is not empty and open it when user is logged on. If you want to place script not to game folder, pass game folder path as argument or setup run folder in scheduler. Script saves database with mods update timestamps (WorkshopModUpdateNotifier.txt) and update log file (ModUpdates.txt) to folder where it's placed. Script was tested on Windows 7. Run a task every x-minutes with Windows Task Scheduler
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Button fails if there are cached lines in servers listbox. This can happen if you have working LAN server and last MP page was LAN. To fix it double onEachFrame after JOIN button pressing, it will skip 1 frame and clear cached servers: ctrlActivate (_ctrlServerAddress controlsGroupCtrl %14); onEachFrame { onEachFrame { ((findDisplay %8 displayCtrl %13) lbData 0) call Also actionText = "$STR_disp_multi_join" is most suitable localized string for config.
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No ambient rabbits and snakes
dystopian1 replied to dystopian1's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 1.1 changes: update config for CUP Terrains; move optional addons to addon subfolders to simlify loading. -
Because ambient life in Arma 3 is not multiplayer compatible, it can influence players differently. Most noticeable animals are rabbits and snakes - they are striking very much, especially in thermal vision. This mod disables them. optionals directory contains addons for CUP Terrains, Lingor, Al Rayak. Download: https://yadi.sk/d/-GYuHHzX3WNbSU Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1092963019
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Ragdoll Physics Plus+ v1.0
dystopian1 replied to venom.226's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey @venom.226. It looks like 0.4 version is broken. Its size is very small and it doesn't contain any config values. Could you please fix it and upload? -
No ambient rabbits and snakes
dystopian1 replied to dystopian1's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't need to disable birds or insects. They are really pretty and not so noticeable like rabbits and snakes. -
No ambient rabbits and snakes
dystopian1 replied to dystopian1's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, sure -
@mickeymen https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System
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it looks like you broke A3E_VAR_Side_Blufor = west; A3E_VAR_Side_Opfor = east; A3E_VAR_Side_Ind = resistance; lines. Don't touch anything you don't know for what.
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TheSurvivorOfZeds error in UnitClasses. Start arma with showScriptErrors, start Escape and check rpt for sqf errors. Any missing ',' or '}' can corrupt script.
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There're some changes in ACE cook off AI.
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NeoArmageddon I hope you understand that techrax is talking about tactical missile (including with nuclear warhead)? About implementing: maybe someday. We'll have to rewrite artillery template and to have some work with RHS scripts. I don't have such plans at the moment.
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I don't think so. Often I see how AI units fall during run and hit. Also the code doesn't check if a unit is a player.
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We use TFR without any changes, works pretty well (RHS version).
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Unit SFX - Body fall sounds & hit screams || #=LP=Edition
dystopian1 replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe you should use CfgRemoteExec (doc). CBA_fnc_globalSay3d is deprecated. -
We have similar experience last several months. After 2-3 escape hours we have FPS drop to 10-15 on each client. We have to find quiet place and then each client closes the game and then JIP. We always play with mods (ACE, RHS and ASR AI are most significant for FPS). But it was fixed somehow after APEX update (CBA/ACE was updated too). So I don't know exactly what fixed that FPS issue (if really did).
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Unit SFX - Body fall sounds & hit screams || #=LP=Edition
dystopian1 replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
new function fn_unit_sfx_say_hit and rewrite of fn_unit_sfx_hit -
Unit SFX - Body fall sounds & hit screams || #=LP=Edition
dystopian1 replied to lordprimate's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Addon with MP-compatible killed SFX for testing -
Maybe this can help: ACE3: fix some rogue mission dependencies.