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zebby5000

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Everything posted by zebby5000

  1. zebby5000

    Jets DLC Official Feedback

    weird, I cant get mine to activate. TFB isn't a thing anymore (or if it still is, not that I'm aware of) - Left it years ago just never updated signature. :P still have fond memories from there tho.
  2. zebby5000

    Jets DLC Official Feedback

    can anyone enlighten me on what happened to the camera pods? - A few weeks ago when I was last on dev, I could use them effectively inside the A10 while piloting. What was the reason for removing it? Is it planned to be reintroduced for jets? Thanks.
  3. Hey, I know you have life other than this. :) I just appreciate that you still support and update it m8, if anything I was more worried that something happened to you. P.S. don't rush, the 64bit screwed up all our other mods and all my missions now crash to desktop. :/ rip Seriously though... donation page... or a paypal?
  4. Hey @skruis, love the new update. <3 - is there anyway to update the designer? (also perhaps add the link to first page under the designer info) -@addondesigner = 20170130 -Desktop = 20170225b pulls unit information, and correctly displays infantry icons, and group markers. But won't display vehicle icons. P.S. you need a donation page setup ;) Edit: Ability to look off the screen a little. (limit center point to map sides instead of corners) http://imgur.com/a/JLNLi but on both sides. Not sure about others, but quite a few of our missions pushes us off into the edge, and sometimes even off. it'd also make it a lot nicer following units that are moving at a fast pace.
  5. 2 edits for Jets camera mode. Hotkeys to move the camera while in flight mode. http://imgur.com/a/JD5Fi I.E. be able to control the jet with wsad, be able to control the camera with p;l' (or something of the sort, even leave it unbind) Ability to switch camera tracking modes. Current: As the jet moves, the camera moves with it. 2nd: Track ground - Keeps lock on ground, any input simply moves it more along the ground. 2nd: PT2, when locked on a vehicle, it'll track the vehicle until you lose sight of said vehicle. (either by the jet obstructing camera itself, or by object/terrain) For example, the current A-10C is a perfect example of this. (including proof of concept + real world application) When it's not slew, camera is subject to adjust by anything the plane does.. even by simply fliying. When it's slew (green border around it) - it'll stay locked to target location till told to move. That way you can easily make maneuvers, without having to constantly adjust the camera just to keep it in place. P.S. love the new updates. <3 Never thought I would ever see Arma falling in line with DCS, but now I see it's actually possible. P.S.S. Thank you for letting us be able to adjust the plane while in camera mode. (Ctrl+Right Click)
  6. Yeah definitely Skruis, was just writing down possible things to think/put on the back burner in case you start running out of idea's or can easily implement them. Negative, I mean able to adjust all group markers at once. Instead of having to go through and individually resize them. (perhaps a global slider? - custom sizes) http://imgur.com/a/TckRO - example. P.S. Loving the beta, and the updates.
  7. Yeah the uac and firewall can stay stay on - was just stating that because of what they're set at. I've since put them back to normal, and it doesn't conflict. Is there a way you can check pool for NPC and actual players for following? - I noticed if you have some friendly troops down the following list becomes quite... cluttered. and make's it rather hard if you just simply wanna search through players. Perhaps if it's able to distinguish between the 2, have a button that's toggle able to remove the ai from the follow list. second question, capability to resize entire unit markers. (currently right clicking expands one) - perhaps ctrl+ right clicking resizes all?
  8. Thank you @skruis for all the help yesterday, everything works perfectly and glad we could get the kinks out. (including some fun arma time running from motors) Some extra information that should be noted: (UAC at minimum, firewall still off) - windows 10 Arma 3 has to be ran as admin, otherwise it won't have the right to launch the relay. (Easiest way being to simply launch arma 3 launcher as admin in the directory) Once you have a map loaded, Arma will initiate the Relay. Also you need to unblock the file before you unzip it... as it won't show after you unziped it. (it could potentially break files in the unzipping process) Again, thank you @skruis for making such a damn good program, and for your continued support and effort.
  9. No luck, nothing is stated on BE in the launcher. - added exceptions for relay in windows firewall, and running with no antivirus. I definitely agree something is blocking the relay. activated debugging, and got this when I started a simple mission with 1 unit. (only thing I could gather is it is pulling unit location, but not being able to complete everything since it can't get the relay) http://pastebin.com/YZP70ZX2 tried forcing relay to open, only opens black cmd. steam - zbezz if it helps. Edit: current stable version works perfectly with no hitches.. even using file sync so my laptop can use and manipulate athena while my desktop plays.
  10. Started with beta from http://athenamod.com/download/20170127.zip Ran arma 3 with admin, and no battleye. Getting this error in the export data log. 1/28/2017 5:46:07 PM :: SendPackage :: Error creating/connecting to PipeServer. More info: The operation has timed out. What am I missing?
  11. zebby5000

    Arma3 Videos

    http://youtu.be/w0tcgpDBlr8 Just messing around after a patch, and noticed the updated helo physics! <3333 Great job BIS.
  12. zebby5000

    The Giant Beta Media Thread

    Just doing some very low flying, 2 videos in playlist the first is a quick insert during daytime, while the next is a different line at night. Thanks BIS for the new flight physics! http://www.youtube.com/watch?v=oANikieRBc8&list=PL2EF5FklWDXOTG2jmQLhC6thERfSsYN8e
  13. Looks to be the code is meant for .sqf file, try putting it in the init.sqf. Making sure that it's not in any of the other 'if, then' statements.
  14. Ah damn, that explains it. Many thanks my friend. <3 the script
  15. Not good at scripts, but I can see how this would be made. Set a trigger on a reasonable distance to say if # of people becomes < (say 20), then spawn 10 in the backlines to reinforce with a waypoint to move to bunker or surrounding area.
  16. Thanks once again, make me feel stupid for missing that one. Sorry for post.
  17. What is? A menu that is scripted through the mission .SQF, every player has it. That is completely alone, Basically as below.. Compatible with both SP and MP, that uses the sounds of the natural arma 2 songs. How does it work? As said, each player has the option, but whenever he plays, it only plays to himself. (as to not disturb others who don't want the music) Why? This allows you to listen to battle music when in the heat of battle, pastime traveling to battle, or while your watching the US soldiers just dance. :P As of right now, I have no idea how to even set this up, or how to begin. Those that probably see this will probably recognize some of my other posts, I know I have asked quite a bit. I am truly grateful for all your help, just trying to push through to the point where I can become fully self sufficient, and return the favor by helping newcomers to this game. That plus this would be an awesome addition (if scripted right) to nearly every situation. I tried searching around for a similar script, so far I have found a few but they are only SP or behavior (Which isn't too bad) Behavior Jukebox http://forums.bistudio.com/showthread.php?t=116190
  18. <3 this community, Thanks. Going to go poke around with the new scripts, and yeah everything I have been doing has been SQF. Didn't realize the script was SQS (wiki guide for loops ftw). Though I pretty much got the capabilities now of implementing scripts, I'm still far off from creating my own. Once again, thanks. BeZ Edit: It works flawlessly. ^^
  19. I'm trying to make it where 2 civilians named Da1, and Da2 repeats the same emote. The way I'm trying to do this, is by telling them to repeat the same command say 100 times for now. Though I am brand new to scripting and everything I have learned is by poking around others creations. (many thanks to you ^^) To the script, Basically to make an AI dance - that are named Da1 and Da2. I know there's an error, I tried reading it just haven't taken any computer science classes lol. Any help would be great help, Thanks, BeZ
  20. R3F_REV_CFG_list_of_classnames_who_can_revive = ["CAManBase"]; Hmmm, tried both with a buddy. But still the same result of only the medics can heal/revive/drag, while everybody can only drag. What I'm thinking is, Not activating R3F_REV_CFG_list_of_classnames_who_can_revive = [CAManBase]; Havn't tested R3F_REV_CFG_list_of_slots_who_can_revive = []; Working R3F_REV_CFG_all_medics_can_revive = true; Now what is causing this to happen, stumbles me. Especially sense the other works. Sorry to be of a bother, but can you take a look at the file if you have the time? Btw, the file is vanilla arma 2 Utes (no mods)
  21. zebby5000

    3D editor

    Hahaha, aye. ^^ One way or another you will find that out, though the possibilities of what you can do is endless (literally). The method however, is debatable. But seriously, BUY the game! - Free2Play is nothing compared to the official game, and it's only like 20$ (make sure to get the combined operations). Don't say it's too much, mow the lawn once = year's of fun. BIS is the only company I know that actually still plays the game they make, as well as care for it's community.
  22. Thanks Mad, going to start poking around now! Edit: Hey, reckon I can get some help? I want to have everybody on the USMC side the ability to revive/heal. As of right now, it only allows medics to heal/revive, but everybody to drag. The respawn, and everything else works flawlessly. This is my script in the config file. What should I do? Thanks, BeZ
  23. zebby5000

    Another way of advancement

    It does sadden me that BI is one of the best game companies out there, yet has one of the lowest sales compared to other companies. Was wondering what you think about having a donation page, where the funds donated would be put to expanding the game. I for 1 and I know a few others wouldn't mind donating 50$-100$ ++ here and there to help make Arma a better game, but doesn't need another copy of Arma. (which will just waste supplies on there side) Just something as a little extra help that isn't mandatory.
  24. zebby5000

    Plane and Helicopter realism poll.

    Computers won't be a problem, my new rig I'm building only costs 850$ total and it meets more than the recommended. By the time the game is released I wouldn't be surprised if it drops to 400$ for the same equipment. Though the cycle of wanting more simulation I do agree will always continue.
  25. zebby5000

    Another way of advancement

    Thanks kyl! :) - fancy seeing you here btw.
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