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Hanzu

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About Hanzu

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    Gunnery Sergeant

core_pfieldgroups_3

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    General documenter at an measurement electronics firm

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  1. There is no AAV APC or any other friendly APC for you to use in Razor Two mission. I used to let Razor Team member drive for me in Humwee. Just get in at any other set than driver's set and then order Razor Team to get in. And see what the Razor Team member who gets in to the driver's seat. Then open map, click F2, F3 or F4 (depending who is the driver), choose move and click map where. AI should start moving. Make sure you have no mods running. What patch version are you using? Have you tried changing AI awareness modes? Are you sure Humwee is not damaged by helicopter experiments or something?
  2. Hanzu

    Dogs of War - Killed at Start

    Always a pleasure to close a ticket. :)
  3. Hanzu

    Dogs of War - Killed at Start

    Thanks for letting us know. Can we assume the same reason caused this too https://dev-heaven.net/issues/29201 ? Very likely we would have seen other reports for Badlands beeing broken again.
  4. Jesus saves you and does not need saving. ;) Well must have been Peter then if he sank after some time. Seriously CIT the issue now when ACR team is still probably preparing bunch of other fixes, since I believe there must be a area limit for civilian spawn that can be changed to guarantee all civilians can be be found. If you found this bug so fast, we can expect others to stuble on it too.
  5. Required tasks to finish the mission are: Task: Report to Cpt. Shaftoe Task: Search Gorka Task: Insurgent sentry posts Task: Insurgent main base Task: Destroy the ChDKZ base Task: Insurgent leader Task: Report to Cpt. Shaftoe Go here for tips. Search for word Manhattan Also please describe what bugs you encountered with it, I have done a quite a lot work to get rid of most of the old Manhattan bugs through CIT.
  6. Good that you solved it. From the place where NAPA driver leaves you it is best to make a big anticlockwise circle all they way up to highest ground between Novy Sobor and Stary Sobor. Lie down in bushes if you hear a helicopter and order hold fire. If enemy APC comes from Stary Sobor area, do the same. When you approach Novy-Stary road turn back east and approach town from west-southwest direction and meet 3 NAPA people. BTW. In this subforum only spoiler tags are not needed.
  7. Just a sidenote, isn't the .50 sniper rifle in this mission AS50? It looks like there has been a lot of unhappiness about this rifle: https://dev-heaven.net/issues/37196 https://dev-heaven.net/issues/15969 https://dev-heaven.net/issues/16924 https://dev-heaven.net/issues/14888 https://dev-heaven.net/issues/13286 https://dev-heaven.net/issues/25014
  8. Please register to CIT to be able to see the voting button and vote and you can also set yourself as a "Watcher" to automatically receive email when something happens for news on this issue. The registering link is in my signature.
  9. I suggest you go read and vote for this : https://dev-heaven.net/issues/28290 I already linked your post there. Now all we can do is to wait the developers to take away these superpowers from BMP-2.
  10. This may help one of you, if not all of you: Arma2 singleplayer missions will not work if you have DayZ activated. This is because of DayZ cheat protections. https://dev-heaven.net/issues/36903
  11. 1.60 saves are incompatible with 1.61, but campaign progress is compatible so you only need to restart one mission to continue campaign.
  12. Top remaining bugs in 1.61.95054 RC2 ordered in importance order: Showstoppers: Singleplayer Scenarios Freedom Fighters scenario will not end after 3 hours https://dev-heaven.net/issues/18491 Singleplayer Scenarios My Missions: P01: Provision - gives error "Script kb/init.sqf not found" and whole mission is not working https://dev-heaven.net/issues/18353 Annoyances: Singleplayer Scenarios 05: War Welcome and 06: Bear Rising scenario notes section map links will not center to target and mouse cursor is malfunctioning https://dev-heaven.net/issues/27298 Badlands constructing HQ inside HQ APC should not be possible (it teleports player in the middle of the sea - sorry no CIT ticket yet. Manhattan mission GPS COORDS 999153 marine platoon misplaced on sea at bottom left corner of map https://dev-heaven.net/issues/25626 Dogs Of War mission "Can't reinforce. Group is at max size!" message gets shortened to "Can't Reinforce. Gr" when maximum units are in map. https://dev-heaven.net/issues/25636 Bitter Chill mission GPS COORDS 115040 FOB Manhattan car tyre keeps moving forever after attack https://dev-heaven.net/issues/25676
  13. Fixed in 1.61.95054 RC2 https://dev-heaven.net/issues/36778 https://dev-heaven.net/issues/28187
  14. Tested to be fixed in 1.61.95054 RC2: https://dev-heaven.net/issues/28187#note-10
  15. The bug that you describe is not even the worst one for Freedom Fighters. OMAC and kju have done a huge job trying to troubleshoot this mission. See this https://dev-heaven.net/issues/18491. The mission was already fixed partially fixed by a mission designer who is not the original mission designer but who was given predefined time from highest BIS authority to fix tens of old campaign and mission bugs for other missions. Unfortunately time ran out when Freedom Fighters was still not fully working and the designer had to continue on newer BIS projects. I totally undestand that, but still it is sad that this mission seems to be totally abandoned by the original mission designer who made it, I guess he is even more busy which is bad since we would need his help since fixes made to it have changed the functionality so much that I guess we all have lost the original idea what conditions should be achieved for it to end. I believe BIS answer something close to that they are not promising to do more data fixes for old Arma2 stuff and mainly only those fixes for engine and AI that benefit A3 and TOH, but occasionally they fix some old Arma2 data too, but that needs a lot of intrest showing, good reproducing steps and any other information that might speed up the fixing process from the community to get something done. --- As personal opinion I will not get tired to emphasize how important even, when looking at the marketing, it is to keep official campaigns and missions working if new features break them. It is always a big turnoff for especially new players who just recently bought Arma2 from Steam or something and they run into something they can't workaround. So some of them feel their freetime was robbed when they wanted to finish something and could not, due some showstopped bug like Freedom Fighters neverending bug. Players often buy games recommended by their friends and well if the impression is bad due bugs then it is bad marketing. I have friends who have abandoned Arma2 due bugs and it is very hard to convince them to try again and even if they would be convinced to try again, they may have lost their original intrest and directed it to some other game meanwhile. I have played computer games since 1984 and well all I can say, nothing is more irritating than bugs that prevent you from finishing some original game, original campaign or original mission. As long as A2 is sold it should also have at least one who would be assigned to fix it. If fixing stops some day, maybe considering giving away fixing rights for missions to the community would be a good idea in form of custom patches only fixing data but not touching engine.
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