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Everything posted by ragnos
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Toadie's SmallArms and Animations for Arma3
ragnos replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, just stopped by to report small bugs I found in latest version of AR15 mod. Two issues: - "hlc_rifle_M4" rail attachment point is too far foward, so laser pointer is floating in the air - all AR15 weapons have duplicated vanilla optics (2x each one) in Arsenal Mod list I tested it on: @cba_a3;@hlcmods_core;@hlc_ar15 -
This bugs me too, I've created ticket for it - http://feedback.arma3.com/view.php?id=24931.
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Cold War Rearmed² - Public Beta
ragnos replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
British units are awesome! Found config error and made ticket for it :) Are you guys planning some air like Falklands era Lynx? -
Australian SOTG - Commandos
ragnos replied to sabre's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome units! Found two minor issues with NV Googles on. Alternative optics (looking over) of "SAL_M4a5_ShortDot" and "SAL_M4a5_ShortDot_SD" disables night vision. Same problem is with "SAL_Mk48_Eot" when looking through EOT. -
Cold War Rearmed² : Demo 4
ragnos replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Bugs me too, I've created ticket for it. Thanks for your hard work guys :) -
[SP/MP] Dynamic Whole Map Missions by SaOk
ragnos replied to SaOk's topic in ARMA 2 & OA - USER MISSIONS
I've downloaded "SPZub2_3Fixed.7z" version from armaholic. It requires also "jsrs_distance" addon to play. I assume it's just oversight, because it's not mentioned. I'm not using those sounds, so I've unpacked mission and changed mission.sqm and starting mission right now. Also I've played previous version of Zub and also some other missions from you. I must say inspiring work, thanks! I really enjoyed them. -
Hidden/Incomplete SP mission E05: Dum Spiro Spero
ragnos posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
Today I found in mission_e.pbo SP mission SPE1_DumSpiroSpero.Takistan where you play as Czech Special Forces patrol. Mission is not complete, but is almost half finished (even exists sound files for radio chat, briefing, scripts). Enyone knows why this mission is not officially released? And I've noticed there is not even one official mission with Czech content. It was probably planned to show Czech forces in this one, but there was no time? And finally, Czech company and no Czech forces missions? Shame on you BIS :D No, just kidding! -
Campaigns showing twice in the game menu..
ragnos replied to trooper117's topic in ARMA 2 & OA - TROUBLESHOOTING
I've experienced it too, just move your campaing PBO files from "Campaigns" folder in game folder to "Expansion\Campaigns" folder. This should work, at least for CO users. -
Looking for command returning all blufor/opfor units
ragnos posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I've seen somewhere command returning array of all blufor/opfor units and I can't find it now. Something like "allBluforUnits". I know I can get all units with "allUnits" and sort them with "side", but I've seen this already done solution in ACE or CBA and can't find it anymore. So, I'm hoping that some of you guys use this command. -
Looking for command returning all blufor/opfor units
ragnos replied to ragnos's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK I found it, it's in F2 Framework: http://www.ferstaberinde.com/f2/en/index.php?title=F2_Common_Local_Variables -
Hi, I'm looking for certain takistan map. Like this one, but without region divided: http://www.arma2.com/images/stories/arma2PMC/tak_pro_gro.jpg I tried google it and searched forum with no luck. I found only modified versions. I'm sure, that a lot of you guys have it on your hard drive.
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Thanks Cozza, that's exactly what I was looking for :)
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It seems that "camera shake" effect isn't working. I tried code from one of the previous posts (http://forums.bistudio.com/showpost.php?p=1890484&postcount=40) and also start of BAF campaign where is this effect used and nothing. I had postproces enabled. Any ideas? I would like to use it for my mission.
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Great stuff CSLA team! I've played all your releases from begining (OFP, ArmA 1) and it's top class work again. I've enjoyed some SP missions yesterday, brings back memories on your excellent OFP campaigns. Is some campaign planned for ArmA 2 too?
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Hi, it's possible to do multi-language mission name? I think, best will be example of what I mean. :) mission.sqm ... class Intel { briefingName="@STR_RAGNOS_MISSION_NAME"; startWeather=0.30000001; forecastWeather=0.30000001; year=2012; month=6; day=24; }; ... stringtable.csv language,english,czech STR_RAGNOS_MISSION_NAME,"Mission title","Název mise" Now when I export it to SP mission and go to Scenarios, name of my mission is blank string. And that's my problem. :) I discovered that when I load mission and then go back to the menu, mission name is now visible. But after I restart the game, texts are gone again. I also tried it with stringtable.xml with same result. Also, i have same problem in overview.html with <localized id="STR_RAGNOS_MISSION_DESCRIPTION"/> But multi-language overview can be done with overview.html and overview.czech.html. Thanks for advices!
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Hanzu is right. I missed that you posted that you started on CDF side, so your warfare base in different town. Also consider his suggestion about impact of killing (or not killing) Pryzrak. I played on NAPA side so I'm curious. Did you found priest (Pryzrak) on grid I posted?
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OA From Hell Mission - How to start after campaign complete
ragnos replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
You can hit "Revert" on "Open Season" and play it so that next mission will be which you want, but you will lose your progress in campaign after "Open Season". There is no other solution. -
OA From Hell Mission - How to start after campaign complete
ragnos replied to OMAC's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Try cheat [shift] + [-] and type "campaign" in campaign screen. After that you can replay any mission you want. -
If I remember correctly, NAPA spy is waiting in your warfare base (Novy Sobor). My guess is that those crazy warfare supply truck ran him over. No sure, if you must talk to him to finish mission but you can try to go to grid 067087 to meet priest (that is spies info).
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Manhattan Mission - Recover downed crew
ragnos replied to droo74's topic in ARMA 2 & OA - OFFICIAL MISSIONS
OK, thanks for answers :) I unpacked campaign and came to same conclusion. -
I remember that Chedaky attacks on the LZ and until you kill all attackers (also destroy all their vehicles!) CDF Hind never lands. Had same issue and blowing up their cars fix that. Also if this not help try to destroy near Chedaky camp near forest.
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Hidden/Incomplete SP mission E05: Dum Spiro Spero
ragnos replied to ragnos's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Yes BIS, release it in next patch. Most of it is done, so it waste of work to leave it unfinished. Mission looks really good. -
Manhattan Mission - Recover downed crew
ragnos replied to droo74's topic in ARMA 2 & OA - OFFICIAL MISSIONS
One question. I'm playing Harvest Red campaign (patch 1.8, singleplayer, difficulty regular) and I'm in last mission. I'm pretty sure that I've never got any SECOPs mission in my walkthrough. Am I doing something wrong? Easy difficulty? Different patch? -
Random identities script in description.ext
ragnos posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It is possible to create my own script for random identities? And it's even possible to run scripts in description.ext? For example if I want my security agency from Norway, I need some norwegian names and soldiers without black or asian faces. And solution without addons or editing game config would be great :) Something like this in description.ext? class CfgIdentities { class random { name=///insert random name from some array of names///; face=///array of faces///; glasses="None"; speaker=///array of speakers///; pitch=///random number from 0.8 - 1.2///; }; }; soldier's init this setidentity "random"; -
Random identities script in description.ext
ragnos replied to ragnos's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank for reply AZCoder. I did little "research" and you are propably right about description.ext. Your solution with bunch of possible identities with random setIdentity script is good, but not so elegant (it's not universal). I want script where I put to some arrays few names, faces and voices and it's done. Possible solution is maybe #include function for description.ext combined with some *.hpp file where is maybe some scripting possible (or calling some *.sqf scripts from *.hpp file). In Eagle Wing campaign are *.hpp files with signs of used scripts used for some effects. When I have some free time again I look at this again :)