Jump to content

1para{god-father}

Member
  • Content Count

    2047
  • Joined

  • Last visited

  • Medals

Everything posted by 1para{god-father}

  1. Thanks but still no Joy, it works when i first join the game but then it just stops after the first death and the Revive does not work for anyone you just respawn straight away. Is there a way i can just have the Revive working for WEST another way ?
  2. OK trying to get some information onto the Debrief screen but having an issue showing some Array information - any idea how i can pass some Array information to the Debrief is it possible ? sorry cannot get my head around it Description.ext class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = ""; description = [format ["Mission Failed! It took you %1 minutes to finish the mission! \n You had %2 hour(s), %3 minute(s) and %4 second(s) left! \n With a total score of..... %5 \n And you Completed %6 Tasks", floor((mission_end_array select 1) / 60), (mission_end_array select 2), (mission_end_array select 3), (mission_end_array select 4), STR(totalscore), STR(PS_Tasks)]; backgroundPicture = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; http://community.bistudio.com/wiki/Debriefing
  3. 1para{god-father}

    change the AI max spot distance?

    make a function and call it when needed? MYSKILL_fnc_Skill ={ _groupnamed = _this select 0; _leaderguy = leader _groupnamed; _leaderguy setskill 0.55; { _x setskill ["aimingAccuracy",0.55]; _x setskill ["spotDistance",0.85]; _x setskill ["spotTime",0.55]; _x setskill ["courage",0.50]; _x setskill ["commanding",0.60]; _x setskill ["aimingShake",0.60]; _x setskill ["aimingSpeed",0.55]; } foreach units _groupnamed ; };
  4. 1para{god-father}

    Taskmaster 2

    After the last update in A3 i get "taskHint " is no longer supported use "call bis_fnc_showNotification" instead , anyone know how to fix this issue ?
  5. Hi guys where would i find the Base defense scripts i.e stop shooting at base ?
  6. 1para{god-father}

    Warning then kick for firing at base

    Thanks , but not really what i am after , I am looking for a Kick from game if anyone in Base fires a weapon
  7. Does anyone have a script that auto kicks if a player fires at base need to try and cut down on the kiddies blowing everything up at base all the time ! Ideally a warning first then a kick , does anyone have this working in A3 ? Thanks
  8. I only need Revvive working for "WEST" so i have this in my INI:- if ((side player) == west) then {server execVM "revive_init.sqf"}; But for some reason when testing on DEDI the revive did not work at all for anyone, but it does when i test on local Also anyone tested the Mobile Respawn Vehicle on Dedi , as i do not get the option , again do on test ? Any idea's
  9. I have set my MP mission to 10 lives to try and get player to take care of them , however I have found that they simply disconnect and reconnect and get another 10 lives . Any idea how I can try and stop this from happening ?
  10. Where can we download ACRE from ?
  11. 1para{god-father}

    Virtual Ammobox System (VAS)

    Is there a way to limit weapons in 1 box ? as I have a PVP and I need to limit what OPFOR can access. So 2 boxed both with different equipment in ? Possible ?
  12. I have a few OPFOR playable Units, that i do not need any Revive on , but i get a message player is unconscious and a black screen , how can i not have the Revive working for OPFOR playable units ?
  13. is there a way to restrict who call the taxi service , I only want "s1" to be able to call it in ? is that possible? thanks btw thanks for these , and looking forward to the convoy :0
  14. I need a way to have a timer top right of screen as i am wanting to set a mission MAX time of 2 hours before it finishes, If I run a timer from the server will it sync so all players see the same timer ? Would this have any impact of performance , and suggestions on best way to do it I did come across this but not sure of Impact or is there a neater / better way ? //nul = [7200, "Mission Time left:", ""] execVM "timer.sqf" private ["_remaining", "_ref", "_timer", "_msg1", "_msg2"]; _timer = _this select 0; _msg1 = _this select 1; _msg2 = _this select 2; _ref = time; "glt_timerMsg" addPublicVariableEventHandler {[] call glt_showCountdown}; if (isnil "glt_timeFormat") then { glt_timeFormat = { private ["_hours", "_minutes", "_seconds"]; _hours = 0; _minutes = 0; _seconds = 0; _seconds = _this; if (_seconds > 59) then { _minutes = floor (_seconds / 60); _seconds = _seconds - (_minutes * 60); }; if (_minutes > 59) then { _hours = floor (_minutes / 60); _minutes = _minutes - (_hours * 60); }; if (_seconds < 10) then { _seconds = format ["0%1", _seconds]; }; if (_minutes < 10) then { _minutes = format ["0%1", _minutes]; }; [_hours, _minutes, _seconds] }; }; if (isnil "glt_showCountdown") then { glt_showCountdown = { hintsilent glt_TimerMsg; }; }; if (isServer) then { while {_timer > 0} do { _remaining = _timer call glt_timeFormat; glt_timerMsg = format ["%1\n\n%2:%3:%4",_msg1, (_remaining select 0), (_remaining select 1), (_remaining select 2)]; publicVariable "glt_timerMsg"; if (local player) then {[] call glt_showCountdown}; _timer = _timer - 1; sleep 1; }; }; glt_timerMsg = _msg2; publicVariable "glt_timerMsg"; if (local player) then {[] call glt_showCountdown}; ////////END mission below when timer is up and show scores//////////////////////
  15. Nice to see this Back for sure !
  16. 1para{god-father}

    =BTC= Revive

    Having the same issue but I can see my Mags but will not let me use them at all, not even if i drop them and pick them up ? I am using the "Virtual Ammo box" script could that be the issue? Thanks
  17. 1para{god-father}

    TAW View Distance Script

    Is it possible for now to just take away the Grass option ?
  18. All seems to work apart from Profiles , any idea where i can look to see why this is not loading ? Cannot see anything in the .rpt , it is creating it in the folder below but no error about profile ? -profiles=c:\users administrator.Arma3AlphaProfile version=2; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; activeKeys[]= { }; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; DeathMessages=0; NetStats=1; VonID=1; ExtendetInfoType=0; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; }; difficulty="veteran";
  19. 1para{god-father}

    Where has the Civilian Module gone ?

    it looks like after the latest build they have been taken out as that is what i was using but they have been removed !
  20. I was trying to get some Random Civilians spawning in but cannot find any Modules have they been taken out for Alpha ?
  21. I have a side mission that I would like to have come up at a random time , then once complete start again with at a random time Any idea how i can do that ? Thanks
  22. 1para{god-father}

    Random Side Mission time

    Cheers works a treat !
  23. 1para{god-father}

    =BTC= Revive

    version 0.6
  24. 1para{god-father}

    =BTC= Revive

    Having an issue.... When you get disconnected from a game and go back in you do not get the Revive anymore, have just tested it again now by leaving my mission and going back in, you do not get the message Revive started as well, if that helps any ? You just Respawn straight way @ the respawn point. This was tested on a Dedi server Thanks
  25. i have some markers that change color , how can i make sure JIP also get the same color as they get the original color at the moment when they join ? markers are "patrol1","patrol2","patrol3","patrol4", i presume i need to check on init and set them to the same color just how ? Thanks
×