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Everything posted by 1para{god-father}
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norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks but still no Joy, it works when i first join the game but then it just stops after the first death and the Revive does not work for anyone you just respawn straight away. Is there a way i can just have the Revive working for WEST another way ? -
Debriefing and parsing Variables to it ?
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
OK trying to get some information onto the Debrief screen but having an issue showing some Array information - any idea how i can pass some Array information to the Debrief is it possible ? sorry cannot get my head around it Description.ext class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = ""; description = [format ["Mission Failed! It took you %1 minutes to finish the mission! \n You had %2 hour(s), %3 minute(s) and %4 second(s) left! \n With a total score of..... %5 \n And you Completed %6 Tasks", floor((mission_end_array select 1) / 60), (mission_end_array select 2), (mission_end_array select 3), (mission_end_array select 4), STR(totalscore), STR(PS_Tasks)]; backgroundPicture = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; http://community.bistudio.com/wiki/Debriefing -
change the AI max spot distance?
1para{god-father} replied to super-truite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
make a function and call it when needed? MYSKILL_fnc_Skill ={ _groupnamed = _this select 0; _leaderguy = leader _groupnamed; _leaderguy setskill 0.55; { _x setskill ["aimingAccuracy",0.55]; _x setskill ["spotDistance",0.85]; _x setskill ["spotTime",0.55]; _x setskill ["courage",0.50]; _x setskill ["commanding",0.60]; _x setskill ["aimingShake",0.60]; _x setskill ["aimingSpeed",0.55]; } foreach units _groupnamed ; }; -
Taskmaster 2
1para{god-father} replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After the last update in A3 i get "taskHint " is no longer supported use "call bis_fnc_showNotification" instead , anyone know how to fix this issue ?- 187 replies
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- briefing
- taskmaster
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Editing, Expanding and Modifying Domination
1para{god-father} replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi guys where would i find the Base defense scripts i.e stop shooting at base ? -
Warning then kick for firing at base
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks , but not really what i am after , I am looking for a Kick from game if anyone in Base fires a weapon -
Warning then kick for firing at base
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone have a script that auto kicks if a player fires at base need to try and cut down on the kiddies blowing everything up at base all the time ! Ideally a warning first then a kick , does anyone have this working in A3 ? Thanks -
norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I only need Revvive working for "WEST" so i have this in my INI:- if ((side player) == west) then {server execVM "revive_init.sqf"}; But for some reason when testing on DEDI the revive did not work at all for anyone, but it does when i test on local Also anyone tested the Mobile Respawn Vehicle on Dedi , as i do not get the option , again do on test ? Any idea's -
norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have set my MP mission to 10 lives to try and get player to take care of them , however I have found that they simply disconnect and reconnect and get another 10 lives . Any idea how I can try and stop this from happening ? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
1para{god-father} replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where can we download ACRE from ? -
Virtual Ammobox System (VAS)
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to limit weapons in 1 box ? as I have a PVP and I need to limit what OPFOR can access. So 2 boxed both with different equipment in ? Possible ? -
norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a few OPFOR playable Units, that i do not need any Revive on , but i get a message player is unconscious and a black screen , how can i not have the Revive working for OPFOR playable units ? -
norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there a way to restrict who call the taxi service , I only want "s1" to be able to call it in ? is that possible? thanks btw thanks for these , and looking forward to the convoy :0 -
I need a way to have a timer top right of screen as i am wanting to set a mission MAX time of 2 hours before it finishes, If I run a timer from the server will it sync so all players see the same timer ? Would this have any impact of performance , and suggestions on best way to do it I did come across this but not sure of Impact or is there a neater / better way ? //nul = [7200, "Mission Time left:", ""] execVM "timer.sqf" private ["_remaining", "_ref", "_timer", "_msg1", "_msg2"]; _timer = _this select 0; _msg1 = _this select 1; _msg2 = _this select 2; _ref = time; "glt_timerMsg" addPublicVariableEventHandler {[] call glt_showCountdown}; if (isnil "glt_timeFormat") then { glt_timeFormat = { private ["_hours", "_minutes", "_seconds"]; _hours = 0; _minutes = 0; _seconds = 0; _seconds = _this; if (_seconds > 59) then { _minutes = floor (_seconds / 60); _seconds = _seconds - (_minutes * 60); }; if (_minutes > 59) then { _hours = floor (_minutes / 60); _minutes = _minutes - (_hours * 60); }; if (_seconds < 10) then { _seconds = format ["0%1", _seconds]; }; if (_minutes < 10) then { _minutes = format ["0%1", _minutes]; }; [_hours, _minutes, _seconds] }; }; if (isnil "glt_showCountdown") then { glt_showCountdown = { hintsilent glt_TimerMsg; }; }; if (isServer) then { while {_timer > 0} do { _remaining = _timer call glt_timeFormat; glt_timerMsg = format ["%1\n\n%2:%3:%4",_msg1, (_remaining select 0), (_remaining select 1), (_remaining select 2)]; publicVariable "glt_timerMsg"; if (local player) then {[] call glt_showCountdown}; _timer = _timer - 1; sleep 1; }; }; glt_timerMsg = _msg2; publicVariable "glt_timerMsg"; if (local player) then {[] call glt_showCountdown}; ////////END mission below when timer is up and show scores//////////////////////
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norrin's ArmA2 scripts ported to ArmA3
1para{god-father} replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice to see this Back for sure ! -
=BTC= Revive
1para{god-father} replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Having the same issue but I can see my Mags but will not let me use them at all, not even if i drop them and pick them up ? I am using the "Virtual Ammo box" script could that be the issue? Thanks -
TAW View Distance Script
1para{god-father} replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible for now to just take away the Grass option ? -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
1para{god-father} replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
All seems to work apart from Profiles , any idea where i can look to see why this is not loading ? Cannot see anything in the .rpt , it is creating it in the folder below but no error about profile ? -profiles=c:\users administrator.Arma3AlphaProfile version=2; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; activeKeys[]= { }; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; MineTag=1; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=1; HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=0; DeathMessages=0; NetStats=1; VonID=1; ExtendetInfoType=0; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; class mercenary { class Flags { HUD=1; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=1; VonID=1; }; skillFriendly=0.6; skillEnemy=0.6; precisionFriendly=0.28; precisionEnemy=0.28; }; }; difficulty="veteran"; -
Where has the Civilian Module gone ?
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
it looks like after the latest build they have been taken out as that is what i was using but they have been removed ! -
Where has the Civilian Module gone ?
1para{god-father} posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I was trying to get some Random Civilians spawning in but cannot find any Modules have they been taken out for Alpha ? -
I have a side mission that I would like to have come up at a random time , then once complete start again with at a random time Any idea how i can do that ? Thanks
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Random Side Mission time
1para{god-father} replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cheers works a treat ! -
=BTC= Revive
1para{god-father} replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
version 0.6 -
=BTC= Revive
1para{god-father} replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Having an issue.... When you get disconnected from a game and go back in you do not get the Revive anymore, have just tested it again now by leaving my mission and going back in, you do not get the message Revive started as well, if that helps any ? You just Respawn straight way @ the respawn point. This was tested on a Dedi server Thanks -
i have some markers that change color , how can i make sure JIP also get the same color as they get the original color at the moment when they join ? markers are "patrol1","patrol2","patrol3","patrol4", i presume i need to check on init and set them to the same color just how ? Thanks