ScratcH1
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Everything posted by ScratcH1
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Or when in a long range engagement, you'll see that the last 3(?) bullets of the magazine are tracer bullets and thus know that you should reload soon
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It could have been vice-versa... we don't know for sure. For example when we got FLIR in Operation Arrowhead, VBS already had that
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Autorifleman of the green army has it now Btw, I really LOVE the green army!!! They look awesome and the Mk20 is gorgeous! Keep up the great work!
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No, it didn't launch yet... I even restarted steam to be sure and no beta yet.
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That's also how I decide if I should buy a game which is totally unknown to me. For example, Sins of a Solar Empire: Rebellion was on sale on Steam last week. Didn't know much about it and looked up some LPs on youtube. Found it to my liking and bought it. Sometimes you really have to see raw gameplay footage to know if you may like the game or not.
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Done!
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Flash Hiders are not in-game yet. They should come at a later point as accessory like the sound suppressor
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Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
ScratcH1 replied to Failberry's topic in ARMA 3 - GENERAL
The only thing different in the "brownish" looking image compared to the alpha is that the soldiers appear to much smoother... -
I don't think there is... better contact Steam support
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Terrain Improvement (dev branch)
ScratcH1 replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
As much as I love Outerra/Anteworld, you can't really compare these two games/engines... -
Arma 3 US Army Helmets
ScratcH1 replied to austina1986's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow, they really look stunning. Can't wait for them :) -
ARMA 3 base terrain textures WORSE than the original Operation Flashpoint
ScratcH1 replied to SandboxPlaya's topic in ARMA 3 - BETA DISCUSSION
i'd like to see that implemented as in your example pics it really adds so much detail to the mid-range textures -
Look here, there's a tutorial on how to retexture uniforms/vests but this should also apply to weapons if you want to give them a camouflage: http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial
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Nice to see Operation Frenchpoint also in ArmA 3. The last time I used your mod, was in Operation Flashpoint and I can't wait to try it out a second time :)
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It seems like more objects got the new blurred shadows... might be wrong though
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Btw, would it be possible to make seperate .PBOs for each camo if you'll release them?? :)
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They won't be able to play with you until they also download and install (manually) the same addons/mods
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DEV patch (Seagull Attack) reverted
ScratcH1 replied to WalkerDown's topic in ARMA 3 - BETA DISCUSSION
We just get a new 112 mb big update... just as I was gonna start playing :) -
Nice, I love the ATACS camo :)
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Not really but here's DnA's statement: http://forums.bistudio.com/showthread.php?149564-DEV-patch-(Seagull-Attack)-reverted&p=2332354&viewfull=1#post2332354 So it's just the patch we got earlier but this time it shouldn't cause a mass seagull outbreak on MP servers :)
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ScratcH1 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Nice, gonna try it out ASAP :) -
It will probably be like in Operation Arrowhead where the BLUFOR consisted mainly of US Army troops but also German KSK and Czech soldiers. Most likely a russian spec ops team on the OPFOR side
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Thoughts on the new Shadows and settings
ScratcH1 replied to RuecanOnRails's topic in ARMA 3 - BETA DISCUSSION
They reverted the patch because it was causing major issues in MP... they're working on it to re-roll the patch -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
ScratcH1 replied to SaOk's topic in ARMA 3 - USER MISSIONS
After capturing the city and airbase I got this weird bug, which obviously killed my performance: http://cloud-2.steampowered.com/ugc/613886492429582103/B53FC1AA6CCDCC27AA43DAE781F373EEFACFA0D2/ http://cloud-2.steampowered.com/ugc/613886492429585810/FC56A6673CC7D94C680DF1046F294F318E065AD0/ Beside that bug, awesome mission! Keep up the good work :)