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ScratcH1

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Everything posted by ScratcH1

  1. Or when in a long range engagement, you'll see that the last 3(?) bullets of the magazine are tracer bullets and thus know that you should reload soon
  2. It could have been vice-versa... we don't know for sure. For example when we got FLIR in Operation Arrowhead, VBS already had that
  3. Autorifleman of the green army has it now Btw, I really LOVE the green army!!! They look awesome and the Mk20 is gorgeous! Keep up the great work!
  4. ScratcH1

    Development Blog & Reveals

    No, it didn't launch yet... I even restarted steam to be sure and no beta yet.
  5. ScratcH1

    Quick poll about the game so far

    That's also how I decide if I should buy a game which is totally unknown to me. For example, Sins of a Solar Empire: Rebellion was on sale on Steam last week. Didn't know much about it and looked up some LPs on youtube. Found it to my liking and bought it. Sometimes you really have to see raw gameplay footage to know if you may like the game or not.
  6. Flash Hiders are not in-game yet. They should come at a later point as accessory like the sound suppressor
  7. The only thing different in the "brownish" looking image compared to the alpha is that the soldiers appear to much smoother...
  8. ScratcH1

    Manually update Arma 3 Alpha?

    I don't think there is... better contact Steam support
  9. ScratcH1

    Terrain Improvement (dev branch)

    As much as I love Outerra/Anteworld, you can't really compare these two games/engines...
  10. ScratcH1

    Arma 3 US Army Helmets

    wow, they really look stunning. Can't wait for them :)
  11. i'd like to see that implemented as in your example pics it really adds so much detail to the mid-range textures
  12. ScratcH1

    arma 3 camoflauge patterns

    Look here, there's a tutorial on how to retexture uniforms/vests but this should also apply to weapons if you want to give them a camouflage: http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial
  13. ScratcH1

    Operation FrenchPoint

    Nice to see Operation Frenchpoint also in ArmA 3. The last time I used your mod, was in Operation Flashpoint and I can't wait to try it out a second time :)
  14. ScratcH1

    Development Blog & Reveals

    It seems like more objects got the new blurred shadows... might be wrong though
  15. ScratcH1

    -E3- Units (new camos)

    Btw, would it be possible to make seperate .PBOs for each camo if you'll release them?? :)
  16. ScratcH1

    North Korea SF (Year 2035)

    They won't be able to play with you until they also download and install (manually) the same addons/mods
  17. ScratcH1

    DEV patch (Seagull Attack) reverted

    We just get a new 112 mb big update... just as I was gonna start playing :)
  18. ScratcH1

    -E3- Units (new camos)

    Nice, I love the ATACS camo :)
  19. ScratcH1

    New (dev) Patch OUT 103003

    Not really but here's DnA's statement: http://forums.bistudio.com/showthread.php?149564-DEV-patch-(Seagull-Attack)-reverted&p=2332354&viewfull=1#post2332354 So it's just the patch we got earlier but this time it shouldn't cause a mass seagull outbreak on MP servers :)
  20. Nice, gonna try it out ASAP :)
  21. It will probably be like in Operation Arrowhead where the BLUFOR consisted mainly of US Army troops but also German KSK and Czech soldiers. Most likely a russian spec ops team on the OPFOR side
  22. ScratcH1

    Thoughts on the new Shadows and settings

    They reverted the patch because it was causing major issues in MP... they're working on it to re-roll the patch
  23. After capturing the city and airbase I got this weird bug, which obviously killed my performance: http://cloud-2.steampowered.com/ugc/613886492429582103/B53FC1AA6CCDCC27AA43DAE781F373EEFACFA0D2/ http://cloud-2.steampowered.com/ugc/613886492429585810/FC56A6673CC7D94C680DF1046F294F318E065AD0/ Beside that bug, awesome mission! Keep up the good work :)
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