kecske
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Everything posted by kecske
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Two smaller bugs with the ERJ: collision lights are two small so they are not really visible up close, and other lights clip through the model (http://i.imgur.com/0XLHphA.jpg). But I really like the model especially the cockpit, and the reflective material looks nice on the outside.
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A3 Medium Tactical Vehicle Replacement (MTVR) Mod Release
kecske replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh and on the first variant the APK is misplaced a little: http://i.imgur.com/QxTn3dk.jpg -
F/A-18 Super Hornet and Su-35S Flanker E
kecske replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wasnt following the development lately so this might have been answered: have you upgraded the collision lights to the new system? Also this might sound nitpicky but a thin border around the mirrors could greatly improve their appearance IMO (best pic I could find: http://img4.wikia.nocookie.net/__cb20111001195034/acecombat/images/thumb/3/3a/SU35_cockpit.jpg/500px-SU35_cockpit.jpg) -
Possible High-Quality Helicopters for Selection - STRICT Selection
kecske replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Here is a proposal for Russian helicopter developent through 2020: http://i41.servimg.com/u/f41/15/11/39/27/12685210.jpg (136 kB) I'd say the Mi-383 is a likely contender for medium transport and the Mi-26M for heavy lifting (if it was up to me I'd choose the Mi-46 concept though, seeing how far 2035 is). -
A3 Medium Tactical Vehicle Replacement (MTVR) Mod Release
kecske replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Niice, I was looking forward to this! There are a few -not serious- bugs though: 1. AI crewed variants are placed under OPFOR -> NATO 2. When steering only the left hand turns with the wheel 3. Brake light texture should be a half circle and aligned with the lamps on the model (a comparison pic with the HEMTT: http://i.imgur.com/rTqAgyn.jpg) 4. Editor icon is wrong 5. I couldn't get into the passenger seat next to the driver (not sure if this is just me?) Physx feels good and thanks for fixing the headlight issue I mentioned in the WIP thread! -
On most of the cars the light textures (headlight, brake light, reverse light) disappeared with the latest update.
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Are you using SweetFX?
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Does this mean pedal animations? If so, I would love to see them on helicopters too just like in TKOH.
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Since the update with the Offroad, the dust seems to come from the middle of the truck instead from the wheels: http://cloud-4.steampowered.com/ugc/3336347427036088548/DE5B40BB4DCDAC6338D78B25532F66969B2F437D/ This is a bit irritating since it's easy to assume the truck is smoking.
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Fixed Wing Flight Model (dev branch)
kecske replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Landing gear indicators are broken on the CSAT jet: Speaking of which, could you make those two column indicators to represent the fuel level? That's visible in Wipeout cockpit, but not here.- 874 replies
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Under <Unknown>/<Unknown> DismountOptic, MountOptic, DismountSide, MountSide (and their prone variants which appear to be the same)
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If you look around the animation browser, there are some unused animations for fixing scopes and side attachments to weapons. They look really good but I guess some issue prevented them to be used.
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Fixed Wing Flight Model (dev branch)
kecske replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Are there any changes planned for the Buzzard? It'd be nice to have the same features all across the three planes.- 874 replies
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Any reason for this? Now it's just a bright spot which doesnt illuminate the ground.
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Just lovely. click for full size (one small issue popped up though: the landing lights on the wingtips are pointing downwards instead of forward: http://i.imgur.com/f0ybpK4.jpg )
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It's a PZL W-3 Sokol made by Vilas for A2. The retexture was made by Topas but afaik those are unreleased and he only used a screenshot in the video. Damn, I even posted the link on the previous page.
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Just noticed that in Chernarus the T-34 statue is bugged:
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http://forums.bistudio.com/showthread.php?164524-AAF-civies-%28retexture-of-Vilas-addons%29
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Nice work, a modern cargo plane in A3 was a much needed addition. The only issue I can think about is that the plane still uses the old collision lights. A couple months ago BIS introduced new marker lights which are more vibrant and visible even from very large distances. I can't find any documentation about those but the US helicopters mod (http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3) uses them and they look great.
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Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
kecske replied to Wiki's topic in ARMA 3 - GENERAL
I havent played past the first two missions but they seem to be broken with todays update: In the first it won't let me explore the base but skips right to the briefing and the second takes place during broad daylight (I'm 90% sure its suppposed to be nighttime mission). -
They have radars though, just like their real life counterpart (Marconi Marksman turret). http://i16.photobucket.com/albums/b24/hybenamon/LAND/ANTI-AIR/MARKSMAN/article02.jpg http://i16.photobucket.com/albums/b24/hybenamon/LAND/ANTI-AIR/MARKSMAN/brochure2.jpg So at least AA vehicles should have functional radars.
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Letter "f" is bugged when interface size is set to small:
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Hidden Identity Pack V.2 *WIP
kecske replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The masks are looking great, shame about the mic clipping through. Would it be possible to move the filter to the other side? -
WIP - Arma 3 MTVR Realism Mod
kecske replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking great so far! One thing though, could you fix the issue with the headlights? http://img26.imageshack.us/img26/3427/mtvr02.jpg (it's like that with all default MTVRs) -
Shotguns are coming back apparently