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kecske

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Everything posted by kecske

  1. kecske

    Ivory Aircraft

    Two smaller bugs with the ERJ: collision lights are two small so they are not really visible up close, and other lights clip through the model (http://i.imgur.com/0XLHphA.jpg). But I really like the model especially the cockpit, and the reflective material looks nice on the outside.
  2. Oh and on the first variant the APK is misplaced a little: http://i.imgur.com/QxTn3dk.jpg
  3. I wasnt following the development lately so this might have been answered: have you upgraded the collision lights to the new system? Also this might sound nitpicky but a thin border around the mirrors could greatly improve their appearance IMO (best pic I could find: http://img4.wikia.nocookie.net/__cb20111001195034/acecombat/images/thumb/3/3a/SU35_cockpit.jpg/500px-SU35_cockpit.jpg)
  4. Here is a proposal for Russian helicopter developent through 2020: http://i41.servimg.com/u/f41/15/11/39/27/12685210.jpg (136 kB) I'd say the Mi-383 is a likely contender for medium transport and the Mi-26M for heavy lifting (if it was up to me I'd choose the Mi-46 concept though, seeing how far 2035 is).
  5. Niice, I was looking forward to this! There are a few -not serious- bugs though: 1. AI crewed variants are placed under OPFOR -> NATO 2. When steering only the left hand turns with the wheel 3. Brake light texture should be a half circle and aligned with the lamps on the model (a comparison pic with the HEMTT: http://i.imgur.com/rTqAgyn.jpg) 4. Editor icon is wrong 5. I couldn't get into the passenger seat next to the driver (not sure if this is just me?) Physx feels good and thanks for fixing the headlight issue I mentioned in the WIP thread!
  6. On most of the cars the light textures (headlight, brake light, reverse light) disappeared with the latest update.
  7. Does this mean pedal animations? If so, I would love to see them on helicopters too just like in TKOH.
  8. Since the update with the Offroad, the dust seems to come from the middle of the truck instead from the wheels: http://cloud-4.steampowered.com/ugc/3336347427036088548/DE5B40BB4DCDAC6338D78B25532F66969B2F437D/ This is a bit irritating since it's easy to assume the truck is smoking.
  9. Landing gear indicators are broken on the CSAT jet: Speaking of which, could you make those two column indicators to represent the fuel level? That's visible in Wipeout cockpit, but not here.
  10. Under <Unknown>/<Unknown> DismountOptic, MountOptic, DismountSide, MountSide (and their prone variants which appear to be the same)
  11. If you look around the animation browser, there are some unused animations for fixing scopes and side attachments to weapons. They look really good but I guess some issue prevented them to be used.
  12. Are there any changes planned for the Buzzard? It'd be nice to have the same features all across the three planes.
  13. Any reason for this? Now it's just a bright spot which doesnt illuminate the ground.
  14. kecske

    Boeing C-17 ArmA 3 Mod

    Just lovely. click for full size (one small issue popped up though: the landing lights on the wingtips are pointing downwards instead of forward: http://i.imgur.com/f0ybpK4.jpg )
  15. kecske

    Development Blog & Reveals

    It's a PZL W-3 Sokol made by Vilas for A2. The retexture was made by Topas but afaik those are unreleased and he only used a screenshot in the video. Damn, I even posted the link on the previous page.
  16. kecske

    @A3MP - ArmA 3 Map Pack

    Just noticed that in Chernarus the T-34 statue is bugged:
  17. kecske

    Development Blog & Reveals

    http://forums.bistudio.com/showthread.php?164524-AAF-civies-%28retexture-of-Vilas-addons%29
  18. kecske

    Boeing C-17 ArmA 3 Mod

    Nice work, a modern cargo plane in A3 was a much needed addition. The only issue I can think about is that the plane still uses the old collision lights. A couple months ago BIS introduced new marker lights which are more vibrant and visible even from very large distances. I can't find any documentation about those but the US helicopters mod (http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3) uses them and they look great.
  19. I havent played past the first two missions but they seem to be broken with todays update: In the first it won't let me explore the base but skips right to the briefing and the second takes place during broad daylight (I'm 90% sure its suppposed to be nighttime mission).
  20. They have radars though, just like their real life counterpart (Marconi Marksman turret). http://i16.photobucket.com/albums/b24/hybenamon/LAND/ANTI-AIR/MARKSMAN/article02.jpg http://i16.photobucket.com/albums/b24/hybenamon/LAND/ANTI-AIR/MARKSMAN/brochure2.jpg So at least AA vehicles should have functional radars.
  21. Letter "f" is bugged when interface size is set to small:
  22. The masks are looking great, shame about the mic clipping through. Would it be possible to move the filter to the other side?
  23. Looking great so far! One thing though, could you fix the issue with the headlights? http://img26.imageshack.us/img26/3427/mtvr02.jpg (it's like that with all default MTVRs)
  24. kecske

    A storm is coming (Arma 3 Zeus DLC)

    Shotguns are coming back apparently
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