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alloc

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Everything posted by alloc

  1. [DUCK 1.00] Thanks for this, the update is really welcome. Exactly what i was searching for, simple elegant solution that affects only stance for AI and works with other MODS. Thank you for your great work and improving game immersion!
  2. This one (in the posted picture) is from standart ARMA mission called Combined Arms. It happens each time only in the beginning of mission. I think it occurs only with ASR AI running along. I usuaully use this mod with CBA, Blastcore, Bloodlust and TPW MODS. I dont play ALIVE at all so you should try it yourself. Thank for your support anyway.
  3. Hi, I'm playing this useful MOD with the latest ASR AI v1.0.0 and it gives me this error: Image error Probably can't read Unitsklill or something is corrupted?
  4. Wow, impressive! :) Gore is always welcome, thanks.
  5. Post it onto ARMA 3 - MISSION EDITING & SCRIPTING section. They may help you .)
  6. Thanks for this! I was missing this feature for long time .)
  7. I like the agresivity of AI units with Bcombat mod, although its more than 2 years without update, good for micro ai behaviour even there is no tactical aspect like communication between groups. But I put the greatest hopes in VCOM AI mod beacuse of author great programming skills.
  8. Can you please also make Addon PBO version for me or for the guys who are not into Arma coding? :) Really thanks.
  9. Thanks so much Genesis92x! I'm going to try it now ;).
  10. alloc

    ASR AI 3

    Sweet! Where can I get it? :)
  11. alloc

    ASR AI 3

    Hi Robalo, any chance of returning back the AI rearming feature in future release? :p Thanks
  12. OH, tkank U for new information. Sounds very good, what do I like the most is Targeting of Opportunity, that could be very useful improvement. About Shooting accuracy and AI sklills, have you tried ASR AI Addons by Robalo_AS? It handles AI skills and also includes AI rearming feature. Looking forward to see further progress and thanks for your awesome work so far. :bounce3:
  13. I am sorry Mr. fabrizioT for my impatience, but I have to ask :). Will you release this great addon someday? Or can we look forward to see it before Arma3 come out? Thx
  14. Glad how this mod is still improving. Wow 2.000 times :eek:, maybe if you relase beta, players will make some tests for you and send reports with suggestions :) I play mainly singleplayer and this looks like superb enhancement on A.I. Can't wait more , will it be ACE compatible?
  15. alloc

    ASR AI Rearming

    Can anyone confirm whether the units are rearming in combat when they are out of ammo? Because it seems to me that they do not. It works really good in safe mode. Anyway great must have Addon. TU ;)
  16. Many thanks Robalo! It has almost all new great features that I missed in previous version. Just tried it and it works really well. Great work on beta so far. Victor can be proud :)
  17. WOW. this log looks impressive. Can´t wait for it!
  18. alloc

    SLX Mod WIP

    Oops, sorry I meant in Combat mode, not aware. Never mind, thanks for your answer anyway. ;)
  19. alloc

    SLX Mod WIP

    Hi solus, thank you for new version. I consider you mod one of the best what came to Arma2 so-far. But can I have several requirements for infantry? I would like to se soldiers using more crouch position while moving in aware mode, they should stand up only in urban environment for example. Also MG gunners should never fire in standing position, beacuse they are quite inaccurate compared to lying position. Thanks again for your effort and good work! :bounce3:
  20. Awesome! Nice to read news from you - THX
  21. Yupiiiii ya eeeeey!! :D This IS quality!
  22. alloc

    SLX Mod WIP

    Hi Solus first of all I want to say, that I really appreciate your great and complex mod. I play mostly single player, SLX mod also with MMA and GL4 going to be best of the best :). I really like the option to have every *.pbo separate, that’s really useful. I most interested in AI behavior. The AI with SLX is waaay better, but I have little problem. I experimented with .pbos and I think it causes the slx_findcover.pbo. For example when I see enemy units in the distance I order my squad to go somewhere (hide behind house, wall,…), to have better tactical position or to flank enemy. They go there until they are under fire :confused:, they cancel my order and return to formation. It would be nice, if they could continue to their destination without interruption, only with cover movement checking enemy position and trying to find the safest path to the waypoint. THX.
  23. Hi Victor, I really love your mod. I play Arma2 only in SP and I was looking for rearming mod like this for ages :) There is nothing worse than hear Out of ammo from AI teammates and give each of them order to gear. I use only rearming pbo and I must say, that latest release runs very smoothly. But I saw sometimes strange behaviour like medic with rucksack on back took rpg then dropped rucksuck run away, then run back took rucksuck dropped rpg and and so on... but maybe i has something to do with ACE. Or soldier took AK then back M4 then he ran back to take AK, back to M4, I dont know why. Oh, just one really not easy request :D Could you made AI in combat mode to act like this: First shoot with rifles, mgs.. then when they are out of primary ammo try to switch to hanguns, out of secondary ammo, try to throw grenades and search for a new weapon or rearm somewhere no matter what's going on? It would be also nice to see them rearming from Weapon boxes, but I understand that it is maybe too hard for scripting. Anyway great MOD, please keep on good work!
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