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Everything posted by alloc
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
alloc replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
[DUCK 1.00] Thanks for this, the update is really welcome. Exactly what i was searching for, simple elegant solution that affects only stance for AI and works with other MODS. Thank you for your great work and improving game immersion!- 5767 replies
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TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
alloc replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This one (in the posted picture) is from standart ARMA mission called Combined Arms. It happens each time only in the beginning of mission. I think it occurs only with ASR AI running along. I usuaully use this mod with CBA, Blastcore, Bloodlust and TPW MODS. I dont play ALIVE at all so you should try it yourself. Thank for your support anyway. -
TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
alloc replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, I'm playing this useful MOD with the latest ASR AI v1.0.0 and it gives me this error: Image error Probably can't read Unitsklill or something is corrupted? -
BloodLust (Version 2022.04.13)
alloc replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, impressive! :) Gore is always welcome, thanks. -
Real Tank Crew - Improved behavior addon
alloc replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Post it onto ARMA 3 - MISSION EDITING & SCRIPTING section. They may help you .) -
Real Tank Crew - Improved behavior addon
alloc replied to Vasily.B's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this! I was missing this feature for long time .) -
Question - Best Functioning AI Mod with Eden Update
alloc replied to jblack9's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I like the agresivity of AI units with Bcombat mod, although its more than 2 years without update, good for micro ai behaviour even there is no tactical aspect like communication between groups. But I put the greatest hopes in VCOM AI mod beacuse of author great programming skills. -
revive A3 Wounding System (AIS by Psycho)
alloc replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okey, thanks for your answer .)- 914 replies
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revive A3 Wounding System (AIS by Psycho)
alloc replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can you please also make Addon PBO version for me or for the guys who are not into Arma coding? :) Really thanks.- 914 replies
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Vcom AI V2.0 - AI Overhaul
alloc replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks so much Genesis92x! I'm going to try it now ;). -
Sweet! Where can I get it? :)
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Hi Robalo, any chance of returning back the AI rearming feature in future release? :p Thanks
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FlexiAI (WIP) discussion
alloc replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
OH, tkank U for new information. Sounds very good, what do I like the most is Targeting of Opportunity, that could be very useful improvement. About Shooting accuracy and AI sklills, have you tried ASR AI Addons by Robalo_AS? It handles AI skills and also includes AI rearming feature. Looking forward to see further progress and thanks for your awesome work so far. :bounce3: -
FlexiAI (WIP) discussion
alloc replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am sorry Mr. fabrizioT for my impatience, but I have to ask :). Will you release this great addon someday? Or can we look forward to see it before Arma3 come out? Thx -
FlexiAI (WIP) discussion
alloc replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Glad how this mod is still improving. Wow 2.000 times :eek:, maybe if you relase beta, players will make some tests for you and send reports with suggestions :) I play mainly singleplayer and this looks like superb enhancement on A.I. Can't wait more , will it be ACE compatible? -
Can anyone confirm whether the units are rearming in combat when they are out of ammo? Because it seems to me that they do not. It works really good in safe mode. Anyway great must have Addon. TU ;)
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VFAI.Equipment -> Public Domain
alloc replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many thanks Robalo! It has almost all new great features that I missed in previous version. Just tried it and it works really well. Great work on beta so far. Victor can be proud :) -
Group Link 4 Special FX Edition
alloc replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WOW. this log looks impressive. Can´t wait for it! -
Oops, sorry I meant in Combat mode, not aware. Never mind, thanks for your answer anyway. ;)
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Hi solus, thank you for new version. I consider you mod one of the best what came to Arma2 so-far. But can I have several requirements for infantry? I would like to se soldiers using more crouch position while moving in aware mode, they should stand up only in urban environment for example. Also MG gunners should never fire in standing position, beacuse they are quite inaccurate compared to lying position. Thanks again for your effort and good work! :bounce3:
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Group Link 4 Special FX Edition
alloc replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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VFAI - AI Extension - ARMA II
alloc replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome! Nice to read news from you - THX -
Yupiiiii ya eeeeey!! :D This IS quality!
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Hi Solus first of all I want to say, that I really appreciate your great and complex mod. I play mostly single player, SLX mod also with MMA and GL4 going to be best of the best :). I really like the option to have every *.pbo separate, that’s really useful. I most interested in AI behavior. The AI with SLX is waaay better, but I have little problem. I experimented with .pbos and I think it causes the slx_findcover.pbo. For example when I see enemy units in the distance I order my squad to go somewhere (hide behind house, wall,…), to have better tactical position or to flank enemy. They go there until they are under fire :confused:, they cancel my order and return to formation. It would be nice, if they could continue to their destination without interruption, only with cover movement checking enemy position and trying to find the safest path to the waypoint. THX.
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VFAI - AI Extension - ARMA II
alloc replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Victor, I really love your mod. I play Arma2 only in SP and I was looking for rearming mod like this for ages :) There is nothing worse than hear Out of ammo from AI teammates and give each of them order to gear. I use only rearming pbo and I must say, that latest release runs very smoothly. But I saw sometimes strange behaviour like medic with rucksack on back took rpg then dropped rucksuck run away, then run back took rucksuck dropped rpg and and so on... but maybe i has something to do with ACE. Or soldier took AK then back M4 then he ran back to take AK, back to M4, I dont know why. Oh, just one really not easy request :D Could you made AI in combat mode to act like this: First shoot with rifles, mgs.. then when they are out of primary ammo try to switch to hanguns, out of secondary ammo, try to throw grenades and search for a new weapon or rearm somewhere no matter what's going on? It would be also nice to see them rearming from Weapon boxes, but I understand that it is maybe too hard for scripting. Anyway great MOD, please keep on good work!