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Everything posted by papanowel
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Ivan told me they want to implement that it will be part of a future terrain IF they can do it. Take that as a wishe! (the audio is awful we were filming with a photo camera and between two blocs...))
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[KOTS] Singleplayer & Coop Scenarios
papanowel replied to KingoftheSandbox's topic in ARMA 3 - USER MISSIONS
I think so, I lowered the AI skill and now we're trying to use the xMedsys ;) -
[KOTS] Singleplayer & Coop Scenarios
papanowel replied to KingoftheSandbox's topic in ARMA 3 - USER MISSIONS
Don't worry I will not release anything without the approval of the author (it's for internal use only in this case). -
[KOTS] Singleplayer & Coop Scenarios
papanowel replied to KingoftheSandbox's topic in ARMA 3 - USER MISSIONS
Your mission looks nice but I would like to know if there is a way to set up the skill of all the AIs that are spawn throughout the mission? I hope you don't mind if I modified it and add two more playable slot and also disable the respawn (that's why I asked for the skill)? Thanks in advance :) -
N'Ziwasogo A3 terrain (Released)
papanowel replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats for the release. Let's see what we have! -
Now with PhysX... Able to make articulated trailers?
papanowel replied to Tisor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Many tickets related to PhysX are in the same state :( -
A huge step ahead would be a terrain with river/stream (I know they want to add that) and even cave. Jungles would be good if AIs are properly reacting to this kind of environment.
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Thanks Meatball0311 for the first post update. I have a better idea of the mod now.
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Good news and welcome back. One question, do you still work on your SEALS project or it's part of the SOC project? Edit: I have read the SOC thread and now it's clear that SEALS are going to be a part of it :)
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MRAP Maxxpro-Light armoed Vehicle
papanowel replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's still binarized! This file is the same as the one on armaholic. -
Can't wait to have more infos about the future terrain.
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How do You Join an arma 3 life server
papanowel replied to krizz kaliko's topic in ARMA 3 - QUESTIONS & ANSWERS
Looks like you are running mods without knowing that... If all the server are red, you can be sure. Check out your mod list and untick everything. -
Have you try this with a few players?
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Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
papanowel replied to sparks50's topic in OFFTOPIC - Games & Gaming
Looks like a nice game, might be a nice concurrent for Mount & Blade :) Edit: project baked, they will make it, +/-25 000£ left -
when all 3 episodes are released...then what
papanowel replied to Tyl3r99's topic in ARMA 3 - GENERAL
So the designer and 3d artist will do nothing while the other are balancing/improving the game? -
It's already working in the stable branch ;)
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Kradnostrov Map for ArmA 3
papanowel replied to CommuneCode's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So will you quit because of that or you still want to improve your map? -
Isla Duala for Arma 3 (WIP)
papanowel replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's more complicated than that: http://dev.arma3.com/sitrep-00036 I hope it doesn't slow you down to use V3, IceBreakr. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
papanowel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
We already have a wiki page, you might find some useful tips there ;) http://www.sonsofexiled.fr/wiki/index.php/1._ArmA3Sync -
ARMA 3 Addon Request Thread
papanowel replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No from what I heard. -
LEA - Loadout Editor for ArmA 3
papanowel replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
You can do it, once it's down, give us the file and we will upload it. EricJ is updating is mod every one or two days, it will be a mess to update it every single day. It's time consuming we will not be able to add all the mods out there. PS: Quality over quantity ;) -
Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
papanowel replied to Wiki's topic in ARMA 3 - GENERAL
I started it 5/6 times but it was good. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
papanowel replied to maddogx's topic in ARMA 3 - GENERAL
You're right Prof, I'll ask a moderator to remove my post. -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
papanowel replied to maddogx's topic in ARMA 3 - GENERAL
Spoiler about the first mission of the second part of the campaign. Edit: I understand why, I took the wrong direction -_- -
Strange, nothing on my side, it works properly.