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papanowel

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Everything posted by papanowel

  1. papanowel

    Development Blog & Reveals

    Ivan told me they want to implement that it will be part of a future terrain IF they can do it. Take that as a wishe! (the audio is awful we were filming with a photo camera and between two blocs...))
  2. papanowel

    [KOTS] Singleplayer & Coop Scenarios

    I think so, I lowered the AI skill and now we're trying to use the xMedsys ;)
  3. papanowel

    [KOTS] Singleplayer & Coop Scenarios

    Don't worry I will not release anything without the approval of the author (it's for internal use only in this case).
  4. papanowel

    [KOTS] Singleplayer & Coop Scenarios

    Your mission looks nice but I would like to know if there is a way to set up the skill of all the AIs that are spawn throughout the mission? I hope you don't mind if I modified it and add two more playable slot and also disable the respawn (that's why I asked for the skill)? Thanks in advance :)
  5. Congrats for the release. Let's see what we have!
  6. Many tickets related to PhysX are in the same state :(
  7. papanowel

    Development Blog & Reveals

    A huge step ahead would be a terrain with river/stream (I know they want to add that) and even cave. Jungles would be good if AIs are properly reacting to this kind of environment.
  8. papanowel

    SOC WIP Thread

    Thanks Meatball0311 for the first post update. I have a better idea of the mod now.
  9. papanowel

    astast: WIP Thread

    Good news and welcome back. One question, do you still work on your SEALS project or it's part of the SOC project? Edit: I have read the SOC thread and now it's clear that SEALS are going to be a part of it :)
  10. It's still binarized! This file is the same as the one on armaholic.
  11. papanowel

    Development Blog & Reveals

    Can't wait to have more infos about the future terrain.
  12. papanowel

    How do You Join an arma 3 life server

    Looks like you are running mods without knowing that... If all the server are red, you can be sure. Check out your mod list and untick everything.
  13. papanowel

    ai test

    Have you try this with a few players?
  14. Looks like a nice game, might be a nice concurrent for Mount & Blade :) Edit: project baked, they will make it, +/-25 000£ left
  15. papanowel

    when all 3 episodes are released...then what

    So the designer and 3d artist will do nothing while the other are balancing/improving the game?
  16. It's already working in the stable branch ;)
  17. papanowel

    Kradnostrov Map for ArmA 3

    So will you quit because of that or you still want to improve your map?
  18. papanowel

    Isla Duala for Arma 3 (WIP)

    It's more complicated than that: http://dev.arma3.com/sitrep-00036 I hope it doesn't slow you down to use V3, IceBreakr.
  19. We already have a wiki page, you might find some useful tips there ;) http://www.sonsofexiled.fr/wiki/index.php/1._ArmA3Sync
  20. papanowel

    ARMA 3 Addon Request Thread

    No from what I heard.
  21. papanowel

    LEA - Loadout Editor for ArmA 3

    You can do it, once it's down, give us the file and we will upload it. EricJ is updating is mod every one or two days, it will be a mess to update it every single day. It's time consuming we will not be able to add all the mods out there. PS: Quality over quantity ;)
  22. I started it 5/6 times but it was good.
  23. You're right Prof, I'll ask a moderator to remove my post.
  24. Spoiler about the first mission of the second part of the campaign. Edit: I understand why, I took the wrong direction -_-
  25. Strange, nothing on my side, it works properly.
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