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About BriCro

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  1. Hello!, Trying to solve a minor issue that I've been seeing for a while after the ACE patched, specifically since all the module options are through the CBA Addon Controls. I have our server difficulty set up through Custom Preset (See below). Unfortunately the ACE mod UI overrides the fade out effect. It's either ON or OFF - with no exceptions (unless I'm doing something wrong). I've attempted to disable the UI through the Addons Options but it continues to override the server preset below. Short of having every player remove the UI pbo from the ACE Folder I was hoping someone could point out if I've done something wrong, or a workaround, or do I need to report this issue to ACE's website? Thanks for taking the time to read this and help out. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=96; class DifficultyPresets { class Custom { class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=1; waypoints=0; tacticalPing=0; weaponInfo=1; stanceIndicator=1; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.40000001; }; }; playedKeys[]= { "BIS_EXP_m01.Tanoa_done" }; sceneComplexity=400000; shadowZDistance=100; viewDistance=4000; preferredObjectViewDistance=2000; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999;
  2. Hey everyone, This may seem simple, but I've been trying to lately get more into scripting so I've been trying to do some basic things. I'm looking for some help to wrap my brain around this to add to a mission. I'm trying to have a vehicle that when you approach it you can scrollwheel and change your loadout: "Get loadout Team Leader", "Get Rifleman (AT)", "Get Automatic Rifleman". So would I addAction to the Vehicle as? _myvehicle addAction [call teamleader.sqf "Get Team Leader loadout"] or would I... _myvehicle addAction [call "teamleader.sqf" "Get Team Leader loadout"] Then I would put the loadout SQF in the mission folder? waitUntil {!isNull player}; _unit = _this select 0; null = [_unit] execVM "TeamLeader.sqf"; removeAllWeapons this; removeallassigneditems this; removeallcontainers this; removeuniform this; removevest this; removebackpack this; _unit addVest "rhsusf_spc_teamleader"; _unit addUniform "rhs_uniform_FROG01_wd"; _unit addBackPack "rhsusf_falconii_coy"; _unit addHeadgear "rhsusf_lwh_helmet_marpatwd_headset_blk"; _unit addWeapon 'Binocular'; _unit additem 'ItemWatch'; _unit additem 'ItemMap'; _unit additem 'ItemCompass'; _unit additem 'tf_anprc152_2'; _unit assignitem 'ItemMap'; _unit assignitem 'ItemWatch'; _unit assignitem 'ItemCompass'; _unit assignitem 'tf_anprc152_2'; _unit addWeapon "rhs_weap_m4a1_carryhandle_m203S"; _unit addPrimaryWeaponItem "rhsusf_acc_ACOG2_USMC"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855_Stanag", 10,"vest"]; _unit addItemToUniform ["ACE_morphine",5,]; _unit addItemToUniform ["ACE_fieldDressing",5,"uniform"]; _unit addItemToUniform ["ACE_elasticBandage",7,"uniform"]; _unit addItemToUniform ["ACE_quikclot",7,"uniform"]; _unit additem ["ACE_epinephrine",1,"uniform"]; _unit additem ["ACE_packingBandage",8,"uniform"]; _unit additem ["ACE_tourniquet",1,"uniform"]; _unit additem ["ACE_CableTie",1,"vest"]; _unit additem ["ACE_Flashlight_XL50",1,"vest"]; _unit additem ["SmokeShellGreen",1,"vest"]; _unit additem ["SmokeShell",1,"vest"]; _unit additem ["Chemlight_green",2,"vest"]; _unit additem ["rhs_mag_M433_HEDP",3,"vest"]; _unit additem ["HandGrenade",2,"vest"]; _unit addmagazine ["rhsusf_mag_17Rnd_9x19_JHP",2,"vest"]; _unit additem _unit addmagazine ["rhs_mag_m714_White",3,"vest"]; _unit addmagazine ["rhs_mag_M433_HEDP",2,"backpack"]; _unit addmagazine ["rhs_mag_m714_White",4,"backpack"]; _unit addmagazine ["rhs_mag_30Rnd_556x45_M855_Stanag",4,"backpack"]; _unit addweapon "rhsusf_weap_glock17g4"; _unit addHandgunItem "acc_flashlight_pistol"; if(true) exitWith{}; I know some of this is going to seem like "wtf are you doing" but im trying here. Please help! Thank you!
  3. BriCro

    Some help with flares?

  4. "Recent crashing issue - hotfix on the way" https://steamcommunity.com/groups/theunsungvietnamwarmod#announcements/detail/1466349626695214436
  5. Thank you for responding. Hopefully they send a patch out soon!
  6. Hello! I'lll keep it brief and direct to save you from reading. Dedicated Server box with tons of power. Have Mods loaded: (on server) -CBA_A3, -ACE, -Immersion Cigs, -Shactac User Interface, - TFAR, -Enhanced Movement, -Walkable moving objects, - The unsung vietnam mod, Prei Khmaoch Luong I run 3den enhanced when I make the mission. I made a 19 player mission with a very long briefing and about 5 to 6 triggers, and about 40 enemy on the map of Prei Khmaoch Luong. I put the mission as a folder not as a PBO. I've checked the required addons which all equal out to the server. I run the mission and when I continue from the Briefing screen to in game it loads the top loading bar but the loading box center screen does not load and hangs. Eventually I alt tab and click back on Arma 3 I get the "0xcfffffff - status application hang". I don't see anything on the RPT file that shows a correlation with an error to stop. I then made a very small mission with a zeus module and a 18 player squad down on the same map. I load the mission and everyone loads in, roughly 2 to 3 minutes in we get the "No message from server in such and such time" I look at the Server and it says Arma has stopped working. Is it the map that is crashing the Mission/server? I was able to play missions and zeus the same amount of players on another Unsung map. Im kind of lost as what to do? Ill take any kind of help I can get, thanks in advance. -BriCro
  7. Hello All, Was hoping y'all would chip in and help out with some fresh ideas to keep the game evenly matched and still fun. I'm making a mission for Team versus Team for my group 9v9 (including prisoners). The basic overall goal is that each side has a prisoner to trade with each other. USA vs Russia both sides have the same Long Range Radio on Southern Sahrani Map. I marked off the Airbase at the North as off limits. I gave both sides boats, speedboats, two Transport trucks, two Prowlers, a Small helicopter and a large helicopter (no weapons). I'm hoping to keep both prisoners uncuffed or surrendered so they can not be locked down. I'm just looking for some ideas to make it more challenging/fun and force the players to get creative. Any ideas or thoughts? I'd be happy to post the mission after its completed. BriCro
  8. Charlie-Mike is a casual Mil-Sim Group in the Eastern US. With a mindset for challenge, fun, learning and teamwork. We have monthly commitments to an Operation, or just show up during the week when we're playing Arma or another game. Not only do we play arma, but we also play a ton of other games, come be a part of our community. What we need from you: Dedicated individuals who want to play Arma 3 with some realism, challenge, and teamwork. -18 + -Working Mic with Teamspeak -Weekly acitvity on Discord/Teamspeak -Ability to show up once a month for an Operation -Arma 3 and Apex Mods : CUP RHS ACE TFAR For more information or how to become a member join our discord https://discord.gg/Qx4BPJ3 , message me, or MajorGrunt in discord. Why we're posting here: -We need more experienced mission makers who want to express their creativity. -At this time we're not very experienced in mission making. -Average group for missions is 5 to 10 players and growing!! -We're open to conventional missions and unorthodox. -We also are looking for experienced Zeus operators. Thanks for taking the time to read this.
  9. Hello! We're Charlie MIKE, looking to recruit some people for our small friendly Arma 3 Community with room to grow. I'll be upfront, I wouldn't call us full time in that we have set designated times for missions. We have about 4 to 5 guys at this time who are great guys to play with. We really want more friends to play Arma 3 with us, and to have fun with us as well. We usually play Arma 3 together nearing the end of the week, or when we can all get together. What we're looking for are guys who can either be full time with us and hang out with us. Or be the part time guy that we can shout out to when we're all on and getting ready to play or show up whenever. We're also looking for mission creators of all levels as I'm the only mission creator at this time. We don't have a website, we don't have an application process. What we do have is good friends who are looking for more to join us. Right now we're running a small Special forces Campaign as well as looking for other missions. We're very open to other missions if the content is provided. We play semi-serious, when we load in to play we joke a little here and there, but while on the Objective we're on point. Currently we have the following: 40 man Arma 3 Dedicated Server with the following mods: all CUPS (except CWA), Task force Radio, CBA, RHS's, and ACE. Private Teamspeak server. Motivated Arma 3 players wanting to play with more. We have high standards of people in regards to our community because we want to play with like minded individuals: Mature, respectful and adaptable (we're in the age range between 25 and up). Good sense of humor (or at least not serious all the time, this isn't a job). Open minded. Willing to continually learn and grow as a player. Able to be serious when the situation is required, and to have fun. Individuals with integrity (responsibility and honesty). No foul/negative people (If you like to back stab and create wedges between people, my friends and I will show you the door) Group player, not individual, with good sportsmanlike conduct. Teamwork oriented mindset. I know we're asking a lot of a person here, but I have the same requirements of others, as I do for myself. I want to foster a community that we enjoy being a part of, that is for the group. The group that has good camaraderie, and doesn't have to worry about knives being put in their back. If this is for you and you feel like this could fit you, leave a message here, or PM me. If you want to add me to Steam and want to join in when we're playing, PM me or leave a message here. We don't have any requirements of playtime. This is only a small community right now, but I would welcome the idea of prospering into something more. I have great kindness, but please don't confuse my nice-ness for weakness. We are currently centered around EST timezone in the North East US region. What we do require for you to have upon leaving a message or a PM: Working headset with mic. Teamspeak 3 Arma 3 + APEX Leave a message here or PM me your General Location (US - East/Central/West), your age and small rundown of you would be great. Hope to hear from you! From all of us at Charlie Mike.
  10. Hi, new server admin here, was wondering if someone could help me out by telling me if I'm doing something wrong in missions? I keep creating missions and having errors in the RPT file like "Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton", and "ErrorMessage: Warning: preNLOD format in object z\ace\addons\medical\data\tourniquet.p3d" when I load it onto the server. The server loads the missions but hangs at "Wait for host". When I create the mission, I put down Ace medical module (unsynced?), advanced and basic, along with ACE's supplies box. I also put down Taskforce's enforce radio module down. The I put a group of SOCOM soldiers down. I upload it to the server and get the above in the RPT. "12:25:15 [XEH]: One or more children of class All do not support Extended Event Handlers. Fall back to loop. 12:25:15 [27910,682.398,0,"XEH: PreInit finished."] 12:25:15 String STR_ace_medical_medicalSupplyCrate not found 12:25:15 String STR_ace_medical_medicalSupplyCrate_advanced not found ErrorMessage: Warning: preNLOD format in object z\ace\addons\medical\data\tourniquet.p3d" I added the RPT text to the spoiler box.
  11. I apologize if is this is painfully obvious. I have been crawling the internet for answers, and I've run out of luck. I'm attempting to create a mission where players control Inf Squad. Squad has to drop off a civilian in town before continuing to other objectives. I just want the civ to get out at the designated point, move to a waypoint behind a building then disappear. I initially had the civilian join the Squads group then use a trigger to have the civ get out, then move to a waypoint and use the dismiss waypoint which failed, the CIV did not do anything. I then attempted to just put the civ in the vehicle and get out by trigger and follow its next set of waypoints. The Ai got out then followed the vehicle and got back in the vehicle. (used moveOut command). I also used Trigger with Radio Alpha, but it still did not work. I'll take any help I can get (especially explain like I'm five type) Thanks!
  12. Is there a way to disable the zeus module for the mission? or just leave the Zeus slot empty and it will operate normally? I launched it on MP and I got nothing.
  13. It's the Defend Syrta and Defend Kamino missions Bohemia had originally created with Arma 3 before the Zeus Module was implemented. Now they've been overwritten by Bohemia as just Zeus vs people. I had the files copied and placed them back on the mission file list as they were before, but whenever I launch the mission no AI show up or are dispatched, and nothing happens. Not sure if this has something to do with the new curator (if I even know what i am talking about here?) or the coding doesn't work with the current model of Arma 3.
  14. I apologize if this has been over asked, or is so simple I'm being "that guy", The old defense missions Arma 3 had made for Kamino and the other place with CSAT and AAF defending against NATO, my friends and I loved these two missions very much (probably the only people who played them repeatedly). Zeus was released and the defense missions were made into Zeus Defense missions. My friends and I attempted countless times to adjust and fix the map so that it could be played without the Zeus module and have the normal style defense mission, but we were unable to do so. I have the old defense missions files that BI created (before zeus) and have searched through the files to see if there are ways to fix it, my friends and I are stumped and wanted to know if we could get help in advice or the adjustment of the missions to their original glory (without zeus). Thanks to anyone who takes the time and looks at this or responds. Much appreciation.