

Nikoladis
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Everything posted by Nikoladis
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Trigger condition: generic error in expression
Nikoladis posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have this line in the trigger condition, why does it give a generic error in expression when I run scenario? this and (taskCompleted t1) and (taskCompleted t2) and (taskCompleted t3) and (taskCompleted t4) and (taskCompleted t5) t1 to t5 all exist right from start. They are all tasks. The error comes both when evaluating trigger as server only or not. Also if I try this then I get invalid number in expression: this and ((taskState t1 == "Succeeded") or (taskState t1 == "Canceled")) and ((taskState t2 == "Succeeded") or (taskState t2 == "Canceled")) and ((taskState t3 == "Succeeded") or (taskState t3 == "Canceled")) and ((taskState t4 == "Succeeded") or (taskState t4 == "Canceled")) and ((taskState t5 == "Succeeded") or (taskState t5 == "Canceled")) -
Allow players to cancel tasks
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That is so nice, exactly what I was looking for, thanks. -
I would like to allow players to cancel tasks. I know it can be done cause I have seen missions where tasks can be canceled. But my tasks, which is made by modules cannot be canceled by players, they simply dont get the option.
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Allow players to cancel tasks
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for the reply. However I am not sure where to put that code. Should it work with tasks that are made as modules also? Should it pop up in the menu for the player that comes up when I use mouse scrollwheel? -
Trigger condition: generic error in expression
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
very neat, thank you -
Trigger condition: generic error in expression
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When I do that I also get the error. Btw. the tasks are made with "create task" modules. Found a workaround though: this and ["t1"] call BIS_fnc_taskCompleted and ["t2"] call BIS_fnc_taskCompleted and ["t3"] call BIS_fnc_taskCompleted and ["t4"] call BIS_fnc_taskCompleted and ["t5"] call BIS_fnc_taskCompleted -
Why does this spawn under water? (map: malden 2035) veh = "FIR_F16D" createVehicle ([8800,10200,300]); grp = createVehicleCrew veh; unit = grp createUnit [typeOf driver veh, grp, [], 0, "CARGO"]; bomber = grp addWaypoint [getPos spawny2, 0,0,"Bomb"]; veh setVelocity [(sin 270 * 200), (cos 270 * 200), 0];
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Why does this spawn under water?
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
worked, thank you. 🙂 -
score Add artillery kills to players score
Nikoladis replied to Nikoladis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will try that, thanks! -
score Add artillery kills to players score
Nikoladis posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, So when an AI gets kills, for example through artillery support, how can I transfer those kills to the player, as he was the one who ordered the strikes? -
scenario How do I set required mods in a scenario?
Nikoladis posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Lets say I am making a scenario. I use some custom mod unit in it. I publish to workshop, and in the workshop I add the mods the scenario needs. That all fine, but if a user forgets to enable a mod when wanting to run the scenario, he just gets some errors. How do I get arma to prompt him with message saying something like: "This scenario requires mod X and Y please install/enable those before you can play this scenario" Is there not some build in function that does that? -
scenario How do I set required mods in a scenario?
Nikoladis replied to Nikoladis's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Just to make sure. I just tested it: I subscribed to my own scenario in workshop. Made sure I was missing one of the mods it needed. (and yes, I had told workshop that it was needed) Result: Errors when running scenario. -
fatty's ambient artillery tool
Nikoladis replied to fatty86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anything has to be changed for this (v1 version) to run in Arma 3? When I do nul = [art, pad, 20, true, true] execVM "faat.sqf"; It also fired at my CUP Fishingboat where I am in, 2 Km away, even though it has no line of sight, and second last parameter is true. And should this line strings not be in capitals or does that not matter: {_gun disableAI "_x";} foreach [move,target,autotarget,anim]; I need to use v1 of this script, since v2 does not show the projectile flying, and the projectiles seems to be stuck above the target in v2 also. -
scenario How do I set required mods in a scenario?
Nikoladis replied to Nikoladis's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes, when I publish I can tell it which official DLCs, but not user-made ones. -
Well ArmA games is already on steam. Games like Skyrim also have both Addons and Mods. Steam handles download of that content real fine. Also the big files. I hope ArmA 3 will make use of Steam for downloading Mods and Addons. The guys who want to download from Armaholic and install themselves and stuff, should still be able to. But for most people, get downloadable content, free and paid (as now), through Steam would be a most welcome addition.
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Opening firewall ports for hosting COOP Missions
Nikoladis replied to Nikoladis's topic in ARMA 2 & OA - MULTIPLAYER
Thanks. :) -
Opening firewall ports for hosting COOP Missions
Nikoladis posted a topic in ARMA 2 & OA - MULTIPLAYER
Which ports should I forward in my hardware firewall? And is it just me, or should there not be a sticky post with this info, must be like the first thing all people going in here for the first time would like to know. :) -
Hi, I used to do some mission editing, when first A2 first came out, but then stopped. I would like to start again and make one or more SP missions. But I have no ideas on what to make. Any of you got some ideas?
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ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Nikoladis replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
I have updated manually to 1.05, will it work to let steam update to 1.07? -
I guess I would also pay for BIS to convert the A2 models to be fully Termal imaging compatible.
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I would pay for more campaigns, as would my friends I reckon... Its not that I dont like the community campaigns..its just not quite the same as a cool official campaign.
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Thanks for all the suggestions, gonna whip up some Taliban hunting.
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Okay ty, I am just gonna leave the mission and never finish it then.
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1. I have killed the man I shoudl capture on the island, but the mission has not failed yet, and the objective seems to be compleeted. Is it still posible to finish the mission. 2. An officer at HQ said I should capture chernoskosk, but the Green guys has already captured it, and now I cannot make it blue. What can I do? 3. Is fast travel not supposed to be faster then moving manually? When moving from 1 side of the map to anther I have sit back on wait for 20 mins. Cannot event taskswitch to surf the net meanwhile, as the travel then pauses. 4. I have completed the objective to destroy the enmy base, but the base is still there and still producing enemy units. How can I stop that? Do I have to go there myself and use explosives on their HQ? 5. I have an open objective to deal with the russians, but the guy I should talk to about it, LT marny or something is not at my base. I think he probebly got run over by some of the units driving around there. Can I finish the mission still?
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New Beta Build 71141 up!
Nikoladis replied to MavericK96's topic in ARMA 2 & OA - BETA PATCH TESTING
No, its not only on his end. Check out Link to bug.