solviper
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28 ExcellentAbout solviper
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core_pfieldgroups_3
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video games, rap, classy hoes
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army
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solviper
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RHS Escalation (AFRF and USAF)
solviper replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to fullscreen the crows in the stryker?- 16577 replies
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Hi I decided to add a custom RVMAT to my re-textured RHS ACH but even with the same settings as the original RVMAT, it causes these square shadows all over. Click Here
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Can we get the full finger gloves from the tanktop uniform on to the Guerilla/Looter uniform that everyone uses for texturing? I love em.
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RHS Escalation (AFRF and USAF)
solviper replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesome, thanks for the heads up.- 16577 replies
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RHS Escalation (AFRF and USAF)
solviper replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I got the PMAG to work but that appeared to be the only one on first glance. I'll take another look.- 16577 replies
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RHS Escalation (AFRF and USAF)
solviper replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there plans to add selections to the magazines?- 16577 replies
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Last night somehow Spotify froze my computer while I was in Addon Builder. Anyway when I restarted and went to launch it the cmd window comes up for a milisecond and then nothing happens. I can launch Publisher and any of the other ones but not Addon Builder. I can't even use pboProject because it says ArmaTools are missing. I tried reinstalling and same problem.\ EDIT: Fixed, went to \AppData\Local\Bohemia_Interactive and deleted all addon builder folders.
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Just wondering if anyone has any experience making the thermal imaging file? I can't find any tutorials on it.
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Pboproject error 'clutter is not defined'
solviper replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
Just wanted to say thanks, I followed everyone's advice and got it to work again. -
Pboproject error 'clutter is not defined'
solviper replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
config.cpp https://pastebin.com/0RsQ0WET cfgSurfaces.hpp https://pastebin.com/DcqFYwSg cfgClutter.hpp https://pastebin.com/5hkp2482 -
Pboproject error 'clutter is not defined'
solviper replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
I did what you said and am still getting the same error. But then it says to view outputs which gives me a completely different error. 19:01:33: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 19:01:33: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. Here is the full log: https://pastebin.com/LgiFjKdy -
When I go to crunch it fails due to this error, not really sure where to start. Pic cfgClutter.hpp class Clutter { class DefaultClutter; class grass_green_clutter: DefaultClutter { model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind = 0.0; swLighting = 0; scaleMin = 0.3; scaleMax = 1.0; }; }; cfgSurfaces.hpp class CfgSurfaces { class Default{}; class grass_green_surface: Default { files = "grass_green_*"; character = "grass_green_clutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; impact = "hitGroundSoft"; }; class concrete_surface: Default { files = "concrete_*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; class dirt_surface: Default { files = "dirt_*"; character = "Empty"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; lucidity = 1; grassCover = 0.03; impact = "hitGroundSoft"; }; class mud_surface: Default { files = "mud_*"; character = "MudClutter"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.32; lucidity = 1.5; grassCover = 0.04; impact = "hitGroundHard"; }; }; class cfgSurfaceCharacters { class grass_green_clutter { // how much stuff from the clutters will be placed, // so in this case 3 numbers representing the 3 names on next line. probability[] = {0.95,0.01,0.01,0.01}; names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"}; }; }; UPDATE: Viewing the output has given me this error: 0:36:24: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 0:36:24: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. ??
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Is this possible in the config? I want the players to use their XML but I do not want the XML patch to appear on the uniform itself.
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Roads show in bulldozer but not ingame.
solviper replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
I am using Addon Builder. I'll try pboproject. -
Roads show in bulldozer but not ingame.
solviper replied to solviper's topic in ARMA 3 - TERRAIN - (BUILDER)
I double checked and it is there. I have also confirmed the directory is correct.