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dlegion

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Everything posted by dlegion

  1. awesomeeeee!! huge thanks !! will try it tonight !!! really thanks man !
  2. eh...in my tests in the editor, seems that it shoots to all air and ground vehicles, but not on foot soldiers ! ...and still cant find a way to put some code in the init spawning it by script :(
  3. i found the mistake, missing " " ! [getpos t01, 0, "B_AAA_System_01_F", EAST] call bis_fnc_spawnvehicle; <<== this works! now another question (plz forgive me, but its essential !) : i have to put code in init line of the turret, any way to name the turret / or do it in some other way ? thanks ! -----EDIT----- and...i need to make it shoot to infantry too! any way to do it ?
  4. thanks man! something like this?...dont work, i probably have error in the code :( [getpos t01, 0, B_AAA_System_01_F, EAST] call bis_fnc_spawnvehicle;
  5. sure! just open the "drag-drop-melee" folder in my package, then inside you find "Dedited" folder, open it, inside you find a file named: " initPlayerLocal.sqf " place that file in your mission if you already dont have one. if you have....you will have to merge its content with your own file. voilà! it should enable just drag& drop of every object / person, and allow melee on the enemys. let me know if all works !
  6. ok guys...after many test, ican affirm that works perfectly with jets DLC too ! it even let you buy the new aircraft from factory, pricing them correctly ! (obviously if you have not buy the DLC, you can "create" the aircraft, but not pilot it, lol ! )
  7. hi all, after the jet dlc update, i noticed a way longer loading times to join a mission, or editor, and games freezes at some times (apparently random), and (in Altis) sometimes fall from a steady 38-40 fps to 1-5 fps, alt+tab the game sometimes solves the issues, sometimes not, can't understand whats wrong! please help, it become unplayable, even on empty stratis it can suddenly go from 50+ fps to 1-5 fps for no apparent reason !! plz help !
  8. ....testing with jets dlc....for now....all seems to work properly....
  9. i made this mod with compatibility BEFORE everything else, so it is absolutely compatible with 100% vanilla ARMA3 (no mods at all), and ARMA3 with mods loaded on server (@enhanced_movements, ARES, unlocked_uniforms) . if a player join server, having this mods, be it my version or another version, it should work, the worst case scenario being the mod not working for them (like if they use vanilla), BUT they will absolutely be able to join the server and play ! this is tested !
  10. Actually... Not correct. From my test, seems that : Running dedicated server with my mods version, Allow people that have the mod (be it my version or not ) to use the mod
  11. good question :) well i modified everything, including *.pbo too... its more than a year that i work on this, and honestly after a PC format i think i lost some infos about what i edited, i can search, but its safer consider it all edited. with my version is 100% tested and i can safely say it works even on ultra-vanilla arma3 (no apex, no DLCs, ecc....just basic arma3). @ares is a special and unique case....because i didnt edited anything about it, and they writed that CBA_A3 is needed to run it. obviously running CBA makes vanilla no longer compatible, so i just tried running it without CBA, and seems that @ares works perfectly also without CBA_A3 ! as side note, i use TADST to run a dedicated server, and all mods were downloaded manually, put manually into folder, and added to the launcher manually. dunno if it makes any difference!
  12. Hey guys...im working on version 2.0 , adding more features....please let me know if there is a feature you wosh to see included or you know a script you wish to see included ! Thanks !!
  13. ah...and if someone interested, i often run a dedicated server, if you want to play with me will be my pleasure! contact me on ddelfino@hotmail.com
  14. thanks Von Quest, you expressed my same feelings !!
  15. Thanks man ! I tried to improve immersion by improving interaction !
  16. i edited post, making a " MISSIONS INCLUDED " section, describing how the 2 included missions works! hope you like them guys !
  17. np, i should have been clearer in my original post :) to complete the information, i wish to let you know that the included missions are : DWAR: a Xeno style domination heavily edited by me. 4 factions (also civilians are playable), BLU vs RED compete to capture GREEN towns (and secondary objectives), can be played coop, TvsT, TvsAI, TvsTvsT, T_with_AI_vs_T, and any combination. CTS: and a CTF style mission, 2 teams compete to capture a suitcase (the "flag") and bring it to extraction point. hope you enjoy guys :)
  18. really thanks Foxhound ! to kremator: exactly, i run the server with the mods enabled, and 100% pure vanilla can join it and play and see all correctly, they just cannot use them by themselfs if they have not the mod. (example : you see another player with enhanced movements climbing on a roof, but you cannot do it by yourself if you haven't the mod). EDIT: thanks sarogathtyp, also for your help, you're part of this creation !!!
  19. edited topic, added a video about features :)
  20. dlegion

    Wyatt's grenade script

    ahh ok ! thanks for the suggestion, i made it work ! its a very nice script ! may i suggest a couple of features that would made of this script the ultimate grenade script ? right now throw force its not adjustable. i've a found a script from Serena that do exactly this. its very useful to actually place the grenade where you want ! and another veeery nice feature would be grenades re-throw (throw-back) i found this from Zorylias 3D explosives. really nice work! thanks !
  21. It works it works, thanks guys !!!
  22. huge thanks man !! it works perfectly !! really thanks, i will study your code to try learn something !! thanksssssss
  23. Nice ! Good news !! Was just for optimization....but turns out a bit more difficult than i expected !! right now what should i do exactly to terminate that fire after x time ? Thanks !
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