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dlegion

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Everything posted by dlegion

  1. hello! after adding few more AI units to my mission,running on dedicated server, i noticed that when another human player is in the server, things starts to rubberband really badly. strange thing is that if i'm alone, all is fine. first question is : is there a way to test my mission alone and get the rubberbanding like if there was another (or many more) player? second question is: what cause this problem ? and how solve it? i mean, i know its "too many AI", but i noticed differences between script spawned units and 3Deden placed, and more... thanks for any help!
  2. @claws01 good one, i tried, worked good on near units, but on my test, units at 1500m rubberband a bit. @pierremgi eh! would be awesome!
  3. what you mean with "automatic settings" ? a sort of setting that adapt to connection avaible speed ? nice idea.
  4. just for the records....got some friends for more tests... for my connection (7mb down 0.4mb up) seems that this config works best: min error to send : 0.0001 min error to send near : 0.04 no rubberbanding near, and no rubberbanding on units far away (30 infantry units and 3 vehicles at 1500m)
  5. ...i suppose there's no way to disable (make un-avaible or not working) a certain marker prefix, right ?
  6. hi there! i'm trying to get IEDs exploding (its theyr job afterall), but seems there's no way for me! i tried passing on them with tanks, APC, cars, even on foot. tried passing near them, tried shooting them...and finally they exploded. what i'm doing wrong ? they should explode if a vehicle is near or ...? thansk for any info on that !
  7. good idea, i edit the topic name! thanks man !
  8. pleasee... can you explain it to me? i wish to understand ! EDIT: (just for the sake of understanding...because i discovered that just the infantry mines create this stupid marker, and keeps creating it at a ridicolous fast rate, so to keep them off players map you need to use some low value like "sleep 0.1"...and i really dont want to !)
  9. about Opfor Zeus...i have no idea how do it. in fact my mines are randomly created by a script, not by zeus, in a bubble around players (500m min, to 100m max) yep, the code of Austin (a bit edited) is this: if (isServer) then { uiSleep 1; while{true} do { { _prefix = [_x,0,16] call BIS_fnc_trimString; if(_prefix == "bis_fnc_drawminef") then { deleteMarker _x; }; //hint format ["marker prefix:%1",_prefix]; } foreach allMapMarkers; sleep 1; }; }; ..and i can confirm it works! EDITED: corrected the code
  10. this link explain better the problem.... well ok , thanks guys !
  11. ah ok, but i fear its a problem about zeus. seems that mines placed after start by zeus get that nosense "minefield" marker....damned BI.
  12. ah sorry i noticed now the replys! ok i'll try with trigger then !! thanks !
  13. i can use AT mines and apers (they work), but the problem is this ridicolous marker that shows up for all players.....really nosense. https://ibb.co/gYWE9k mah!! anyway thanks for your help man! i really appreciate!!
  14. ahhh ..tragic! was hoping to use them as autonomous ground mines.....place triggers will degrade performance, right ?
  15. ModuleExplosive_IEDUrbanBig_F (IED big) ModuleExplosive_IEDUrbanSmall_F (IED small)
  16. i'm right now in the editor....apers mines works (when i walk on them they explode), thinked "small" was for infantry and "big" for vehicles, bu cant trig any of them on foot or on vehicles!
  17. i tried small and big, urban variant and dig-in variant
  18. finally was able to test with 3 friends....was a problem with a script. seems my settings are ok for my poor connection for now! thanks!
  19. oooook! solved! i added a script named DserverFPS.sqf and changed that " _this" with the global variable " test_serverFPS" ! thanks guys!
  20. hi guys! following the suggestions of great teachers around here, i did my best to search google, this forum and other forums, and got pretty far for a noob like me. now sadly i'm at a dead end, and really dont understand where point my next step....here's the details: i'm trying to get an FPS display on screen, so everyone can know in every moment if its the server or theyr PC slowing down (or if everything is fine!) dont want to use hint space, already needed for mission infos. reverse-engineered an old work of Xeno (he edited a domination for me some time ago, and allowed me to edit it, sadly now are months that i dont see him online), and got useful infos here and there in topics like this one: ...i think to be at more than 50%, having it work for client FPS, but i cant understand how a " _this " in the original script could have worked, since it should be local to script, and at what it was referring to! (anyway was working on original mission). here is all the thing i have put togheter: a script named Dfps.sqf a file named Define.hpp than i have a file called RcsTitles.hpp as i saied, it works perfectly for client FPS, but returns an error about Dfps.sqf on line 10, about the " _this " not being recognized. ....in my very limited knowledge, is clear that "_this " is actually not referring to anything, but cant understand how it could have worked or with what i should replace it! really thanks for any help! EDIT: forgot to say i added to description.ext #include "define.hpp" class RscTitles { #include "RscTitles.hpp" };
  21. thanks man ! i'll kook again that posts, and will search for what calls this function! just to be sure, with function you mean the Dfps.sqf script giving the error, right? or one of the other 2 files ? thanks!
  22. dlegion

    hint with sound

    tested, you were right, its a problem with surround... really thanks man, i really was not looking in that direction! thanks!
  23. i know it seems quite ridicolous, but i've been searching for a long time...and always let it be "as it is" just because seemed not very important. anyway now i really wish to understand why i can't hear hint sound ! i mean the "BIP" sound when a new hint is displayed. i even thinked was something about misic/sounds, changed settings...no way...still no hint sound! any idea what can be? thanks !
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