jcarrest
Member-
Content Count
20 -
Joined
-
Last visited
-
Medals
-
Medals
-
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
My server now only be found in remote address. I am the only one? -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
It appears that the download server does not contain any of the client files. Therefore it is impossible to enter the server verifysignatures = 1 I have not noticed any problems with either BattlEye but I've been a long time . I once heard something about changing the location of the folder mpmissions , but I have not found anything. -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
that was the problem and I've solved it! :) Thank you. I also struggle with other problems. The next problem is that it does not detect the mpmissions folder. Do not miss any of the missions that I added. Have solution for this? -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
I tested with this line since my system is 64 bits. LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/jamvm ./arma3server -netlog -config=basic.cfg Result: ./arma3server: error while loading shared libraries: libjvm.so: wrong ELF class: ELFCLASS64 the path directions are good. I have tried with java version 6 and 7. Ubuntu 12.04 ..... :( -
Enemy occupation system (eos)
jcarrest replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yo solo querÃa saber como: hacer para que aparezcan los enemigos sin necesidad de estar presente en la zona hacer que no desaparezcan si el player sale de la zona. -
Enemy occupation system (eos)
jcarrest replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good job, now I need to integrate it into my mission. How to get the enemy units without being displayed inside the marker? How to get the enemies do not respawn continuously every time a player enters and leaves the area? I add a trigger to clear enemy presence and runs every time I enter and leave the area ... -
How to create enemy units in MP? isserver.....
jcarrest replied to jcarrest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my English is poor. I try to explain better: I have the problem that every player that is in the game ARMASERVER multiplies number enemy soldiers. -
How to create enemy units in MP? isserver.....
jcarrest replied to jcarrest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is to not create a group for player? :j: -
How to create enemy units in MP? isserver.....
jcarrest posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
when I create a group of enemies triggering a script in a box, create a group by player. if (isServer) exitWith { _minusculas = _this select 0; switch (typeName _minusculas) do { case "ARRAY": {_pos = _minusculas}; //position case "OBJECT": {_pos = getposATL _minusculas}; //object case "STRING": {_pos = getMarkerPos _minusculas}; //marker }; _pos = getMarkerPos _minusculas; pen = "Land_PenBlack_F" createVehicle (_pos); pen allowDamage false; _centro = (_pos); _random = (round(random 2) + 1); for "_i" from 0 to _random do { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos pen,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _grp = createGroup east; _grp = [getMarkerPos "athira", EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; [_grp, getPos pen, _randompatrol] call BIS_fnc_taskPatrol; Sleep 1; }; I tested with: if (isServer) if (isDedicated) if (!isServer) if (!isDedicated) I do not know which is the correct for mi dedicated server... -
Now it works! Thanks you!!!!
-
First thank you all for the help. I tried this: _Cscomunicaciones = format ["<t align='center'>...</t>"]; GlobalHint = _Cscomunicaciones; publicVariable "GlobalHint"; hintsilent parseText _Cscomunicaciones; waitUntil{!(isNull player)}; "GlobalHint" addPublicVariableEventHandler { hintSilent parseText GlobalHint; }; _scomunicaciones = format ["<t align='center'>...</t>"]; GlobalHint = _scomunicaciones; publicVariable "GlobalHint"; hintsilent parseText _scomunicaciones; waitUntil{!(isNull player)}; "GlobalHint" addPublicVariableEventHandler { hintSilent parseText GlobalHint; }; Not if I understand correctly but does not work. If you guys could clarify, would you do me very happy... in a trigger works but when I try to do it from the flag only sees the text the player to select the mission.
-
I have a serious problem with "HINT PARSETEXT". I can not be published to all players. Try activated from a flag, but only you can read it, the player who triggers the script. Any idea in order to complete my script? This is the script I'm creating: switch (secundario) do { case "false": { SMunits = []; secundario = true; sleep 5; _Cscomunicaciones = "<t align='center'><t size='2.2'>Mission Secundaria</t><br/><t size='1.5' color='#00B2EE'>COMPLETADA</t><br/>____________________<br/>Buen trabajo! <br/><br/>Torre Destruida</t>"; _scomunicaciones = "<t align='center'><t size='2.0'>OBJ. SECUNDARIO</t><br/><t size='1.5' color='#00B2EE'>COMUNICACIONES</t><br/>____________________<br/>Tenemos que destruir la Torre de Comunicaciones para desestabilizar al enemigo.</t>"; hint parsetext _scomunicaciones; _position = ["water","out"] call BIS_fnc_randomPos; sideObj = "Land_TTowerBig_1_F" createVehicle _position; sideObj allowDamage false; sideObj setdir random 360; _normal = surfaceNormal (position sideObj); sideObj setVectorUp _normal; SMunits = SMunits + [sideObj]; _random = (round(random 2) + 1); for "_i" from 0 to _random do { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos sideObj,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj,_randompatrol] call BIS_fnc_taskPatrol; SMunits = SMunits + (units _spawnGroup); }; /* { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos sideObj,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj,_randompatrol] call BIS_fnc_taskPatrol; SMunits = SMunits + (units _spawnGroup); }; _randomPos = [[[getPos sideObj, 50]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam_AT")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj] call BIS_fnc_taskDefend; SMunits = SMunits + (units _spawnGroup); _randomPos = [[[getPos sideObj, 10]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "SpecOps" >> "OI_diverTeam_SDV")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj] call BIS_fnc_taskDefend; SMunits = SMunits + (units _spawnGroup); */ "sideMarker" setmarkerpos (position sideobj); "sideMarker" setmarkertext "Destruir Torre"; "sideMarker" setmarkercolor "ColorRed"; trgc_0 = createTrigger["EmptyDetector", getPos sideObj]; trgc_0 setTriggerArea[13,13,0,true]; trgc_0 setTriggerActivation["WEST","PRESENT",false]; trgc_0 setTriggerStatements["this"," sideobj allowDamage true ",""]; publicVariable "trgc_0"; waitUntil {!alive sideObj}; "sideMarker" setMarkerPos [0,0,0]; "sideMarker" setmarkertext ""; //"sideMarker" setmarkeralpha 0; deleteVehicle trgc_0; hint parsetext format _Cscomunicaciones; secundario = "false"; publicvariable "secundario"; sleep 60; {deletevehicle _x} foreach SMunits; deleteVehicle trgc_0; exit }; Default { hint "Ya existe una misión secundaria asignada";}; }; }; Thanks!!!!
-
ARMA III on Linux servers via WINE
jcarrest replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Running. I reinstalled wine. but a little unstable with BattlEye... there is news that work on a dedicated linux? or have to wait one year as always -
ARMA III on Linux servers via WINE
jcarrest replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thank you all for the support I got it using the program TADST. I configured everything and gave me the exact path. The problem has come with the latest version 0.76. Well not even get to start the exe Now does not create a log file. I'm the only one? Esl last month was lovely. I love ubuntu but sometimes leaves me petrified.... -
Arma 3 -> Windows vs Linux server performance
jcarrest replied to helldesign's topic in ARMA 3 - SERVERS & ADMINISTRATION
in our community use ubuntu 12.04. Works great even multiple servers while riding in wine. Filling the 2 servers with 40 players in what has consumed maximum RAM is 1.5 GB per server. And processor goes a little more fair but for 2 servervidores of arma3 and Teamspeak with I3 is more than enough. ;)