jcarrest
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Everything posted by jcarrest
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Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
My server now only be found in remote address. I am the only one? -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
It appears that the download server does not contain any of the client files. Therefore it is impossible to enter the server verifysignatures = 1 I have not noticed any problems with either BattlEye but I've been a long time . I once heard something about changing the location of the folder mpmissions , but I have not found anything. -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
that was the problem and I've solved it! :) Thank you. I also struggle with other problems. The next problem is that it does not detect the mpmissions folder. Do not miss any of the missions that I added. Have solution for this? -
Linux Dedicated Server feedback
jcarrest replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
I tested with this line since my system is 64 bits. LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/jamvm ./arma3server -netlog -config=basic.cfg Result: ./arma3server: error while loading shared libraries: libjvm.so: wrong ELF class: ELFCLASS64 the path directions are good. I have tried with java version 6 and 7. Ubuntu 12.04 ..... :( -
Enemy occupation system (eos)
jcarrest replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yo solo querÃa saber como: hacer para que aparezcan los enemigos sin necesidad de estar presente en la zona hacer que no desaparezcan si el player sale de la zona. -
Enemy occupation system (eos)
jcarrest replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
good job, now I need to integrate it into my mission. How to get the enemy units without being displayed inside the marker? How to get the enemies do not respawn continuously every time a player enters and leaves the area? I add a trigger to clear enemy presence and runs every time I enter and leave the area ... -
How to create enemy units in MP? isserver.....
jcarrest posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
when I create a group of enemies triggering a script in a box, create a group by player. if (isServer) exitWith { _minusculas = _this select 0; switch (typeName _minusculas) do { case "ARRAY": {_pos = _minusculas}; //position case "OBJECT": {_pos = getposATL _minusculas}; //object case "STRING": {_pos = getMarkerPos _minusculas}; //marker }; _pos = getMarkerPos _minusculas; pen = "Land_PenBlack_F" createVehicle (_pos); pen allowDamage false; _centro = (_pos); _random = (round(random 2) + 1); for "_i" from 0 to _random do { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos pen,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _grp = createGroup east; _grp = [getMarkerPos "athira", EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfSquad")] call BIS_fnc_spawnGroup; [_grp, getPos pen, _randompatrol] call BIS_fnc_taskPatrol; Sleep 1; }; I tested with: if (isServer) if (isDedicated) if (!isServer) if (!isDedicated) I do not know which is the correct for mi dedicated server... -
How to create enemy units in MP? isserver.....
jcarrest replied to jcarrest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my English is poor. I try to explain better: I have the problem that every player that is in the game ARMASERVER multiplies number enemy soldiers. -
How to create enemy units in MP? isserver.....
jcarrest replied to jcarrest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is to not create a group for player? :j: -
Now it works! Thanks you!!!!
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I have a serious problem with "HINT PARSETEXT". I can not be published to all players. Try activated from a flag, but only you can read it, the player who triggers the script. Any idea in order to complete my script? This is the script I'm creating: switch (secundario) do { case "false": { SMunits = []; secundario = true; sleep 5; _Cscomunicaciones = "<t align='center'><t size='2.2'>Mission Secundaria</t><br/><t size='1.5' color='#00B2EE'>COMPLETADA</t><br/>____________________<br/>Buen trabajo! <br/><br/>Torre Destruida</t>"; _scomunicaciones = "<t align='center'><t size='2.0'>OBJ. SECUNDARIO</t><br/><t size='1.5' color='#00B2EE'>COMUNICACIONES</t><br/>____________________<br/>Tenemos que destruir la Torre de Comunicaciones para desestabilizar al enemigo.</t>"; hint parsetext _scomunicaciones; _position = ["water","out"] call BIS_fnc_randomPos; sideObj = "Land_TTowerBig_1_F" createVehicle _position; sideObj allowDamage false; sideObj setdir random 360; _normal = surfaceNormal (position sideObj); sideObj setVectorUp _normal; SMunits = SMunits + [sideObj]; _random = (round(random 2) + 1); for "_i" from 0 to _random do { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos sideObj,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj,_randompatrol] call BIS_fnc_taskPatrol; SMunits = SMunits + (units _spawnGroup); }; /* { _randompatrol = (round(random 200) + 200); _randomdistance = (round(random 150) + 200); _randomPos = [[[getPos sideObj,_randomdistance]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj,_randompatrol] call BIS_fnc_taskPatrol; SMunits = SMunits + (units _spawnGroup); }; _randomPos = [[[getPos sideObj, 50]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "Infantry" >> "OIA_InfTeam_AT")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj] call BIS_fnc_taskDefend; SMunits = SMunits + (units _spawnGroup); _randomPos = [[[getPos sideObj, 10]],["water","out"]] call BIS_fnc_randomPos; _spawnGroup = [_randomPos, EAST, (configfile >> "CfgGroups" >> "East" >> "OPF_F" >> "SpecOps" >> "OI_diverTeam_SDV")] call BIS_fnc_spawnGroup; [_spawnGroup, getpos sideObj] call BIS_fnc_taskDefend; SMunits = SMunits + (units _spawnGroup); */ "sideMarker" setmarkerpos (position sideobj); "sideMarker" setmarkertext "Destruir Torre"; "sideMarker" setmarkercolor "ColorRed"; trgc_0 = createTrigger["EmptyDetector", getPos sideObj]; trgc_0 setTriggerArea[13,13,0,true]; trgc_0 setTriggerActivation["WEST","PRESENT",false]; trgc_0 setTriggerStatements["this"," sideobj allowDamage true ",""]; publicVariable "trgc_0"; waitUntil {!alive sideObj}; "sideMarker" setMarkerPos [0,0,0]; "sideMarker" setmarkertext ""; //"sideMarker" setmarkeralpha 0; deleteVehicle trgc_0; hint parsetext format _Cscomunicaciones; secundario = "false"; publicvariable "secundario"; sleep 60; {deletevehicle _x} foreach SMunits; deleteVehicle trgc_0; exit }; Default { hint "Ya existe una misión secundaria asignada";}; }; }; Thanks!!!!
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First thank you all for the help. I tried this: _Cscomunicaciones = format ["<t align='center'>...</t>"]; GlobalHint = _Cscomunicaciones; publicVariable "GlobalHint"; hintsilent parseText _Cscomunicaciones; waitUntil{!(isNull player)}; "GlobalHint" addPublicVariableEventHandler { hintSilent parseText GlobalHint; }; _scomunicaciones = format ["<t align='center'>...</t>"]; GlobalHint = _scomunicaciones; publicVariable "GlobalHint"; hintsilent parseText _scomunicaciones; waitUntil{!(isNull player)}; "GlobalHint" addPublicVariableEventHandler { hintSilent parseText GlobalHint; }; Not if I understand correctly but does not work. If you guys could clarify, would you do me very happy... in a trigger works but when I try to do it from the flag only sees the text the player to select the mission.
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ARMA III on Linux servers via WINE
jcarrest replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Running. I reinstalled wine. but a little unstable with BattlEye... there is news that work on a dedicated linux? or have to wait one year as always -
ARMA III on Linux servers via WINE
jcarrest replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thank you all for the support I got it using the program TADST. I configured everything and gave me the exact path. The problem has come with the latest version 0.76. Well not even get to start the exe Now does not create a log file. I'm the only one? Esl last month was lovely. I love ubuntu but sometimes leaves me petrified.... -
Arma 3 -> Windows vs Linux server performance
jcarrest replied to helldesign's topic in ARMA 3 - SERVERS & ADMINISTRATION
in our community use ubuntu 12.04. Works great even multiple servers while riding in wine. Filling the 2 servers with 40 players in what has consumed maximum RAM is 1.5 GB per server. And processor goes a little more fair but for 2 servervidores of arma3 and Teamspeak with I3 is more than enough. ;) -
ARMA III on Linux servers via WINE
jcarrest replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
we have been unable to load the profile with wine. We want to turn the cursor and 3rd person view. Someone can guide us or write your boot line? This script is the one we use today: #!/bin/sh cd /home/Arma3P/ && nohup wine arma3server2.exe -ip=xx.xxx.xxx.xx -exThereads=1 -port=2406 "-profiles=/home/Arma3P/profiles" -name=rds -profile=/home/Arma3P/profiles -cfg=/profiles/Arma3.cfg -config=rds.cfg Thanks for the help! -
Video-Tutorials missions editing (initiation), in Spanish language.
jcarrest posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lista de reproducción de tutoriales para iniciarse en la edición de misiones en Español. www.youtube.com Para Arma 3. (los del 2 sirven para el 3). Con estos videos perdereis el miedo a iniciaros en la edición de misiones. Ãnimo ;) -
Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
jcarrest replied to sickboy's topic in ARMA 3 - GENERAL
for me, the great absentee in your support system is the Linux host. For the rest, good job -
Yoma AddonSync: Linux tools (repository maker and client)
jcarrest replied to helling3r's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I mean: In the list of files appear 1 second, as "new" and then there are red but on the list but even that up on the left indicates the number of files that exist, correctly. total files:75 Ok:4 New:71 By not appear on the list does not synchronize the files. The repository is current, the same as the first post. Thanks helling3r I invite you to synchronize so you can see the problem. http://46.105.124.58/arma/Arma2NonOrig.7z -
Yoma AddonSync: Linux tools (repository maker and client)
jcarrest replied to helling3r's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Everything worked fine on my linux machine (and server) except for one detail that will not let me use it. The example is an island that has the server (dual). The folder is called "@ Duala" with its corresponding subfolder called "addons". Everything in "addons" is created fine but when the customer checks the mods, it detects the files as "new" but it disappears instantly. Clearly I need your help (sorry for my english) This is my configuration xml: <?xml version="1.0" standalone="yes"?> <DSInput xmlns="http://tempuri.org/DSInput.xsd"> <InputFolders> <FolderPath>/home/arma2/@duala</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@duala/addons</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@panthera</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@panthera/addons</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@fallujah1_2</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@fallujah1_2/addons</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@sap</FolderPath> </InputFolders> <InputFolders> <FolderPath>/home/arma2/@sap/addons</FolderPath> </InputFolders> <BaseFolders> <FolderPath>/home/arma2</FolderPath> </BaseFolders> <Server> <AddonPwd /> <AddonURL>http://46.105.124.58/arma/Arma2NonOrig.7z</AddonURL> <AddonUserName /> <AutorunTS>false</AutorunTS> <GameIP>46.105.124.58</GameIP> <GamePort>2302</GamePort> <GamePwd /> <HomePage>http://www.rincondesimulacion.com</HomePage> <Name>RDSislas</Name> <TSAnonimous>true</TSAnonimous> <TSChannel /> <TSChannelPwd /> <TSIp>46.105.124.58</TSIp> <TSNickname /> <TSPort>9987</TSPort> <TSPwd /> <TSUser /> <Version /> <Game>arma2oapc</Game> </Server> <Signing> <PublicKeysDirectory>c:\MyPublicKeysDir</PublicKeysDirectory> <PrivateKeyBaseAuthorityName>YomaIsCool</PrivateKeyBaseAuthorityName> <PrivateKeyPath>c:\MyPrivateKeys\MyKey.txt</PrivateKeyPath> <doSignFiles>false</doSignFiles> <doAutoGeneratePrivateKey>false</doAutoGeneratePrivateKey> <doDeleteOldSignFiles>false</doDeleteOldSignFiles> </Signing> <Repository> <doAutoCompare>false</doAutoCompare> <doAutoUpload>false</doAutoUpload> <doCloseApplicationAfterBuild>true</doCloseApplicationAfterBuild> <doDeleteOutputFolder>true</doDeleteOutputFolder> <doCompressFiles>true</doCompressFiles> <FTPHostName /> <FTPUserName /> <FTPPassword /> <FTPEnableSSL>false</FTPEnableSSL> <FTPUseBinary>true</FTPUseBinary> <FTPUsePassive>true</FTPUsePassive> <FTPPort>21</FTPPort> <FTPDestinationFolder /> <doShowFTPMessages>false</doShowFTPMessages> <doMailLogFile>false</doMailLogFile> <MailToAddress /> <MailCCAddresses /> <MailBCCAddresses /> <MailSMTPServer /> <MailSMTPUser /> <MailSMTPPwd /> <MailReplyToAddress /> </Repository> </DSInput>