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96 ExcellentAbout DetCord
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Rank
Staff Sergeant
core_pfieldgroups_3
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Interests
ArmA, VBS2, shooting
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Occupation
Armed Forces/Combat Engineer
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Male
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Youtube
user/USMCG0811
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Jesus...Gonna have to go through their other videos to see if they're using video game footage (A3) there as well, and probably are. I'm also fairly certain that slapping a Property Of graphic across your video while using open source DoD footage and someone else's IP (BI/Arma 3) is fairly illegal. https://www.reddit.com/r/arma/comments/ofy3du/its_itv_all_over_again/
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DetCord replied to Placebo's topic in ARMA 3 - GENERAL
Addons - Contact, RHS, PLP, NIArms, CUP Core, Ravage (Gear), EO GM Uniforms, Eden Extended, ZSL, Niko, and Rismarks anims. This was a scene build. The US sign and gas station were Photoshopped.- 6859 replies
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I thought about it. However, the config process proved so obtuse I gave up on the entire project.
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
DetCord replied to mondkalb's topic in ARMA 3 - CREATOR DLC
I just posted a review. If you haven't done so I suggest you do, regardless of what you think. That said, a lot of the complaints seem to revolve not around the DLC, but the issues Arma has as a whole. Which is odd. -
Retex project of the RHS UH-1.
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I started this project right after GM was announced and upon noticing that it wouldn't contain any fixed or rotary-wing assets upon launch. Still WIP and subject to change. What it will contain: Two units of the Army Aviation Corps that would have operated in the North German Plain during wartime. Accurate airframe markings (In German where applicable) per Bund specs and doctrine. Three helo's per unit with historical aircraft registrations, unit crests, and FRD markings. An additional helo added (BSG) just for fun. Screenshots
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
DetCord replied to mondkalb's topic in ARMA 3 - CREATOR DLC
@mondkalb I hope it's alright to post this here? Seeing as how there are no air assets (yet) I started retexturing some of the existing ones available to the community. Should be done by GM's release day which I'm eagerly awaiting. -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
DetCord replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Thanks for insight. One more question though given that I just noticed where exactly the map is located. Have you guys modeled the infamous Helmstedt (Marienborn) Checkpoint?!😛 -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
DetCord replied to mondkalb's topic in ARMA 3 - CREATOR DLC
I'm confused as to why you have FlakPz 1A1's and ZSU-23's triple-A vehicles without having any actual air assets to fight. It's a bit like having scuba gear for troops in a landlocked desert environment. I understand if this is a planned FREE expansion to the existing product down the road, say Bo-105's and DDR Mi-24D's. But if you plan to charge for like assets, assets meant to have been included at the outset, then you're going to face some rather heavy push-back, and rightly so. I just hope you take these concerns into consideration before moving forward with the development plan and what seems like an infinite monetization with regards to potential expansions, vehicles, assets, terrains, etc. -
RHS 4K wallpapers for whatever your resolution might be. Gallery.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
DetCord replied to Placebo's topic in ARMA 3 - GENERAL
IFA3 and FoW- 6859 replies
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Currently sitting at 37k, which is high, but that will change once its OM'd properly. I haven't even touched O2 yet and likely won't for quite some time.
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The 58 is on the back-burner for awhile, I'm still fairly new to modeling and it can take me forever to actually get anything done. The good news is that Autodesk approved my free version of Max (an hour ago) due to the fact that I'm currently in the military/Veteran. So, I can get back to working on both birds at a decent pace. I was using Blender after my Max trial expired, but I found the menu system/UI really obtuse. @ Adumb Better version for ya. Hi-res render at 4096x3112. The image comes in at around 35MB's, so it might take awhile to open.
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Here's a older one prior to the tail-boom being completed.
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Still pretty rough.