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Everything posted by d3lta
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Detection Script failing... Make me crazy....
d3lta replied to d3lta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes. is it. -
Strange behaviour of function arguments
d3lta replied to Zippie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks muzzleflash. -
Strange behaviour of function arguments
d3lta replied to Zippie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi masters, What´s the practical differences between global variables and setVariable command? Best regards -
So that's why the AI kicks our ass in the forest!
d3lta replied to maturin's topic in ARMA 2 & OA - BETA PATCH TESTING
I agree. I hope A3 fixing this basic issue.:cool: -
Detection Script failing... Make me crazy....
d3lta replied to d3lta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Because I want to test continually this condition of the BasePoint , do you have another way to do this (Except using trigger) ? Ps. I'm not return false on the script, is a infinity loop on dediserver. -
Detection Script failing... Make me crazy....
d3lta replied to d3lta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
init.sqf. Now, I rewrote my script based on code of cuel: private ["_listaEnts","_totalent","_y","_lado","_totinsurg","_posPoint"]; if (isserver) then { _segura = 0; waitUntil { while { { side _x == EAST} count nearestObjects[position basePoint,["Man"],200] == 0} do { _segura = 1; }; if ( _segura ==0 ) then { SolnichSegura = 0; publicVariable "SolnichSegura"; } else { SolnichSegura = 1; publicVariable "SolnichSegura"; }; sleep 10; false }; }; Same problem, on dedicate server, script fail... On preview mode, it's ok.... -
Detection Script failing... Make me crazy....
d3lta replied to d3lta's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, I want to send a publicvariable for all clients when EAST OPFOR is detected around basePoint. I'll try your code. Thanks.. But, what happend with my script? Where is the problem there? :butbut: ---------- Post added at 03:00 PM ---------- Previous post was at 02:57 PM ---------- Hi PvPScene, I'm using nul=[] execVM "ChkSolni.sqf"; I tried too with: _hx=[] execVM "ChkSolni.sqf"; and [] execVM "ChkSolni.sqf"; same problem on dediserver (only).... -
Hi NEO, congratulations for your script, Do you have compatibility with ACRE (differente radio names) ? Best Regards
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Thanks master.
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Yes, I find the information, thx. I just advice about seach failure in dev wiki of ACE2. Best regards
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Search option in ace.dev-heaven.net fails with this error: RuntimeError: match not implemented {"match":"_keyword", "sort":"relevance" } Thx Giallustio.
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Hi, Where is the manual about Javelin usage in ACE2? Ps. My search here and ACE Wagn, fail.... =( Best regards.
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I have the same problem here, "Memory #3", BE kick's me from game. I updated BE too,but, no fix... I'm not loading JayArma2Lib on dedi server...
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My wishes for Arma3: - Better visual editor 3D - Patchs don't change the scripts behaviors, more longevity in life cycle ( useful life ) of a mission without the need for maintenance - modular weapon system (soldier) - solid scripting (identical behavior) in server, preview mode and single. - Gear System style ACE2 - JAVA killing SQF - Better architeture of modding - Native Persistence System (BIS Cloud system?) - Briefing/notes screen before "lobby slots" - PhysX Real, not funny - Better Framework API to build GUI in missions - fewer bugs - Complete documentation about scripting - Unify the programming of mod system with script system - Native radio communication system (similar ACRE) - Better simulation in veicules (VBS2 style) - To use DirectX 11 features for optimize game performance - A Great campaign - Better and Real medical system, better and multiple animations on injuries with blood, severe damages more real - better sound Best regards...
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(removed by author)
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graphics bugs with ATI 4800 series (4850/4870/4890)
d3lta replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
A question, after patch 1.60 from Arma2-oa, is the game better optimized with Radeons? -
LOW FPS USING GTX 570 - help pls!
d3lta replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
Configure to use 4 cpu cores, this helps.... -
Tophe's Arma Dedicated Server Tool (TADST)
d3lta replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Great!!! It's OK now after remove!!! Best regards!!!!! -
Multi-Session Operations v3.45 released
d3lta replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Hi Wolffy.au, is NOMAD's Module persisting public variables? Best regards -
NVIDIA video card(s) owners read here!
d3lta replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
I Know about viewdistance,in test I'm using 2400 only....:eek: -
NVIDIA video card(s) owners read here!
d3lta replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Thx Qazdar, with terrain detail and object detail to Normal, my gain is 2 FPS.:) No gain with memory to default. Always, I see a hard access in my Hard Disk. -
NVIDIA video card(s) owners read here!
d3lta replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Hi masters, I'm using a Q9400@3400 and a GTX470@STOK with Arma2-OA settings in HIGH, no AA and 1080p-Viewdist 2400, the test mission benchmark2 scores 13 fps. Is 13 FPS correct for my PC? Best regards Ps. I'm using Geforce 290.53 BETA -
Please BIS, see this feature, dynamic terrain modeling... awesome for A3.:D
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Tophe's Arma Dedicated Server Tool (TADST)
d3lta replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
wrong post. -
Tophe's Arma Dedicated Server Tool (TADST)
d3lta replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thx Tophe, yes, it works after reset and setting rebuild. But after close TA2DST, and start's again, the message shows me again.... :( In the past, with this same version, I did'nt have this problem.... I reinstalled the utility, but the problem continues....