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gvse

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Everything posted by gvse

  1. gvse

    Scope Mod A3

    well, ive created such config for the mp7, but your mod conflicts with alwarren's attachments addon. Why not provide an additional small config that enables users to put the attachment on any weapon (but creates conflicts with other such overrides). At least this way you may opt out of the override, and so it lets those who incorporate your addon in their config avoid conflicts. Hope im making it clear; it's getting late.
  2. yep, i was a bit too enthusiastic about the possibilities or perhaps i need to find a solution. For now you can use either FHQ or R3F or Iansky's. You MUST have the base config, i.e. "c1987_mp7_c.pbo"
  3. A busy day today. Ive just realized how much easier my (and your!) life is when it comes to mixing and matching different configs extending compatibility of the mp7! For details and downloads of R3F and Iansky attachment configs go to the first post. And here two snaps of the mp7 with iansky's rds sight:
  4. gvse

    Scope Mod A3

    hey man, a very cool sight. thank you for making it! now to the request part: any chance you would place the eye memory point a bit further away so that while aiming we get to see a bit of the weapon too (i.e. more like bis aco sights)?
  5. Thanks to Robalo we have a recoil fix. Go to first post for details.
  6. Actually these are BIS recoil settings for the pdw2000 (both for single and auto). Which weapon's full auto recoil settings would you say were ok? ---------- Post added at 02:08 PM ---------- Previous post was at 02:05 PM ---------- No. Having the mp7 as a sidearm means the holding animation is hardcoded, i.e. your avatar will hold the weapon like a pistol. Extending stock and unfolding grip would be pointless as they'd be hanging in the air (stock too far from the shoulder and front grip not utilized). The sidearm's reload animation is a known issue but if I change it, that would affect the mp7 as primary, and I don't want to do that. You'll have to learn and live with it.
  7. Just a heads up that the new version is live so go to the first post to get the download link. As indicated above, the highlights of this update are the new variants with folded stock/grip and the sidearm version. My personal thanks goes to Robalo, who has kindly rewritten the config. I have stopped using the R3F attachments (nothing against R3F! I just like the FHQ sights so much.) so that config is missing but if there is a demand for it ill add it.
  8. This would require scripting, and I am not good at that. If anybody volunteers to write such a script than ill incorporate it. If that happens then ideally the fold/unfold action prompt should not be visible on the screen all the time (as is the case with Benelli, which I explained a few posts above) ---------- Post added at 11:06 AM ---------- Previous post was at 11:05 AM ---------- :D thanks! yes, Robalo is on board for the mp9. There's a delay due to Alwarren's absence but once he returns the project will continue.
  9. OK, so Robalo has once again rewritten the config, Ive done my bit and here you are: a variant of the mp7 as a sidearm. it's held as a pistol and has higher recoil. I still need to fix the inventory icons for these new variants but everything should be ready some time next week. And here some happy snaps ;)
  10. Thank you kindly for giving us the option to limit the maximum number of spawned civilians. That makes me happy panda ;)
  11. I think you guys don't get enough feedback when things are improving so here I go: the last two updates have really boosted my framerates making the whole experience smoother and the game more enjoyable. Thank you and keep it up! :)
  12. Yes, but I want to have control over the total number (maximum allowed) of spawned civilians within the radius around the player. As I understand it, the density value specifies the number of civilians per house, so if you have 20 houses you might have 20civilians if that value is 1.
  13. A 2 Launcher by Spirited Machine? If yes, then yeah, Ive been using it successfully with AiA. In Launch Options tab point Arma II exe to Arma3, leaving all other exes (Expansion, Betas) blank, then select your mods as usual in the Addons tab. Finally, in Launch Options\Additional Paramters you need to specify AiA mod line according to instructions given at AiA wiki. Mine looks like this: Good luck!
  14. Hey TPW, i have a suggestion regarding the civilian module: would it be possible for the user to specify in the userconfig the maximum allowed number of spawned civilians. Im asking since I'd like to find a way to retain the feeling of inhabited settlements but keep the performance manageable.
  15. yeah, ive noticed a performance boost with this branch too! I only play single player, editor made missions. Now in mid-sized towns (Therisa and Charkia) with around 40 AI (some patrolling (cba fnc), some engaging enemy, some reinforcing their team [search and destroy waypoint]) i get smoother experience with 30-40 fps and with the lowest dips down to about 25. Overall, it feels quite smooth now.
  16. Thank you kindly! Always nice to hear :)
  17. same here. looks like different types of clouds spread out in concentric circles starting above the player's head, where the sky is the brightest.
  18. gvse

    Solution for FPS lag spikes

    Ha. I hope I wont be diverting the thread if I ask you this: Ive just taken a look at that cpu monitoring tool and I started wondering if there's any point in my overclocking the cpu if not a single thread is ever used beyond 80%?
  19. Good job! I hope you keep it up.
  20. hey pomigit, Ive just taken a look at that benelli and I don't like this solution for two reasons: there's a "fold stock" option visible all the time in the middle of the screen and there's a script error (at least on the dev branch). If there was a key that would let you fold/unfold stock on the fly then that'd be a different story, but as is, even if the error gets fixed, there'll be one more option added to your scroll down menu. Quite frankly, apart from the increased file size (only slightly as ill be doing these variants only in black color) i dont see many drawbacks of having duplicate models for different variants.
  21. gvse

    FHQ Accessories pack

    Alwarren is away for now. I am sure he'll update you on the status of any changes to the addon when he gets back (hopefully soon). Have patience guys.
  22. OK Robalo, Ive sent you an email. Thanks for your help!
  23. Here's the deal: Im not crazy about it but Im not against it either. Given that as it stands Im already maintaining 3 separate configs for 3 different addon combinations (which is a tedious and tiresome task), I ask you or anyone interested to provide the config code necessary to have an mp7 variant used as a secondary. Ill incorporate it in the addon.
  24. Another small update that's in the works: two new variants: 1. compact one with front grip and stock collapsed/folded 2. front grip folded The changes are purely cosmetic but introduce some variety. Ill also be extending the stock on all variants so that it is close against the shoulder.
  25. Ive recently checked this thread http://forums.bistudio.com/showthread.php?163040-FPS-Drops-After-45-minutes-of-Gameplay and people with good Intel processors report stuttering and performance drops. Perhaps wait some more before spending money on a new cpu. Each dev branch update brings subtle changes to performance on my Phenom II x6 (sometimes for better sometimes for worse) so it's probable that we'll see some improvement. As for hardware advice, I like this site: http://www.techspot.com/guides/229-desktop-buying-guide/
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