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gvse

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Everything posted by gvse

  1. gvse

    Scope Mod A3

    I do, but it's really up to Iansky to say yes or no. Besides, both creators add something unique.
  2. A small update: Ive just posted an optional config that extends compatibility: now with FHQ, R3F and IanSky. Use that config if you have ALL three packs installed.
  3. gvse

    Scope Mod A3

    Relax. Ill make them compatible with an extra config soon. :) A small request: would you consider creating a version with low mount for compact smgs? I'd be really happy.
  4. with regard to the mp5sd reload animation, I think you should be all set with either or
  5. yeah, i did replace the old config with the new one in userconfig. I do not get the error message when i disable civilians within the config. the other tpw systems work fine. btw, with the previous version i got spammed with error messages about undefined parameters related to houses where civilians spawn. i noticed another problem which is possibly related to your mod (the newly introduced haze system?): I have a mission set in thick fog just as the sun rises over the horizon. when i first spawn everything is ok, but when i get killed and respawn i see corruption of darker textures: they get really dark and stand out from the other elements. sometimes it's my avatar and sometimes the enemy. ill upload a pic later today. i did restart the game without your mod and the problem disappeared. Hope you can figure something out. perhaps consider giving us the option to disable the haze via the config? oh, im on the dev branch. oh, and thank you so much for continuing support of this mod and for bearing with our requests and occasional whining ;)
  6. I have the same problem. Something about not being able to find civs config.
  7. some observations: 1. the mp5sd seems to have an old (A2) reload animation. 2. famas surb is held quite low and very close to the body (the butt stock visibly clips through the thin backpack strap). My memory might be playing tricks on me but wasn't it held higher and further from the body before? In my opinion that'd look better. Anyways, a great pack, and a great job!
  8. Super sweet! Thank you so much for this release. Downloading now but I already look forward to checking out my once favorite smg, the mp5sd. Also time to update compatibility of my addons with your accessories. Thanks again! :D
  9. gvse

    Scope Mod A3

    Looks great, indeed! :)
  10. I've recently posted in the AiA thread about the sandy color of snow on Thirsk Snow map. Have you tried this map Sakura Chan? Any chance you've managed to fix the problem?
  11. Snowy Thirsk has been like that since the release of AiA so it's not a recent issue, and I think your guess about the way some textures are rendered is correct. What do you think Fabio, can this be fixed via config or is it the matter of redoing the textures for the island?
  12. hey kju, not sure if you can do anything about it, but if you select the snowy version of Thirsk, the lighting is messed up, making the snow pinkish/sandy in color. If you can adjust it, that'd be great.
  13. gvse

    Scope Mod A3

    Im confused too. According to the first post they both have the classname "iansky_rds," which is odd.
  14. Thanks for the feedback! :) Now, the issues: 1. misshapen thumb: will be fixed in some future update. I never noticed it before you brought that up. 2. mp7 dependency: that was a typo in the config. See the first post for link to the updated config. 3. server key: yep, ive totally forgotten about it. Check the first post for link. 4. Flipper's mag issue: no idea what's causing this. It's standard BIS ammo, and I have no such problems on my end (i.e. I get 30 rounds per mag). Btw, I appended the first post with class names for the magazines you can use.
  15. gvse

    UPSMON for arma3

    Got it. Thank you kindly! :)
  16. gvse

    UPSMON for arma3

    would you mind uploading the file to a place where they don't block you and make you wait hours after 2 downloads? I'd really appreciate it :) Btw, thank you very much for your continuing work on improving the scripts!
  17. Tbh, I haven't used it much myself as the FHQ micro cco is my preferred optic. You mean the dot is nearly invisible while using NV goggles or without them?
  18. Hi folks, Alwarren and I have been working on Brugger Thomet MP9, and now that the weapon is really taking shape we've decided to share some wip images with you. Al is working on the model and I am doing the textures and will probably do hand anims and write configs. To do: different model LOD's (including geometry, memory, shadow), config, model.cfg, hand animations. On a personal note, I am really excited about this as it's the first time i've done a texture from scratch so I am learning a lot and making a lot of mistakes too! ;) Without further ado, take a gander and let us know what you think.
  19. gvse

    mp9 [wip]

    Alwarren is back so we are full steam ahead :) Here, some snaps before the impending release (real soon):
  20. gvse

    UPSMON for arma3

    I think Pastor's github-located scripts do not return this error.
  21. I came back home late today, updated the dev branched and was staggered to see the sun rays. Love 'em and I am blind to any outstanding bugs for the time being. Really good job on this front guys! Have a great weekend.
  22. The dogs barking is simply brilliant! Such a tiny thing but adds so much to the ambiance. Great job, man! :)
  23. gvse

    FHQ Accessories pack

    You're right. Here it is!
  24. gvse

    FHQ Accessories pack

    That's a good idea. If I am not mistaken you guys wouldn't even have to bundle your addons, but rather release a config that allows ALL of your attachments to override BIS restrictions.
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