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ozzbik

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Everything posted by ozzbik

  1. ozzbik

    Amd and issues to come...(Froggy can add)

    Are you guys using vsync? If so, look at the refresh rate of your monitor. Mine was set to 59Hz in windows, setting it to 60Hz i got an instant 10 fps increase. This is a Windows problem/feature for TV screens. Also overclocking CPU or GPU can have adverse effects on performance in games (in general).
  2. ozzbik

    Beta stuttering

    Is this on Singleplayer and/or Multiplayer missions? I've got this problem mainly on multiplayer.
  3. Could be UDP Flood detection that is kicking in. Try configuring an exception for Arma 3 (or test by turning off flood detection).
  4. ozzbik

    Troublesshooting Graphic

    So it was solved for you by disabling steam overlay?
  5. ozzbik

    Troublesshooting Graphic

    Just for clarity: You did try an older version of the Nvidia driver (one or two versions back)?
  6. ozzbik

    Troublesshooting Graphic

    It could also be that you powerunit (PSU) does not deliver enough power to your videocard. Try using a benchmarktool or videocard stresstest to determine if that is the problem. Vsync setting (on or off) seems to help in some cases.
  7. ozzbik

    ArmA 3 alpha not working?

    Do you have a Nvidia Graphics card? Try with an older driver instead of the latest. Do you have an AMD graphics card? Try with the latest beta driver.
  8. ozzbik

    Arma 3 - Pre-E3 Livestream Hangouts

    Perhaps it's best if the chat is locked, until they are ready to receive questions. I found the last live stream enjoyable though (not to formal). If it only could have come with a nice cold beer.. Watching made me thirsty.. ;)
  9. @DnA : Will the ammobox be adjusted to this change?
  10. @chortles - Isn't this already done by the fhq m4 mod?
  11. ozzbik

    ArmA 3 alpha not working?

    What is your systems configuration (videocard/memory/processor/Windows version)?
  12. Could be: - Keyboard malfunction (hanging keys) - Controller plugged in which is not calibrated correctly - Faulty drivers - Ghostly visitor pushing keyboard keys.. ;)
  13. ozzbik

    Development Blog & Reveals

    So that's Altis then (hopefully comes with the BETA)? :pray:
  14. Depends on the router. A firmware update or configuration setting could do the trick. Friend of mine bought a (cheap) new router which fixed the problem for him (in Arma 2). Your router has a configurable firewall. I don't know if the supersedes the ICMP default, but you could try to configure a rule for Arma3 ports for UDP packets to your machine?
  15. Could be the router doesn't do well with a lot of udp packages (flood)?
  16. I believe this is partially already in-game? For instance the rotor breaks when it hits the ground. It would be nice if it affected more points on the chopper though. :)
  17. ozzbik

    None can connect to my Mission

    Are you using any kind of mods on client? Also could you post your rpt? Do you have a router with configured port forwarding?
  18. ozzbik

    Houses and Interiors

    This is not a 'fixed' game. If you want a hidden weapons cache: place it in your mission. I guess furniture will come in later updates as civilian objects in the editor.
  19. Are you using a software firewall? It could be that the new program isn't allowed access to the internet.
  20. ozzbik

    Development Blog & Reveals

    It isn't Christmas, but i'm just as happy as if it was.;) Keep it coming BI
  21. I've check the mission and can reproduce the problem. The logs are full with nonnetwork errors, which could be problematic client scripts. So it could be that one of the clientscripts used which a causing this behaviour. As i understand now the errors aren't always shown. Will try some other stuff to find out the exact issue (learn new things everytime :) )
  22. ozzbik

    None can connect to my Mission

    Could it be that it has a problem with client side scripts?
  23. Lol, had your old mission files. :P http://www.ofpec.com/faq/index.php?action=read&cat=64&id=55 another usefull link I guess. Will look into it this evening.
  24. For that error, try to include the following: class Header { gameType = COOP; //game type minPlayers = 1; //min # of players the mission supports maxPlayers = 10; //max # of players the mission supports }; More info about this file: http://community.bistudio.com/wiki/Description.ext
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