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byku

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Everything posted by byku

  1. byku

    Arma 3 - Sneak Preview Livestream

    How much and what kind improvements from feedback tracker do you plan to include in Arma 3 after release? Name at least some ;] Do You already have plans for DLCs(what kind of DLCs?) and when are you going to release them/it? Are You satisfied with ALPHA/BETA sales for now? :P What has happened with additional content that we've seen in some screenshots(F35, shotguns etc.), when and are you planning to release them? What about java support? Do you plan to improve game mechanics?(medical system, radars, flares(for example: being able to interrupt ir locking), better missile locking system, better javelin simulation etc.) Thanks for answers :) Btw. Guys... please post questions here only :P, it will be tidy at least. Saying "thanks/nice idea/awesome" is pointless and makes a mess ;]
  2. byku

    Development Blog & Reveals

    Guys guys, more content will (probably, highly possible) arrive with the campaign, i would not be surprised about more jets. Hold your horses, BIS is famous for improving the game for a very long time after release.
  3. Thanks for the information :). Looking forward to future changes. Keeping my fingers crossed for the success of Arma 3. It's important to say that casual player is the player that would play Arma just for a bit, and then leave. Simulation and realism is what makes game unique and fresh for very long and it gives more layers to the gameplay.
  4. That list is NOT FINAL. One of the devs said so. Hard to find his post now(and don't have time for it now)
  5. Yeap, if they want to give AT/AA soldiers the amount of rockets they have now, they need to give them carryall backpacks, the biggest one. At least it would look realistic.
  6. Nice update, although still, having this one HUGE AA rocket inside this small backpack is... a bit silly, and it would be more rational if you would give the carry-all backpack to AA soldier with 1 rocket inside. Although i agree that 2 NLAW rockets inside this small backpack is spot on. Btw. Please give MI-48 pilot the possibility to shoot unguided rockets(you did a good job in beta patches in Arma 2 ;)) - and of course thousands other things :P but there is feedback tracker for that ;)
  7. byku

    Development Blog & Reveals

    Where it was said that it has been removed?
  8. byku

    Development Blog & Reveals

    Wait what how did you get that? What I understood is that there are going to be more goodies that those on the list. Personally i'm not worried about this. About the campaign, a sad news but had to be done i suppose. Still keeping faith in BIS and wish them success with ARMA.
  9. The Blackfoot pilot view is not centered by default. It is a moved a bit too much to the left. Ticket for that: http://feedback.arma3.com/view.php?id=12425
  10. byku

    Development Blog & Reveals

    Oh god... xD... that escalated quickly. Guys guys guys... please, do not start war here :P who's right and who's wrong.
  11. Quadbikes are currently... electric :P
  12. Crew of AH-99 is now trained to get in proper seats (some model changes to reflect this pending) <--- !?!? O.o can't test it right now :(
  13. byku

    Development Blog & Reveals

    Wow.... a suprise. Well, I agree with the fact that it might be a problem when the reviewers will get the game, and i bet it was tough decision, i suppose it would be better if they would simply postpone the realese by a week or two so they could finish AI. Anyway, i hope everything will end fine :P. Oh god... again.. magical radar in tanks.
  14. 5:00 o'clock AM, july 6, full overcast. I think it's a bit overkill with the darkness of the clouds(set to ultra in options), especially that there is sun in the sky at that time: http://i.imgur.com/t4UMO02.jpg (164 kB)
  15. Beautiful... until the overcast is set to full, then those clouds in the early morning a way too dark.
  16. I would also take into account their size guys ;), not only weight. Put them on the ground and then compare them to the backpack.
  17. Improved penetration model of Marid / Marshall - hmm... still in my opinion gmg is too strong when attacking armored vehicles, should destroy guns, tires of course, but the hull... at least it should last much longer. Adjusted sounds of tracked vehicles - nice Adjusted Rolled Homogeneous Armor against small arms fire - panther tested agianst - Zafir, MX SW - ok... and then... after 4000 rounds of 7,62 it exploded :P... although no one will live enough to fire 4000 rounds at it ;] Further improvements to carrying capacity are in progress - can't notice anything for now, maybe after further testing :P Decreased bomb touch off priority to prevent accidental detonations - nice RPG-42 backblast effect should now work - all i see now i smoke after rocket, but no backblast... i suppose there shouldn't be any smoke? As the fuel is burned inside the launcher? PCML reticle has been polished - umm.... don't see a difference, although i tend to be blind sometimes... randomly...
  18. byku

    ALPHA Campaign - OPERATION DARDANELLES

    Nice missions mate! Thanks! :) Had fun! Although in 2nd mission the ai tends to get stuck in the boats.
  19. I can zoom in, they've changed lock and zoom to be separate. So check it out in your controls. Umm... they did not. I still can put 3 AA rockets in a medium sized backpack...
  20. 380MB to download ;] Edit. @tyl3r99 i won't post anything for at least 30 mins ;p (downloaded)
  21. byku

    Recent Helo Changes: Unflyable

    I know it's not relevant to this topic, but it seems oukej is visiting this topic and it might be noted by the devs: http://feedback.arma3.com/view.php?id=10508 <--- in daylight it is very annoying.
  22. Cool thing with binoculars! Ace style! ;) @tyl3r99 - everything works ;]... for now...
  23. Sry guys.... Edit.: I swear I won't brake anything else until the next dev patch! :P
  24. At green drill you're getting teleported to the middle of the ocean when you enter the "starting point" - where the ammo boxes and tables are!:P
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