-
Content Count
3192 -
Joined
-
Last visited
-
Medals
Everything posted by LordJarhead
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is possible. To some degree only tho. Because the new system mixed the samples before they'll be spawned. Means: all mixed samples need to be the same file format, frequencies and so on. So it can't mix wss and ogg the same time I guess. Will have to try... LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What weapons are these? RHS? I dont support other mods... Only vanilla content. LJ- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Apex content will be available later this week or maybe next week ;) Yep, missed a config there it seems. Will update it with the next update. Now it comes to the big question: What's better now? Having ok sounds with a nice size and no stuttering, better performance and transaction... Or the best quality to a less frequent performance, some stuttering, worse transaction, loading times.... What do you think? I guess I should start a poll here. LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I agree on the loudness. This seems to be a little off. The trails got cut due to performance so that had an impact either. The environment sounds are kinda the same, tho the randomly placed sfx sounds are kinda missing. Yeah don't worry, I just like contructive feedback and opinions. That's all ;) LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you please elaborate that statement a little? Like what sounds exactly, is there a sound or a type of sound source (weapon, vehicle, explosion...) that stand out? I'd like to narrow it down... LJ- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well that's what I did in the earlier releases so I'll redo that and will increase the overall volume a little. Also it is quiet possible to have different tails for different ammunition types based on the weapons using them. So I'll find a decent way, I'm sure :) LJ- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Mate. The logo was a smaller one copied from Twitter so it has a rather bad resolution. Yes I agree on that. There was rather no real reason for those flyby sounds. I'll cut them out. Oh now that's really interesting. I guess it's a thing with the new ogg file format. It might use .wss better and produce louder sounds. I'll take a deeper look and maybe make a direct comparison about the situation. Of course the weapons should stay loud. Thanks for the hint. LJ- 1214 replies
-
- 3
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because six might have mixed the mods and "updated" the old one. Please use the link given in the first post here, it's from my server and I can guarantee it's the correct version. Delete everything of JSRS you had before!!! LJ Ps: anyone a word to the logo I made?- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No Problemo. Glad you figured it out:) LJ- 1214 replies
-
- 2
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, the 1.4 RX build is for the latest ArmA 1.60 stable branch. The Apex content will be in the final release. The next version will be just JSRS APEX as I want to go simple for once ;) LJ- 1214 replies
-
- 6
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There you go, no mod has been loaded. There ist a problem somewhere else. Is your ArmA maintained by steam? You have it in the steamApps/common folder? How do you start your ArmA? Best way to start is by the launcher. There you select the mods and it should be working. LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But is there a mod icon in you main menu when you start ArmA? And is it in the list under Settings/Expansions/JSRS? LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, I don't do this right now. O can't give any support for the old RHS sound pack. I will at some point eventually, I promise. But right now, things around JSRS are more important to me. Well that's one of the reasons this is an RC version. Yes I wanted to correct myself yesterday but didn't came to it. Well you were talking about the audible soniccrack on silenced weapons which is realistic, but because of the limitation that there would be no difference what kind of ammo you use. I wondering if there even is sub sonic ammo in the game actually... I think it's not. So basically I could kinda tweak things a little. The SD sounds are not really final yet. I'll tweak them further out eventually. Thanks for giving feedback. LJ- 1214 replies
-
- 2
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oops, Not again :( will take a look... It surely is a limitation there. The engine does not make a difference between normal and subsonic ammunition. In case you use subsonic ammo there would still be a crack audible. That is not supposed to happen. And the soniccracks doesn't work realistically in ArmA. They are only audible if you are in the line of fire, but they don't produce an crack if you are not in that line. Sry but that's just the way it is with ArmA... Well I'm sry to hear that. Can't please everyone I guess ;) LJ- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you sure you installed it correctly? Because that WAYYYYY over the top for being a normal problem, and of course there are some weapons silent, like... MOST of them it seems :o I guess you made a mistake somewhere down the line of installation. Download the 1.4 RC from the first post here, delete ANY old files, AddOns or content of JSRS you had, and drop the new @DragonFyre folder into your main ArmA folder. Open the launcher, go under mods, add mod folder, select @DragonFyre, start and have fun :) Thanks for the nice words :) Yeah I've seen them as well. They shouldn't be present on the main/stable branch, which this mod is designed for currently ;) Hey mate, so basically this is what I would do: Delete all Reload, Dry, Firemode and explosion activate/deactivate sound entries out of the CFG's. Pack it, have it a complete mod without these sounds, works fine in MP without further problems. Then I'd add all deleted entries into a new CFG and pack it under a new signature, so that these sounds are present again, but people with this extra tool cannot join a server that doesn't want to have them as those are "supposed" to neither work with the server side files that would be needed. Any how, I don't really like the first idea, as this would just cause confusion again why there is a separate download again :o LJ @Foxhound: Thank you! You are the best my friend! ;) and thanks to R0adkill11 and ineptaphid for keeping track over things here recently :)- 1214 replies
-
- 2
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe you can pin point the weapon causing it. If there is no sound, check you RPT file and look for missing file messages... Should be an .ogg file missing from a drafonfyre_P_ folder .... LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
People should check the front page as that's the one containing the informations on how to install the mod. ;) LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With recent developments you can base your weapons in many rifles besides the mx. And the MX is not really well for recoil inheritance maybe. Well they all have their SD sounds, but I would take a look at the sd mx and see if I can kinda reproduce it to other weapons a little. It's still RC release, so there is plenty of room for feedback and suggestions people ;) I will name the final not 1.4 but JSRS DragonFyre APEX as I did with the Eden update. But let bohemia development Apex a little further for now so I can be sure I don't have to update the mod again. Although, the updates are small with the new file format by now :D LJ- 1214 replies
-
- 2
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never, you can never expect anything, just be surprised when somethings released. ;) LJ- 1214 replies
-
- 8
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I edited the front page for a little better understanding. Hope things are clear now. LJ- 1214 replies
-
- 2
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its not needed basically but they should be compatible. But JSRS doesn't require CBA by the way... Either loud footsteps in 3rd Person or really quiet ones in 1st Person. Its a ArmA thing how it controls the sounds from 3rd to 1st person view... sadly. LJ- 1214 replies
-
- 1
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
guys, I said multiple times that the new system is very small! Yes it's under 1 gb. Still it's all I got, it's the whole mod. So once again: Download 1.4, delete everything from JSRS you had, put the mod files in, which are less than a gb in size, and start playing. The size of this new version was one of the main development reasons... And the changelog even said: - Added new OGG file format - Tweaked mod size due to decoding So yes, everything is fine with the mod being less than 1gb in size! ;) LJ- 1214 replies
-
- 5
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oops, i forgot that. Just delete all the old files and just use these as a fresh reinstallation. LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for the awesome support my friend! :) Also, good timing: I just uploaded the 1.4 build I had running. This is an RC and should be tested before we call it a FINAL. I know there might be still some issues left, but give it a shot. Its a full build, delete all old files, its all in there! The new size is because of the new decoded file format I'm using. Feedback would be nice! (I mean feedback, like comments, not just clicking on the Like Button here :P) Download: JSRS3 DragonFyre EDEN 1.4 RC (Full Build for first new framework testings) Installation: Put the @DragonFyre folder from the mod into your main ArmA directory. You need the 1.0 full version which is a rather big download. Put that into you Arma directory, then download 1.2, do the same and overwrite any existing files, then do the same with update 1.3. After that, you go into your Arma launcher and choose mods and select the @DragonFyre folder in you Arma directory. Done. Changelogs: JSRS3 DragonFyre EDEN Version 1.4 RC: - Added sounds for RGN Mini Grenade - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_Rifle- 1214 replies
-
- 7
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with:
-
soundmod JSRS4 - APEX 1.2
LordJarhead replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only if I switch from monthly to uniquely. Other than that there is PayPal donations if you want to support. Thank you btw, really cool mate :) LJ- 1214 replies
-
- lordjarhead
- eden
-
(and 3 more)
Tagged with: