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Tobie

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Everything posted by Tobie

  1. Tobie

    ArmA-Banlist (Community Banlist)

    wow thats a very good idea! so i hope silly teamkillers will become less to see on public servers! :)
  2. I've tested the new version a few times now.. for some reason it was a lot harder for me to trace where the shots are coming from by the sound. also the clicking sound from close bypassing shots was really confusing.
  3. Tobie

    Custom Face

    wow great news! finnally! :D would be cool to add custom texture to arms and legs as well so we could add like tattoos and stuff ;)
  4. Oh great to see you back in arma Opteryx! i loved your maps in arma 1, avgani and the smaller one. you put a lot work into your custom buildings, thats why your maps look so awesome! i'm looking forward to see new stuff from you! =)
  5. Tobie

    Development Blog & Reveals

    oh please BI devs you have to add a function into the server search filter that we can exclude server names with "xyz..." for example to remove all the altis life servers from the list, they make me crazy :pet6:
  6. as for the map i wouldn't suggest a mediterranean terrain as thats where the people are playing all the time already and mostly (sooner or later) will be fed up with. the same with desert terrains, which were great fun though, but we had plenty of that in the arma series. and for sure there will come severa desert maps for arma 3 soon. what i would suggest was a very temperate terrain in some country we didnt have yet, or not that much yet... like germany for example =) especially because thats where everything ended in ww2. well at least the european part of it.
  7. Tobie

    Jurassic Arma

    McRuppert you make awesome mods!!! your star wars mod was awesome as well... maybe you will get fed up with this project once then you can go on with the star wars mod ;)
  8. great to hear something new from you Rip! i already played your mod in arma 1, had a lot of fun with the mod and especially the huge map. i believe the map was even bigger than altis ;) although people say altis is the biggest map in the arma series so far. i wish you a lot of success for arma 3! :)
  9. yeah it seems the AI aims close in front of the enemy. the precision at this distance looks a bit high. maybe you should increase the dispersion of the weapon. and maybe also the decline of the arrows. however thats all subtleties you can adjust later. hmm do you think its also possible to make fire arrows? would probably look really cool at nights :D
  10. omg that looks awesome!!! even the animations look very good! now we can do it rambo style! lol what does it look like if you take the weapon on the back? did you made a proper position already? and how does the AI handle with the bow? do they also shoot on longer distances like a few hundred meters? omg imagine 2 opposing lines of archers shooting at each others with a big arrow volley!! haha awesome cant wait this mod to be released!
  11. you should have made a poll in this thread..
  12. Tobie

    Ancient Era Mod

    haha good idea burns, a spec ops mission at night with silenced weapons that would be awesome :D this mod has so much potential! or imagine a strategy mission like warfare.. or maybe wasteland mission! awesome keep up the great work!
  13. just a suggestion. increased time speed would be really cool, so we have day/night cycle. and players shouldnt spawn with NVGoogles at the beginning! walking around at daytime just gets boring by the time...
  14. Tobie

    Custom Face

    i think the most difficult thing when taking the photos (if you want to make it properly) is you have to take photos from different angles and then fit them together part by part. i also have much problems to get the right skin colour to fit with the colour of my face template^^ i wish there was an easier way the get your own face into arma... but you definately require some photo editing skills and a good program.
  15. Tobie

    Custom Face

    in arma 2 and even 1 they actually worked quite well.
  16. hey, i don't want to be impatient but i'm already curious for the next update :P when do you plan to release it?:bounce3:
  17. i found this on my hard drive. i hope its the right thing. http://imageshack.us/a/img560/6155/wireframeu.jpg (376 kB) //edit: @Killzalot, the resolution of the picture has to be 512x512. however all the custom faces actually have this resolution already. where did you get it from??
  18. Tobie

    German Misc Pack released

    omg awesome!!! keep it up man! =))))
  19. great work man, i love your addons! :D hmm for the quiver, you could make it useable like a backpack. so people can put the arrows into it. or even better, like in the I44 mod the flamethrower has a gastank as backpack. without the backpack you dont have any ammo. you could put in the quiver lets say 30-40 arrows or so. then you wouldnt have to use the normal ammo slots at all. i'm so looking forward for the release! =)
  20. great work! looking forward to your map! =)
  21. sounds cool! you got 50GB of building models? :eek: i guess with interior for most of them :) awesome! such a roleplay mod has much potential. good luck! ;)
  22. the 3D warehouse of google has so many 3D models available, if you ask for permission and if you can convert the models (possible with sketchup pro) than you can spare a lot of work. it is still a lot of work to make the models applicable once you converted them. but you don't have to start from zero and search for reference material. this model maker for example has many detailed and high quality models to use. he also gave me permission several time ago to use all of his models. so feel free to use them :) personally i'd like to see this car in arma :cool: if anyone has got sketchup pro, pls contact me. i need someone to convert the model into .3ds :D
  23. without ACRE?? :pet5: the communication will be just messy without ACRE..
  24. Animation system: the animations should depent on the combat mode. for example: there could be 3 types: - combat mode when someone is firing onto you the animations should be different/faster. - danger enemies are spotted, your movements are a bit faster but you still try to keep stealth and quiet. - at ease when no enemies are in sight, animations should be slow and ease. the standart walking speed could change into "limited" as if you were holding shift. these combat modes should be recognized by the game automaticly, may let there be also the posibility to do this manual. for example, when someone is firing at you and the bullets are passing your face then it should go into combat mode. danger, when you have spotted enemies. the thing is, atm the animations are always the same like getting into a vehicle, climbing up a ladder, or just walking. but if you get into a vehicle in combat you do it just more hectically than if you'd do it in the home base.
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