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Everything posted by Varanon
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We're focused on vanilla Arma II content (plus DLC and Expansion), but we do accept donnations by other modders for inclusion. However, we're not doing them ourselves (not yet at any rate)
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I suggest to join our chat: Discord: https://discord.gg/0WqE6NaD5yJORgKH Skype: skype:?chat&blob=lqElXE5mTAiHVR5fYerorY2mtiXkWaVcDXQCQ3wAEp8s15SlsPmtjzhVsIbAWEVuvUmPqdarGIdEEzA That's the easiest way to get those questions sorted out
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The good part is, you can create your own loadouts as well, since the air weapons are interchangable between planes and choppers. So in essence, you COULD make an Apache with GBUs, even though it wouldn't make sense
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I'm working on that one, but can't finish it in time for the release
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And German KSK
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Careful with general statements like that. You have absolutely no way of knowing this. Neither have BI, by the way. So in absence of any hard evidence to that claim, you can only assume.
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It is a valid point, yes, but one made without any substance. What top 100 scenarios does he refer to ? When were they created ? What about missions that were made in the past, say, two months (i.e. after the new fatigue system has stabilized ?). Saying "the top 100 missions disable fatigue" is simply an assumption made because it fits his own thinking.
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Community Upgrade Project - CUP_Terrains
Varanon replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please try without any other mods except CUP and associated requirements -
Agreed. I personally preferred the erratic gun movement in Arma II since it was unpredictable and just felt more real.
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Agreed, glad to see some of the feedback making it back into the game
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Fully agreed. I can understand that some concession needs to be made, Arma being a game and all, but at the VERY least don't regenerate stamina while running, and give heavy loadouts a meaningful penalty
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Which 100 popular scenarios ? Arma 3 Life ? Wasteland ? Any of those scenarios that rely on one-man armies ? Of course do they turn off fatigue, after all, they have a lot of running with lots of weight. And why should that be a more serious feedback than 10000 "less popular" scenarios on the workshop that still have fatigue enabled ? Sorry, that doesn't compute. Edit: Plus, I bet that those 100 popular scenarios will also immediately disable the new fatigue system as well
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The transparency issue is something that comes up ever so often, but to be honest, I don't get what the problem was with the old system. You run, you get tired. You run crouched, you get more tired. You have more weight on your back, you get even more tired. Now, we have some bar graph in the top right corner. When I first tried it (before the oprep), I looked at it and immediately though "I don't get it, why is the bar not full ?", or "Why is the bar getting consumed from the other side ?". It took a hint by pettka ("It's not fatigue, it's stamina") to comprehend. I honestly still don't get the transparency issue, and I still don't know what feedback was used to deduct that the *majority* of players had trouble with the old system. There is little to no feedback to that end on the forum or in the issue tracker, so it can only have come from individuals, and then I have to ask why the old system was deemed not transparent enough for the majority of players. Because as I see it, the majority of players was OK with the old system. Or did you get one million emails or PMs asking you to change it ? I have my severe doubts.
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That depends on the game BI intents to make. If they are still focused on the authentic military game, then they should make it an authentic military game. Otherwise, market Arma as an RPG/Life game, and throw all pretence of military authenticity over board. As it stands now, the core customers, those that have been with the franchise sine OFP, are the ones who have to mod the game to make it authentic again, while the casual players get their wishes cared for. And THAT is wrong, it should be the other way around. Especially since BI claims the new system will be so moddable. Again, in the early days, we used to say "simulation" and "realism", then it became a bad word and we needed to say "authentic", and now even that is out of the door ?
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Wait, so your argument is "other games do it like that" ? Are you serious ? Other games don't simulate ballistics, either, are you going to remove that too ? Or remove the editor because other games don't have it ? And you even "admit" it takes away authenticity which was heralded as the big goal of Arma after "realism" became a swear word back in Alpha. "A wider range of gamin experiences" ? In other words, let's water it down. Sorry, I can take any argument, but "other games do it like that" is ridiculous
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I've been thinking about this bullet/shell change, and I can find little sense in that. A shell to me is something like a 105 mm shell fired from a tank main gun. 20mm projectiles are basically bullets, big bullets, but bullets. Why convert those to shells and lose the muzzle flashes ? I mean, muzzle flashes can be animated, but I would like to know why this change was done. Especially considering that it will likely break a LOT of mods
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I guess this is related to the change here: * Fixed: Cannons actually use shells instead of bullets because even shells have their tracers I just stumbled upon this problem in CUP vehicles: My AH-1Z's 20mm gun worked, but the AH-64's 30mm gun didn't. The former uses a BulletBase derived ball, the latter one a ball derived from B_30mm_HE, which is now derived from ShellBase. The effect is that it is no longer sufficient to have a "memoryPointGun", you need gunBeg and gunEnd. However, what completely breaks with shells is muzzle flashes. selectionFireAnim does NOT work with shells. This can even be seen with the AH-99. The 20mm gun has a muzzle flash in stable, but none in dev branch.
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Setting a specific mouse pointer for a dialog
Varanon posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Subject says it all, is it possible to set a specific mouse pointer for a given dialog ? -
Bouncing vehicle A2 port
Varanon replied to psychosis's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Wrote you a PM already. Basically, check memory points for wheels, and maybe geometry LOD -
Yeah, as I said, only USMC are Arma 2 units, the rest are placeholders
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Only USMC is in right now. What faction are you trying to spawn groups of ?
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Armahloic updated. Thanks Big!
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Added new mission, "Kavala Lost". Mission is a night time escape/survival mission, reach the coast, find boats and escape, without GPS and NVG's and with an overwhelming enemy force.
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Coop-Pack-[RHS-CUP-Allinarmaterrainpack]
Varanon replied to Persian MO's topic in ARMA 3 - USER MISSIONS
Rush In is awesome, nice to watch the fireworks and a few nasty surprises around the corners -
It's not the AN-2 ;)


