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kadinx

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Everything posted by kadinx

  1. kadinx

    UPSMON for arma3

    Thank you Shay_gman After the implamentation of your latest scripts I am getting this error I have added a gamelogic named SERVER and in its INIT field I placed; MCC_isLocalHC=true and that seems to stop the error and UPSMon seem to work ok. Is there a better way or am I missing something important?
  2. There was an advise in the Arma 2 setups not to set the MinErrorToSendNear less than a centimeter which comes to no less than 0.01. I am not sure if this advice carries over to Arma 3. I suspect it does.
  3. Well, there are currently 5 missions with 3 versions of each in the bin. When the last player logs off, the server reverts back to the first in line all the time. It would be nice if there is a different rotation order for all that connect. Especially since more missions would be added in future. Yes, the admin voting is available but can it be initiated by one player? I was under the persistent=1 will keep the same mission playing all the time and as long there is respawn on AI and randomness in setup it should be fine but it will not change any parameters outside the mission environment. Am I correct?
  4. In what language is the server.cfg written. Is there a command or process that would randomize the class missions?
  5. kadinx

    UPSMON for arma3

    psvialli, confirmed that both in Server/client and Dedicated server UPSMON is back working normally. No errors in .rpt in either environment. My appreciation is >-----------------Wide-----------------< Thank you!! :)
  6. kadinx

    UPSMON for arma3

    They do have a good reason for that, Lordprimate. We'll find another way, not to worry. All for the better!! :)
  7. I got this one too. My trusty mate does not have this issue and I have been busting my head trying to isolate the problem. I have been always taking the team leader position and that seems to be the only difference between the two of us. We are subjected to the same scripts and have same Arma 3 configuration. ---------- Post added at 12:37 PM ---------- Previous post was at 12:29 PM ---------- and yes I can confirm that Marksman, Autorifleman, medic and rifleman are NOT affected by this. ---------- Post added at 12:53 PM ---------- Previous post was at 12:37 PM ---------- addicted, I made a bug report here: http://feedback.arma3.com/view.php?id=7794 I searched by I did not find anything relevant. I also paste your post above.
  8. kadinx

    UPSMON for arma3

    Do you see any relative report on the .rpt file? Mine shows the following, which is obviously related to those new command removals: " Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; File C:\Users\NDK0\Documents\Arma 3 Alpha - Other Profiles\Kadin\mpmissions\SECURE_Camp_Tempest_TW.Stratis\scripts\upsmon.sqf, line 775 Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; File C:\Users\NDK0\Documents\Arma 3 Alpha - Other Profiles\Kadin\mpmissions\SECURE_Camp_Tempest_TW.Stratis\scripts\upsmon.sqf, line 775 Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; File C:\Users\NDK0\Documents\Arma 3 Alpha - Other Profiles\Kadin\mpmissions\SECURE_Camp_Tempest_TW.Stratis\scripts\upsmon.sqf, line 775 Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; File C:\Users\NDK0\Documents\Arma 3 Alpha - Other Profiles\Kadin\mpmissions\SECURE_Camp_Tempest_TW.Stratis\scripts\upsmon.sqf, line 775 Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; Error in expression <Speed; _lead setSkill skill _npc; _lead setVehicleInit _initstr; [_lead] join _g> Error position: <setVehicleInit _initstr; [_lead] join _g> Error Missing ; "--------------------------------" "UPSMON started" Error in expression <1; }; } forEach _l; _l = nil; processInitCommands; [] SPAWN MON_MAIN> Error position: <processInitCommands; [] SPAWN MON_MAIN> Error Undefined variable in expression: processinitcommands File C:\Users\NDK0\Documents\Arma 3 Alpha - Other Profiles\Kadin\mpmissions\SECURE_Camp_Tempest_TW.Stratis\scripts\Init_UPSMON.sqf, line 569"
  9. kadinx

    UPSMON for arma3

    I have no problems using the UPSMon scripts on a "Dedicated" server environment...that it is until this morning :) The proccessInitCommand, setVehicleInit, clearVehicleInit commands were removed for security reasons and now of course init_upsmon.sgf and upsmon.sqf are throwing errors. One of my questions is: Does the functionality of the above commands still in effect through other pathways or do we need to replace those with new ones?
  10. Thanks Aeroson, I will test them right away. ---------- Post added at 02:01 PM ---------- Previous post was at 01:21 PM ---------- The correct number of magazines IS respawning but unfortunately the rounds get replenished to their default capacity. Is there a parameter that I am missing?
  11. I am not sure if this has anything to do with it but why is your rpt reporting the fnc_get_loadou t.sqf with a SPACE in its name?
  12. Aeroson, I am using today's latest files and I would like my partially emptied magazines to save on the getloadout. Which parameter/line I need to change? I have tried myself but I think I don't know enough to be successful,yet. :)
  13. kadinx

    AI Skill Settings

    L etranger, I like your way of thinking. How do you get the console_unit_moral value of the individual units to your scripts? You can point me in the right direction and I will find it. :) ---------- Post added at 02:15 PM ---------- Previous post was at 01:09 PM ---------- PS: I got it :), so never mind
  14. kadinx

    AI Skill Setting

    Loki, thanks for summing them up for us. I am wondering about the function of this line:_x setUnitAbility 0.1. Do you have any more information than the current listed in the scripting library. According to that information, the function of that command is (in arma) same as setskill. If this is correct, would it be redundant or even conflict with the rest that follow? I am going to try to find out the hard way by commenting it out and see what difference it makes but if you can shed some light on this I would welcome it very much.
  15. Can we discuss the switch of primary weapon to the left side when "adjusting" left? Or should I make a separate thread elsewhere? Maybe a poll?
  16. kadinx

    New Update?

    0.55.103923 my version also, as of this morning Easter Time. They probably have not got around to it yet. Later probably :)
  17. kadinx

    Blood Mist

    I am wondering if blood is not the first to show on impact, at least on 6.5 and less caliber weapons and body shots. I think and because most likely the soldiers been out of the cleaners for a few hours and due to layers of uniform/vest, that a small dust puff should be evident first on the impact site.
  18. This is most excellent!! Thank you for continuous support and constant improvements. I think I have become a groupie :)
  19. In the mean time, your workaround is working wonderfully :). Some people are just so smart... So many thanks!!:)
  20. kadinx

    TroopMonA3

    Thank you both :)
  21. kadinx

    TroopMonA3

    Demon Cleaner Which file to place the above code? Description.ext?
  22. For testing purposes, I have disabled your loadout system and used another system that produces similar results except for the primary weapon magazine issue :) and it is working. Now some of the errors above, are still being reported: String STR_DISP_INT_RESPAWN not found soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? Duplicate weapon Throw detected for B_Soldier_TL_F Duplicate weapon Put detected for B_Soldier_TL_F So I guess these errors are not related to your scripts.
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