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kadinx

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Everything posted by kadinx

  1. kadinx

    Respawn Menu Position

    Just in case any developers is lingering around...
  2. Is it possible to give us control on the delay of "menuPosition" opening? e.g. Suggestion in Bis_fnc_showRespawnMenu line 7 can you give us control on the "3" in this: _time = time + 3; maybe an addition to the code below: if (isNil "Bis_RscRespawnMenuDelay") then {Bis_RscRespawnMenuDelay=3}; and change the line 7 to: _time=time+Bis_RscRespawnMenuDelay; below extract from the original function [ _this spawn { disableSerialization; _mode = _this select 0; if ((_mode == "open") && (time > 1) && (isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})) then { _respawnDelay = playerRespawnTime; switch true do { case (_respawnDelay > 5): { _time = time + 3; waitUntil {(time > _time) || (!isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})}; cutText ["","black out",0.5]; sleep 1; cutText ["","black in"]; }; case (_respawnDelay > 2): { _time = time + 0.5; waitUntil {(time > _time) || (!isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})}; cutText ["","black out",0.5]; sleep 1; cutText ["","black in"]; }; }; }; ]
  3. kadinx

    [Bug Report] Dedicated Server

    Issue RESOLVED in today's update. Game version: 1.63.137761 Thank you.
  4. On Today's Dev branch update: 1.63.137721, the dedicated server crashes when Tanoa is being loaded. Mission progresses to briefing map but server crashes afterwards. Altis and Stratis map missions are loading with no problems
  5. kadinx

    [Bug Report] Dedicated Server

    Still Crashing on Todays update...
  6. kadinx

    Apex Weapons Demonstration

    I did not even know that they were included in the Dev Release yet!!
  7. kadinx

    Map Markers "Disabled by the Server"

    Noticed the same issue. However if the same mission is loaded a few times it looks that the issue resolves itself. I also notice this issue with my missions in Altis and Stratis after the update that introduced Tanoa.
  8. Kind Request: Documentation on modparams, maxping, maxDesync?
  9. kadinx

    New Respawn Screen (dev branch)

    @darkdruid Going through a mod sounds like an interesting idea. I will start exploring it. Thank you for your guidance. PS: However I run into trouble and searching this came up: https://forums.bistudio.com/topic/186742-how-to-make-an-addon-that-replaced-a-bis-function/ I wonder if I might not be able to do it.
  10. kadinx

    New Respawn Screen (dev branch)

    I actually would like to Increase the delay. I understand that after all is settled I can create new functions from the existing Bis ones, recompile them and guide/redirect the script from there but that implies that a custom template should be accepted in Description.ext to replace the preexisting "MenuPosition". Unfortunately, the word "MenuPosition" is embedded in more that one other functions that are involved in the Respawn process that makes it impractical to recompile so many functions for one small delay. However there is a chance that I got it wrong and there is another way. Please, and when you get around it, redirect my thinking process and I will find the answer.
  11. Found out that the Playable Leader DOES get a duplicate which spawns at the bottom left corner of the map
  12. Since Game version: 1.61.136177, Duplicate playable units are created on mission start up. All human players occupying any position except the leader position will get one mirror image of themselves spawned where originally they were placed in the mission editor. The actual human playable units will spawn and relocate wherever the mission scripting requires but not the duplicates. Those units have identical names and will obey leader orders as normal AI units of the same group.
  13. On current Dev branch Game version: 1.59.136004 The Dedicated Server is crashing on start up However, the server does NOT crash if the mission rotation section in server.cfg is EMPTY. The syntax checked ok and ALL missions are loading fine once the server is started with no mission rotation list. Problem present in Game version: 1.61.136021 Problem present in Game version: 1.61.136044
  14. Much obliged...thank you
  15. Game version: 1.61.136128 Dedicated server does NOT crash anymore when a mission rotation list exists but clients log to a empty black screen. Server comments do show up on bottom left of screen. When rotation list is empty in server.cfg, clients log in mission setup page as normal.
  16. kadinx

    New Respawn Screen (dev branch)

    Is it possible to give us control on the delay of "menuPosition" opening? e.g. Suggestion in Bis_fnc_showRespawnMenu line 7 can you give us control on the "3" in this: time = time + 3; below extract from the function [ _this spawn { disableSerialization; _mode = _this select 0; if ((_mode == "open") && (time > 1) && (isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})) then { _respawnDelay = playerRespawnTime; switch true do { case (_respawnDelay > 5): { _time = time + 3; waitUntil {(time > _time) || (!isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})}; cutText ["","black out",0.5]; sleep 1; cutText ["","black in"]; }; case (_respawnDelay > 2): { _time = time + 0.5; waitUntil {(time > _time) || (!isNil {uiNamespace getVariable "BIS_RscRespawnControls_skipBlackOut"})}; cutText ["","black out",0.5]; sleep 1; cutText ["","black in"]; }; }; }; ]
  17. kadinx

    DEV-BRANCH : Sky glitch

    It is like someone had a bright idea :)
  18. An error appears on screen in Dev Branch: 1.59.135790 (today's update), I am assuming it is related to support modules that exist in the mission. from rpt file: [ 13:44:38 Error in expression <mat ["BIS_SUPP_limit_%1_total", _type], _total] } forEach [ "Artillery", "CAS_He> 13:44:38 Error position: <_total] } forEach [ "Artillery", "CAS_He> 13:44:38 Error Undefined variable in expression: _total 13:44:38 File A3\modules_f\supports\procedures\refreshMainWindow.sqf, line 23 ]
  19. kadinx

    [BUG REPORT] Error on screen

    Branch: development Game version: 1.59.135857 Erros still present. Please let me know if my input is not needed anymore.
  20. kadinx

    New Respawn Screen (dev branch)

    Dev Game version: 1.59.135857 Errors on screen on entering Respawn Screen: 15:58:19 Error in expression <ntity; _limitArray = _inventoryDataList select _pos; if (((count _limitArray) ==> 15:58:19 Error position: <select _pos; if (((count _limitArray) ==> 15:58:19 Error Zero divisor 15:58:19 File A3\functions_f\respawn\fn_showRespawnMenuInventoryList.sqf, line 77 Above error still in Dev ver: 1.59.135908
  21. kadinx

    [BUG REPORT] Error on screen

    Issue still present in Dev Version 1.59.135843
  22. Issue FIXED in Dev Version 1.59.135843 Thanks
  23. After the mission ends or after selecting a new mission, pressing "CONTINUE" exits the client from the Dedicated server. The new or next mission seems to load fine on the server.
  24. Game version: 1.59.135790 Branch: development Problem still present
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