becubed
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Everything posted by becubed
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Movement with aiming deadzone broken since weapon resting?
becubed posted a topic in ARMA 3 - DEVELOPMENT BRANCH
I raised this in the weapon resting topic but no-one answered. Does anyone else have issues moving with aiming deadzone on? To test it start moving and then gently move your mouse to one side. Once I hit the edge of the deadzone nothing happens I just keep moving straight ahead. Give the mouse a hard flick and you turn, but a gentle movement does nothing. This doesn't happen with no deadzone and it's only started since the weapon resting drop earlier this week. Please someone else give it a test so I know it's not just me. Thanks -
Movement with aiming deadzone broken since weapon resting?
becubed replied to becubed's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks Corporal, I've been meaning to create one for the last few days but real life has gotten in the way. -
No more dark theme on BI forums?
becubed replied to vegeta897's topic in BOHEMIA INTERACTIVE: Web-Pages
It would probably only save power if you are still using a cathode ray monitor. Linky -
No more dark theme on BI forums?
becubed replied to vegeta897's topic in BOHEMIA INTERACTIVE: Web-Pages
This brightness burns! :) I'm another that prefers the dark theme. -
Movement with aiming deadzone broken since weapon resting?
becubed replied to becubed's topic in ARMA 3 - DEVELOPMENT BRANCH
Nope no joy with acceleration on. It's still gets stuck once you move with the weapon up for a while. Thanks for the suggestion though, I would not have thought of trying it. -
Movement with aiming deadzone broken since weapon resting?
becubed replied to becubed's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks Greenfist, nice to know it's not just me. I always play with deadzone on so I hope it's not a permanent thing. -
Weapon Resting & Deployment Feedback
becubed replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I've come across an issue since the last update that I think may be related to this. I play with aiming deadzone on and now if I move forward with a weapon raised after a short time I cannot turn left or right with a light mouse move, you really have to give the mouse a good flick to get it to turn. It doesn't happen if you have no deadzone set. Anyone else have this issue? -
Best way to get A2:CO working in MP now.
becubed posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've had a bit of a look around but cannot find an answer to this. I've got A2, Op Arrowhead and Expansions sitting on my PC. I haven't converted them to Steam as there was no reason but now I want to play some MP online. What's the best way to go about it? Do I have to uninstall and then download it all again via Steam? Can I just add it to steam? Any help would be much appreciated thanks. -
Best way to get A2:CO working in MP now.
becubed replied to becubed's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Thanks for this. I'll give it a try. -
Don't tell our pollies that, they may get all depressed and start doing a crap job :)
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According to the US Army during their ACR program in the late 80's, hit probability should look like this
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I can't confirm it but there was someone a week or two ago saying that when they tested their missions in the editor they went OK but when deployed to a dedi server they got massacred by hyper efficient AI. I can't find the post at the moment but it sounds like you may have found the cause. Edit: Found the topic http://forums.bistudio.com/showthread.php?186430-AI-become-Ninja-Jedi-Elite-dangerous-after-I-finish-edit-and-go-to-mutiplayer-Why
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How long does it take you to tell them to board a chopper, fly 20km to a town, find a landing point, disembark and then move into the town?
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Soldier protection (dev branch)
becubed replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
The slower bullet may also skate around the rib exiting about five or six inches from the initial impact leaving the target relativly uninjured, the FMJ round may break the bone sending splinters into vital organs. I really don't see how the same bullet does more damage when travelling through the same path just at a slower rate, time to travell through the body is irrelevant, what matters is what is destroyed in the process. -
Soldier protection (dev branch)
becubed replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
You have that the wrong way around. Velocity is what gives something kinetic energy. As the bullet slows down it sheds energy until it comes to rest and it's kinetic energy is zero. See https://en.wikipedia.org/wiki/Kinetic_energy -
Is there a mod that requires a realistic number of bullets to kill AI?
becubed replied to jaysmizzle's topic in ARMA 3 - GENERAL
Depends on the 7.62 -
This has been covered in the past. forums.bistudio.com/showthread.php?102313-Tank-speed and http://forums.bistudio.com/showthread.php?132622-Very-slow-transport Tanks are slow up hill. Read DM's posts in particular as he is speaking from experience.
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Soldier protection (dev branch)
becubed replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I believe that Wasteland meddles with the damage, try it in vanilla. -
I believe that control-G is the default for changing throwables.
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Not just yet. But Next Gen is Possible.
becubed replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
You do realise that when a large corporation purchases software the actual cost of the software is the smallest component of the amount that they are charged? Included in the price for it will be service level agreements, if they have an issue they log a call and get a reply within an agreed time frame. If they log a bug they get a fix within an agreed time, if they don't then there are penalties applied to the vendor. Support from the vendor will be what really seperates VBS from ARMA not features. -
game is broken again after latest update (I need a dev to look at this)
becubed replied to bruhmis's topic in ARMA 3 - TROUBLESHOOTING
I can't think of any reason why you would still be having problems after this but I will point out that since this problem doesn't seem to be endemic accross all users, it must be something on your setup. Maybe try posting in the one of the dedicated hardware threads. -
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game is broken again after latest update (I need a dev to look at this)
becubed replied to bruhmis's topic in ARMA 3 - TROUBLESHOOTING
Bruhmis, have you done a defrag on your disc assuming it's not an SSD. Each update will leave the files very fragmented, especially if your HDD is getting close to full. -
Grenades bounced off an invisible barrier if you tried to toss them in. There was also issues with water if you parked them in the sea from what I remember.
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Valery pm me if you are interested in DACCE