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becubed

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Everything posted by becubed

  1. I raised this in the weapon resting topic but no-one answered. Does anyone else have issues moving with aiming deadzone on? To test it start moving and then gently move your mouse to one side. Once I hit the edge of the deadzone nothing happens I just keep moving straight ahead. Give the mouse a hard flick and you turn, but a gentle movement does nothing. This doesn't happen with no deadzone and it's only started since the weapon resting drop earlier this week. Please someone else give it a test so I know it's not just me. Thanks
  2. Thanks Corporal, I've been meaning to create one for the last few days but real life has gotten in the way.
  3. becubed

    No more dark theme on BI forums?

    It would probably only save power if you are still using a cathode ray monitor. Linky
  4. becubed

    No more dark theme on BI forums?

    This brightness burns! :) I'm another that prefers the dark theme.
  5. Nope no joy with acceleration on. It's still gets stuck once you move with the weapon up for a while. Thanks for the suggestion though, I would not have thought of trying it.
  6. Thanks Greenfist, nice to know it's not just me. I always play with deadzone on so I hope it's not a permanent thing.
  7. becubed

    Weapon Resting & Deployment Feedback

    I've come across an issue since the last update that I think may be related to this. I play with aiming deadzone on and now if I move forward with a weapon raised after a short time I cannot turn left or right with a light mouse move, you really have to give the mouse a good flick to get it to turn. It doesn't happen if you have no deadzone set. Anyone else have this issue?
  8. I've had a bit of a look around but cannot find an answer to this. I've got A2, Op Arrowhead and Expansions sitting on my PC. I haven't converted them to Steam as there was no reason but now I want to play some MP online. What's the best way to go about it? Do I have to uninstall and then download it all again via Steam? Can I just add it to steam? Any help would be much appreciated thanks.
  9. Thanks for this. I'll give it a try.
  10. Don't tell our pollies that, they may get all depressed and start doing a crap job :)
  11. becubed

    AI Discussion (dev branch)

    According to the US Army during their ACR program in the late 80's, hit probability should look like this
  12. becubed

    AI Discussion (dev branch)

    I can't confirm it but there was someone a week or two ago saying that when they tested their missions in the editor they went OK but when deployed to a dedi server they got massacred by hyper efficient AI. I can't find the post at the moment but it sounds like you may have found the cause. Edit: Found the topic http://forums.bistudio.com/showthread.php?186430-AI-become-Ninja-Jedi-Elite-dangerous-after-I-finish-edit-and-go-to-mutiplayer-Why
  13. becubed

    Disappointed after 13 years of 'Arma'

    How long does it take you to tell them to board a chopper, fly 20km to a town, find a landing point, disembark and then move into the town?
  14. becubed

    Soldier protection (dev branch)

    The slower bullet may also skate around the rib exiting about five or six inches from the initial impact leaving the target relativly uninjured, the FMJ round may break the bone sending splinters into vital organs. I really don't see how the same bullet does more damage when travelling through the same path just at a slower rate, time to travell through the body is irrelevant, what matters is what is destroyed in the process.
  15. becubed

    Soldier protection (dev branch)

    You have that the wrong way around. Velocity is what gives something kinetic energy. As the bullet slows down it sheds energy until it comes to rest and it's kinetic energy is zero. See https://en.wikipedia.org/wiki/Kinetic_energy
  16. becubed

    The AAF Tank is freaking amazing!

    This has been covered in the past. forums.bistudio.com/showthread.php?102313-Tank-speed and http://forums.bistudio.com/showthread.php?132622-Very-slow-transport Tanks are slow up hill. Read DM's posts in particular as he is speaking from experience.
  17. becubed

    Soldier protection (dev branch)

    I believe that Wasteland meddles with the damage, try it in vanilla.
  18. becubed

    smoke grenades

    I believe that control-G is the default for changing throwables.
  19. becubed

    Not just yet. But Next Gen is Possible.

    You do realise that when a large corporation purchases software the actual cost of the software is the smallest component of the amount that they are charged? Included in the price for it will be service level agreements, if they have an issue they log a call and get a reply within an agreed time frame. If they log a bug they get a fix within an agreed time, if they don't then there are penalties applied to the vendor. Support from the vendor will be what really seperates VBS from ARMA not features.
  20. I can't think of any reason why you would still be having problems after this but I will point out that since this problem doesn't seem to be endemic accross all users, it must be something on your setup. Maybe try posting in the one of the dedicated hardware threads.
  21. Bruhmis, have you done a defrag on your disc assuming it's not an SSD. Each update will leave the files very fragmented, especially if your HDD is getting close to full.
  22. becubed

    What happend to interactive vehicle doors?

    Grenades bounced off an invisible barrier if you tried to toss them in. There was also issues with water if you parked them in the sea from what I remember.
  23. becubed

    DAC Arma 3

    Valery pm me if you are interested in DACCE
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