xendance
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Everything posted by xendance
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Trouble importing satellite images with seemingly correct projection
xendance replied to xendance's topic in ARMA 3 - TERRAIN - (BUILDER)
No, I planned on doing the mapframe after I have imported the terrain heightmap and the satellite image map. I really don't get why the editor even allows me to import terrain data that has coordinates that the mapframe doesn't allow. Is there a way to shift the heightmaps in the editor? -
Mapframe problem with coordinates / UTM Zone
xendance replied to jens198's topic in ARMA 3 - TERRAIN - (BUILDER)
Surely the location matters? Shouldn't it affect the trajectory of the sun in the sky? -
1. Everyone has mentioned that 2. Environment/level designers have their own job, making islands and campaigns. 3. Everyone has mentioned that 4. Try to be more polite instead of acting like an asshat.
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Why not use https://community.bistudio.com/wiki/Main_Page instead?
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Dat resolution: http://i.imgur.com/e9Llphq.png http://i.imgur.com/35Vw6sI.png I'm delighted how well this handles bigass heightmaps.
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Is it me or does the performance of the terrain builder completely suck? My CPU usage of the application is constantly peaking at 17 % (1 full core) and it's unresponsive as hell. Importing a simple sat map locked up my computer. Memory usage was only 40 MB too (I have 16 GB ram).
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Why does it matter? GPU will always try to render a scene as fast as possible. The editor is really simple for your CPU to submit to rendering on your GPU, which means you'll GPU will be working 100%. GPU usage in large scale fights is a completely different issue, as there you're most likely CPU bound, while in editor you'll be GPU bound.
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How to maintain performance with increased view distance? (Upgrade question)
xendance replied to craptakular's topic in ARMA 3 - GENERAL
What's your object view distance? My GPU (gtx 570) becomes CPU (2600k @ 4.5 GHz) limited when I put my object view distance over 2 km. The non-object view distance doesn't really cost much on the CPU side of things so you can increase that if you want. -
I don't know, armored targets explode way too easily with that ammo. It's unrealistically good.
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Fixed Wing Flight Model (dev branch)
xendance replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
No you aren't, this was mentioned few pages ago (by me) :D- 874 replies
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Uncompressed textures and sound performance boost like in Titanfall?
xendance replied to clawhammer's topic in OFFTOPIC - Games & Gaming
The reason is because with consoles they can ship that much data and they didn't bother compress it. Simple as that. -
Uncompressed textures and sound performance boost like in Titanfall?
xendance replied to clawhammer's topic in OFFTOPIC - Games & Gaming
Stop taking crazy pills. -
I like bleeding edge and I don't really play multiplayer, so why not? I just gave a heads up, that's all. Never had any other problem really.
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Did the latest dev branch update break the cockpit controls? Edit: also, any idea when you'll be fixing the cockpit RVMATs so that the cockpit would receive direct lighting?
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Fixed Wing Flight Model (dev branch)
xendance replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
I'm just going to copy my thoughts about the current state of airplane handling here, I feel they'll just drown in the general dev branch discussion.- 874 replies
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The A-164 handling is very poor. The plane seems to be nose heavy, and the controls around pitch axis are very rubberbandy so to speak. Every time I pull up the plane's nose gets yanked back down a bit. Also the plane's nose goes down constantly no matter what the speed, meaning you'll go down unless you compensate with your controls constantly. Edit: Same goes for the CSAT jet.
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Does anyone else have problems getting AI vehicles engage infantry targets? I'm revealing all enemy units to a platoon of tanks that sits about 800 meters away from the enemy. They have a clear sight and so forth. I'm revealing the enemy with the max knowledge value (4 that is) and the tank AI just doesn't engage the enemy. I've tried all combat modes and behaviours (combat, free to engage fire at will etc...) but nothing helps.
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Problems With Mil-Sim Groups Taking Realism Too Far
xendance replied to Phoenix1.0's topic in ARMA 3 - MULTIPLAYER
I do find it rather odd if some groups require you to say "attention" on teamspeak. It's just... wrong to do it when you can't even physically see each other. Also, those no swearing rules Johnny mentioned are quite awful too. I would have no problem if the rules said "excessive swearing isn't encouraged" or something along those lines, but having to apologize even if you accidentally slip an "oh shit" during play? The game is rated M (17+) anyway, so if they want to be so pedantic they shouldn't be playing with minors anyway. Makes me say WTF out loud. -
I suppose this sound engine addition will allow you guys to improve the firing sounds of rapid firing weapon platforms such as the AA vehicles and pawnee? >_>
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Hey Peral, you should probably take a look at the new sound engine feature that enables looping sounds efficiently (thinking of the GAU-8). http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2638006&viewfull=1#post2638006 http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2639328&viewfull=1#post2639328
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It allows you to have a more higher resolution terrain. The cell size means the distance between each terrain vertice.
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CCIP Script for ArmA 3 is ready!
xendance replied to dupa's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not very accurate. The GBU12s don't accelerate downwards at the 9.8 m/s^2 according to my tests. -
Aren't vehicle mounted FLIRs pretty good nowadays? Edit: Based on some youtube vids, from 1400 meters away people are very visible and distinguishable.
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Run Arma's Mainthread on a different core
xendance replied to blackpixxel's topic in ARMA 3 - QUESTIONS & ANSWERS
Windows task scheduler already does this. Background tasks require such minimal amount of CPU time that manually forcing anything gains you nothing. -
Large Number of AI and heavy firefight, physic simulation and game engine limitation?
xendance replied to wasserkool's topic in ARMA 3 - GENERAL
The game engine code isn't that multi threaded, you can't make it so with just some flags. ;)