wolfflight
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Everything posted by wolfflight
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do not see download link I have linked my account to steam but still unable to get copy of game
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Ah, you meant the music. Ah yes, the music. Please see eggbeast's comments.
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You need to blow up the radio tower in the center. There are explosive charges and satchel charges in ammo boxes back in base.
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Base raids. To be honest they are not that hard to deal with. Even solo. See I was on with a guy and he gave up. Minutes later, not only had I cleared the base, but ended up taking out the radio tower at Nui Pek, solo... alone... You have ALL the tools you need. You might not know how to use them when you first get in, but everything you need is there. Can't give you patience or skill. You gotta bring those with you.. http://steamcommunity.com/sharedfiles/filedetails/?id=622839930(Brenden gets frustrated and leaves right after I connected) http://steamcommunity.com/sharedfiles/filedetails/?id=622839888( I clear the base and go on to assault Nui Pek alone) http://steamcommunity.com/sharedfiles/filedetails/?id=622839916(The damage I did to the enemy in a short period of time) Again, is the enemy inside the wire a challenge? You bet. Impossible, not even close.
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I will admit that the enemy can be a challenge inside the wire, but I actually don't mind clearing them out. I too have spawned in and been surrounded... if you get a chance to break for the trench around the base you can then pick them off. It's a a challenge, I agree. And it does help if the first ones that get in game set up a mine field around the outside of the perimeter. But don't get too disparaged. The mission is still in development and Egg might tweak some of that.
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The Unsung Vietnam War Mod v3.0 - ALPHA Released !!!
wolfflight replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man, sure wish I had made it into one of those screenshots. That was epic gameplay yesterday. Had fantastic fun. The map and mod are great, the team is great and willing to listen. I think if I like Razorback's map I am supposed to say something. oh yeah, AYE! AYE! ..... from this Marine. Aye Aye Sir!! -
[WIP TERRAIN] Puget Sound
wolfflight replied to schultzit's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Schulzit, Being born in Tacoma and raised in and around the Puyallup Valley, I seriously appreciate the Pacific Northwest. You mentioned in your Forests and shite twitch stream about a lake and replacing that with a town (because you cannot get water there?) you might want to ask Anthariel (maker of Tilos Island) how he placed his inland ponds and swimming pools. -
[COOP] Digital Infantry Combat Environment
wolfflight replied to Kushluk's topic in ARMA 3 - USER MISSIONS
hm... that zip file is only 6+ MB... does not seem big enough for the AiA map pack etc... appears to be missing the rest of the stuff needed.... -
[COOP] Digital Infantry Combat Environment
wolfflight replied to Kushluk's topic in ARMA 3 - USER MISSIONS
the Iron Brits run a great server with this mission. If you go to their site theironbrits.com and download the launcher it can install all you need.. I see people try to connect all the time and immediately disconnect, prolly because they are missing something. Would love to see more people on and get to work on killing those terrorists. -
[COOP] Digital Infantry Combat Environment
wolfflight replied to Kushluk's topic in ARMA 3 - USER MISSIONS
And it is a fantastic mission on a freaking fantastic server.!!!! -
Elite mode, no 3rd person, no crosshairs, we play tough. 199.192.203.242 port 2702 Come join the battles.
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ALiVE - Advanced Light Infantry Virtual Environment
wolfflight replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
trying to find server running ALiVE and not having much luck... anyone know of one? -
New Weaponsway is way to much. And holding breath bug?
wolfflight replied to HAseONE's topic in ARMA 3 - GENERAL
This is my point of view as well. It now takes SKILL. Those who claim that there is no horizontal component to sway are a little 'off-putting.' In actuality the sway does describe a figure eight. I will say that yes, A3 has the figure 8 a little too horizontal... for a right handed shooter the rifle should go roughly in a figure eight that is tilted 45 degrees offset right... in other words up and right, down and left... a left handed shooter would be the opposite, up and left, down and right. but there is definitely a horizontal component. Add to that, jerking the trigger, anticipating the shot, etc. and actually A3 does not even model ALL the things that can make a shot go wrong. and thank whoever the gods are that they do not just use a a random circle where the bullet hits somewhere inside it like pretty much EVERY other game does. And all these people holding their breath. I have been shooting for over 30 years. And as a United States Marine Infantryman who shoots Expert, I can say that in all those years of shooting, I NEVER, that is I say NEVER hold my breath to shoot. That induces muscle fatigue and oxygen deprivation which causes microtrembles. Holy crap. You shoot with the breath... Some shoot on the inhale, some shoot on the exhale. I personally shoot on the inhale. I aim through the sights and make it so that on the inhale, right before I exhale, the crosshairs are on the target. Inhale, pull trigger, exhale... What the game needs is better breathe control and obvious indicators of breathing, but you need to learn to AIM better, not complain about sway. Sway ALWAYS exists, because you are breathing. I personally like the new system. And yes, quit running around the battlefield, and use TACTICS and teamwork... -
Now hosting both US and European servers running this mission.
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Information about mission is in workshop on Steam we did not make this mission, but we are enjoying playing it... you can find TZW server by filtering for it...
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Sorry, don't know what you mean 2 years old... the 7900 series is from 2006 NVIDIA® GeForce® 7900 GTX July 2006 Where did I get my 'facts'?? Why from Nvidia themselves http://www.nvidia.com/page/geforce_7900.html
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[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
wolfflight replied to SaOk's topic in ARMA 3 - USER MISSIONS
SaOk. how is the MP. Will a new version of that be released shortly as well? Fixing some of the bugs and including the new content? -
I don't see MP dying at all. In fact I love playing KoTH on the Hostile Takeover servers. Look forward to what BobbyDigital is doing. Wasteland is growing. As the Altis version gets improved upon, at some point a large scale Wasteland will be nice. In addition, the single player of Whole Lotta Altis is damn great. And SaOK is working on a coop version of that. Not to mention there are tons of other great MP missions out there. the in-game server browser has an issue where it can only load a limited number of servers ( I think that is the problem from what I read ) so there might be many many servers that you are not seeing. I know that when I apply certain filters, I can see servers that I could not see when I had no filters applied. It would appear that by applying the filter and only asking for servers that meet that criteria, it is possible to bypass some of the issue with only seeing a limited number.
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[SP]Dynamic Universal War System (DUWS alpha0.1)
wolfflight replied to kibot's topic in ARMA 3 - USER MISSIONS
When coming back after save my supports are usually gone too... Just been dealing with it... it is an ARMA3 issue not kibot's The solution... suicide or hit ESC and choose RESPAWN from menu... it will put you back at officer in base... and you will have your supports again. -
[MP] [COOP/DM] GoT Wasteland v2 (Enhanced-edition)
wolfflight replied to joschaap's topic in ARMA 3 - USER MISSIONS
Hmmmm I played on a server last night.... never found any loot at all... ran around for 45 minutes with just a pistol.... might have just been the server... I found no loot and no vehicles... -
Disapointed with the full release content
wolfflight replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
There's a Tizzie friend right there... hope to see in some ARMA3 FARPs since Fer has been busy with F3 and hoping to have some raging battles shortly after release day.... See you on the battlefield soon DeadMeat. -
Disapointed with the full release content
wolfflight replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Created by some great friends of mine... Two Tizzies, TJ & Fer, with some honorary Tizzies, Katerina, DeadMeat, Tigershark, etc.. (DM and TS who I sometimes get together with in FARPs games along with the Mission design mastermind Fer) Our clan has long held BIS near to our hearts... we were saddened by gameplay and performance in ARMA.. not too happy with ARMA2 until the last 18 months or so... and thoroughly pleased with gameplay and performance in ARMA3. Altis is gorgeous, and we have guys like our beloved Nedfox playing on a 32bit 4GB max ram machine, and his settings are ULTRA. -
Disapointed with the full release content
wolfflight replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Been playing since day ONE of OFP.... It has always been about the community building on the sandbox that BIS provides. Some of the greatest stuff made was not made by BIS themselves, but rather by community members. Remember BAS? Tonali? Fast roping, the MH-6 Littlebird, UH-60 and its various versions... community... BIS provides the framework and lets you do what you want. They do provide some great base material. For those whining, they might not have been here since the beginning, well guess what for $60 USD you can buy COD and not be able to MOD a darn thing, and play on their crappy maps with their crappy gameplay... Sorry... how this BIS veteran feels. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
wolfflight replied to kibot's topic in ARMA 3 - USER MISSIONS
Weather should be fixed with something other than fog when BIS fixes weather. Currently that is the only real weather effect. Someone could save at officer and advance time. Eventually weather would clear up. Also... helo cost 0 = NO... if anything it should cost more. My guess is that this is caused by spending all your points too quick. A prudent commander keeps something back for emergencies. On my server we are currently in a negative state due to deaths caused by AI battles. The fix? Transportation? You know how to get it? The host picks the mission steal the truck or assassinate the officer. Both of those missions contain vehicles and provide a decent amount of points in return. Taxi cost is fine, but should cost more. Logistics more than bullets -
To me the situation here is completely obvious. You are basing your multiplayer experiences on hosts who are hosting from their own machine, on home based internet connections, some of which might not be the greatest. Until dedicated server code is released and you can actually have servers available on great connections that will be the issue. I host periodically for the guys in my group from a workstation that has a 100 MB connection and the game run smooth as silk... If you connect to a host that has a Pentium 4, with 3GB of RAM and a 3MB DSL connection and so are 20 other players... my 100% bet is that you are going to experience desync.

