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Everything posted by Variable
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Is it safe to update TS?
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Task Force Arrowhead Radio for ArmA-II CO
Variable replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot! What a pleasant surprise :) -
Well, this is one of the advantages defenders SHOULD have over attackers, and that's totally logical.
- 1935 replies
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- branch
- development
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Variable replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's all there. -
ok, looking forward to it :) This mission sounds cool!
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Variable replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How about this one? http://ots.mwrc.net/en/product.php?product_id=44771 -
Igor, following our Steam conversation, placing a reminder here of my point regarding the new version of the pack - clothing selection system is buggy, and a bit of an immersion killer. Hack'n Blast also didn't end after completing all objectives and hiding in the chappel, although played in previous version, you might want to confirm it does work on the latest. We also had some objectives jumping during the briefing (the "task assiged" icon alternating between all objectives, some weird stuff..) I really recommend you to use FHQ task tracker, it will be the end of any task and briefing problem, during the mission, during JIP and on dedicated server. We also played one hell swoop last night - Great mission! Few issues: 1. I think that parachuting into a town packed with hostile infantry and armor is enough of a challenge, adding such a strong wind is a bit over the top... ;) Without the the strong wind players will be able to actually steer themselves effectively and parachute to the AT point. Some wind to compensate against is a good idea, it's just too strong right now to allow for effective HALO. 2. Can't pick up backpacks from the crate, something was broken in the last Arma 3 update.
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Variable replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I understand, too bad... Anyway I'm glad you explored that option as it could have been plain awesome. Another question if I may - would you create an acoustic radio for divers? -
Best PBO opener for ARMA 3?
Variable replied to cpl_hicks's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I use cpbo by Kegetys. Double click on a pbo > extracts it, right click on a folder > pbo = turn it into a pbo. Nice, clean and simple, with no over spec if you don't need the extra controls. I never did. -
Yes. Yes, and this is logical, and more usable than it was before. Balancing the mission should be up to the mission maker.
- 230 replies
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- aiskill
- configuration
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Most certainly will! I intended to select it last night but we were too many and later too few... I will attempt to select it next time incase our number allows.
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Day 4 - Initialization doesn't work. After initialization complete we can see the messages on the top right corner, but no teleportation occurs. we just left on that salt lake.
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Thanks! Most appreciated. This and the different underwater radio frequencies are the main difficulties we have with TFAR since last update. Looking forward to it!
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
Variable replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
NouberNou, will you hear gunfire and other ambient noise through the radio? -
Sold! :) Installing on the CiA server.
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arma3.swec.se is up and gathering statistics
Variable replied to zyklone's topic in ARMA 3 - MULTIPLAYER
Zyklone, can you please update the Comrades in Arms server's query port to 2101? -
arma3.swec.se is up and gathering statistics
Variable replied to zyklone's topic in ARMA 3 - MULTIPLAYER
Same problem here. Looking forward for an update! I'd also like to take this opportunity to thank Zyklone for years long service for the community, not a day goes past without me checking the CiA server page:) -
I would also be very much interested in an addon version :) I would also suggest that in CCIP mode a line will connect the piper with the center of the HUD.
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We got the message about all the power generators blown up, didn't get an exfil marker. Since no fire mission ever came, we destroyed the comm tower ourselves, but even that didn't help.
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Tried 3rd mission. Took out the power generators and placed the beacons on the radio tower. We got all the radio up to "splash in 40 seconds - splash" but no boom. Couldn't extract... :(
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Arma 1 had a narrator? I have no recollection of that. Do you mean like a news reporter or an actual naration? I'd love that, I do hope ill get around to testing it with all that annoying RL :)
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Yep! Great mission. See this post for some details about it: http://forums.bistudio.com/showthread.php?p=2691176 Eventually I'll make a video of it. Got a lot of raw data I recorded during tge mission.
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Whiztler, in light of today's Arma 3 official patch, does the pack require updating? Or are we good to play episode 3 tomorrow in its current version?
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Is there a video available that actually shows the improved AI?
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Yay! Second volume released! Thanks whiztler, looking forward to playing it.
- 38 replies
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- coop
- multiplayer
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