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Variable

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Everything posted by Variable

  1. Variable

    [SP/CAMP] Task Force 42 (RWO)

    Can anyone provide me with a spoiler and let me know which charges I need to snipe in that town objective? I fired at at least 4 but still don't get the objective to accomplish.
  2. Variable

    Arma3 Videos

    Versus mercs perform a BDA for NATO fire mission on a fuel depot, and carry on to support a SPECOP team in eliminating an enemy spiritual leader
  3. Variable

    Audio Tweaking (dev branch)

    Custom radio messages are completely muffled when riding in a vehicle now.
  4. Mission 1: I took Lynx to the drop-off point where I'm suppose to order him into a truck but there's no truck there. Only the ACR checkpoint with the vertical arm barrier.
  5. Sigh... Another thing I wish ACE will fix
  6. Variable

    Weapon Resting & Deployment Feedback

    Exactly. The deployed with no bipeds capability is a classic example of over-engineering. It's not coherent, it's not needed and it encourage the player to keep on looking for that extra sweet spot to deploy instead of just enjoy the benefits of the beautiful normal resting.
  7. Since we will probably not see weapon collision, AT LEAST increase inertia for heavy weapons. The mechanism is in place, just tweak the values to make it meaningful
  8. Inertia - It's a shame that something that has been thought about, wanted, developed, put effort on, is left to be a meaningless feature just because of too low values.
  9. Variable

    Audio Tweaking (dev branch)

    In case anyone thinks that the rant comes from audiofil people only, be aware that yours truly knows nothing about sound and still thinks the levels of sound in the stable branch are all messed up. Feels like a heap of too high and too low volumes.
  10. Maybe just for grouped units because mission makers tend to place single units in guard posts, and if they'll kneel their LOS will be blocked.
  11. Variable

    Audio Tweaking (dev branch)

    Same experience here. Also - sonic cracks are louder than the actual shot. AI is shooting at you from 100 is way too silent.
  12. To be honest, I don't feel that the difference between the inertia of an SMG and an assault rifle is pronounced enough. I still am not discouraged by the extra sway to clear a room with a giant machine gun.
  13. Variable

    Weapon Resting & Deployment Feedback

    Why was it decided to allow deployment without bipods? Why would a weapon become more stabilized when a magical key is pressed? What is the RL equivalent of deploying without bipods? It doesn't make any sense, and it encourage the player to keep on resting his weapon and makes the automatic resting mechanism redundant.
  14. I am having the same problem in the newly updated stable build. However, it's more complex - in one attempt the chopper wouldn't take off, in another try after a reload, it took off, but landed outside the town after one of the guys reported a detected enemy. Then, nothing happened.
  15. Variable

    AI Discussion (dev branch)

    I really welcome the suppression effects but it highlights a continued negligence of the AI. The AI responsiveness had to deal with fatigue and now it has to deal with suppression, all making the AI even harder to respond under fire, while no effort was put to make the AI more responsive. That's a shame. At least for the time being make the AI lower their weapons when moving in "stay alert" status? It's aching to see them moving fatigued but having their weapon up like idiots now.
  16. Variable

    Arma3 Videos

    A team of divers raid leper island to rescue a hostage:
  17. Variable

    Ghost Recon in A3 Experience

    Lighty if you'd like to allow SP but still use two separate teams, there's a nice solution for that: set a radio trigger to join both teams. Even if the insertion points are separated an SP player would be able to issue the other team commands. Another option would be to assign waypoints to the AI team leader.
  18. Variable

    Wiki's creations [ArmA 3]

    AiA TP has been picked up by CUP team, so there's no reason to fear that it will get outdated. Actually, it's so popular that it's safe to pick it since a lot of players already have it installed.
  19. Variable

    Binkowski

    Speedy recovery Bink! It's so relieving to know you are back home and recovering well.
  20. Oh I love short coop missions! I wish there were more like these. Thanks Zenophon, installing on the Comrades in Arms Coop Server.
  21. Variable

    AI Discussion (dev branch)

    Same here (on stable)
  22. Variable

    Episode 3, "Game Over" mission

    Just fly away from the island. After some distance the mission will end.
  23. Variable

    UAVs: Feedback and wishes

    Has the darter been changed to last more before having to refuel? It's been a whoile since I used one but last night it seemed to be lasting much more than it used to.
  24. Variable

    Wiki's creations [ArmA 3]

    Contemporary scenarios, involving contemporary units and areas. It's perfectly ok to use a terrain and refer to it as an actual, real location. RHS is a must :)
  25. Variable

    Phantom Six's Arma 3 Missions

    Can't have enough from that mission, each play is awesome in a different way. Nothing beats firing RPG rockets at fuel tanks
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