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Everything posted by Variable
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Can anyone provide me with a spoiler and let me know which charges I need to snipe in that town objective? I fired at at least 4 but still don't get the objective to accomplish.
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Versus mercs perform a BDA for NATO fire mission on a fuel depot, and carry on to support a SPECOP team in eliminating an enemy spiritual leader
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Custom radio messages are completely muffled when riding in a vehicle now.
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[SP] Silver Lion - ArmA2 ACR missions remade in ArmA3 with ACR A3
Variable replied to Outlawz7's topic in ARMA 3 - USER MISSIONS
Mission 1: I took Lynx to the drop-off point where I'm suppose to order him into a truck but there's no truck there. Only the ACR checkpoint with the vertical arm barrier. -
Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Sigh... Another thing I wish ACE will fix -
Weapon Resting & Deployment Feedback
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Exactly. The deployed with no bipeds capability is a classic example of over-engineering. It's not coherent, it's not needed and it encourage the player to keep on looking for that extra sweet spot to deploy instead of just enjoy the benefits of the beautiful normal resting. -
Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Since we will probably not see weapon collision, AT LEAST increase inertia for heavy weapons. The mechanism is in place, just tweak the values to make it meaningful -
Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Inertia - It's a shame that something that has been thought about, wanted, developed, put effort on, is left to be a meaningless feature just because of too low values. -
In case anyone thinks that the rant comes from audiofil people only, be aware that yours truly knows nothing about sound and still thinks the levels of sound in the stable branch are all messed up. Feels like a heap of too high and too low volumes.
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[OPEN BETA] [SP] bCombat infantry AI Mod
Variable replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe just for grouped units because mission makers tend to place single units in guard posts, and if they'll kneel their LOS will be blocked. -
Same experience here. Also - sonic cracks are louder than the actual shot. AI is shooting at you from 100 is way too silent.
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Weapon Inertia & Sway Feedback (dev branch)
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
To be honest, I don't feel that the difference between the inertia of an SMG and an assault rifle is pronounced enough. I still am not discouraged by the extra sway to clear a room with a giant machine gun. -
Weapon Resting & Deployment Feedback
Variable replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Why was it decided to allow deployment without bipods? Why would a weapon become more stabilized when a magical key is pressed? What is the RL equivalent of deploying without bipods? It doesn't make any sense, and it encourage the player to keep on resting his weapon and makes the automatic resting mechanism redundant. -
Helicopter won't extract in "Firing From Vehicles"-showcase.
Variable replied to st!gar's topic in ARMA 3 - OFFICIAL MISSIONS
I am having the same problem in the newly updated stable build. However, it's more complex - in one attempt the chopper wouldn't take off, in another try after a reload, it took off, but landed outside the town after one of the guys reported a detected enemy. Then, nothing happened. -
I really welcome the suppression effects but it highlights a continued negligence of the AI. The AI responsiveness had to deal with fatigue and now it has to deal with suppression, all making the AI even harder to respond under fire, while no effort was put to make the AI more responsive. That's a shame. At least for the time being make the AI lower their weapons when moving in "stay alert" status? It's aching to see them moving fatigued but having their weapon up like idiots now.
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A team of divers raid leper island to rescue a hostage:
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Lighty if you'd like to allow SP but still use two separate teams, there's a nice solution for that: set a radio trigger to join both teams. Even if the insertion points are separated an SP player would be able to issue the other team commands. Another option would be to assign waypoints to the AI team leader.
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AiA TP has been picked up by CUP team, so there's no reason to fear that it will get outdated. Actually, it's so popular that it's safe to pick it since a lot of players already have it installed.
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Speedy recovery Bink! It's so relieving to know you are back home and recovering well.
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[COOP] Zenophon's Mini Co-op Missions Pack
Variable replied to Zenophon's topic in ARMA 3 - USER MISSIONS
Oh I love short coop missions! I wish there were more like these. Thanks Zenophon, installing on the Comrades in Arms Coop Server. -
Same here (on stable)
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Just fly away from the island. After some distance the mission will end.
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Has the darter been changed to last more before having to refuel? It's been a whoile since I used one but last night it seemed to be lasting much more than it used to.
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Contemporary scenarios, involving contemporary units and areas. It's perfectly ok to use a terrain and refer to it as an actual, real location. RHS is a must :)
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Can't have enough from that mission, each play is awesome in a different way. Nothing beats firing RPG rockets at fuel tanks