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Vibrant_Viper

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Everything posted by Vibrant_Viper

  1. Vibrant_Viper

    JSRS4 - APEX 1.2

    I completely agree with Megiddo on this. The helicopter sound can be more aggressive when flying overhead. These beasts make a ton of noise and at the moment I feel like they lack the "oomph" they need when flying overhead.
  2. Vibrant_Viper

    Fixed Wing Flight Model (dev branch)

    While speeds have to match the size of the maps, I feel something like this should be considered: (Maybe not the music ;))In my opinion it would really help improving the "feel" of speed. The way the pilots head moves when banking and pulling G's. I hope it could be considered. It could also apply in a similar manner to rotary wing crafts in tight banks through rotor turbulence. What do you think?
  3. Vibrant_Viper

    JSRS: DragonFyre -- WIP Thread

    +1 Most important for me too. It's hard to get right, but JSRS is the best I've found until now and also why I have kept using it through A2 and now A3.
  4. Vibrant_Viper

    Trailer-ing

    Oh god please yes
  5. This already works as intended in PR:BF2 by forcing a change of gameplay. I think the system has been proven successful. It forces you to get to cover and promotes teamwork and communication.
  6. Vibrant_Viper

    A-10C for Arma 3

    Looks very good!
  7. Oh I've been waiting for this since PR:A2 died out! Finally teamwork oriented PVP! It's so nice to see a suppression system, since it completely changes the gameplay and stops a lot of rambo'ing. Good work! And and and ... Not more "everyone has a sniper/scope/NVS" PVP! Man this is going to be a good Christmas after all!
  8. Vibrant_Viper

    Character faces...all we gonna get?

    No you are not. Also comparing to LA Noire. In that game it would make sense to dedicate the HUGE amount of work needed to create realistic facial expressions since the focus is on the ingame narrative. In a combat simulator? IMO no, not needed. Not that it is any of our responsibility to do, but I wouldn't divert development attention to anything but core gameplay and planned content. Already a huge amount of work I'd much rather see worked on.
  9. Vibrant_Viper

    Development Blog & Reveals

    I welcome the new content, but imo those skids makes the "lynx" look a bit like a christmas sled.
  10. I just only found out about this. Nice to see your work for the PvP oriented people! I loved playing PR:A2 with you when that was still populated and would love to play some Tactical Battlefield for Arma 3 too!
  11. Vibrant_Viper

    Arma 3 : Operation Make Faster Game

    Yes and I think you should look to what .kju mentioned. The singleplayer is running well point says that there is a problem in the syncing. Not saying that it's problem like a bug, but the data transfer between server and clients bog down the fps. At least that's how I understand it. Now I don't have any technical knowledge of the game, but I do see that when playing solely on TvT servers the FPS is amazing. When AI is introduced it quickly drops in performance.
  12. Vibrant_Viper

    Arma needs more arcade-like options....

    I like when they changed that you had to stand still when reloading to being able to run while reloading (That's a while ago). In the same way I like what they have done with regards to movement and physx. What I like about the game is that to have "fun" you need to work together and have a community/group of individuals who are like-minded. The fact that such a situation requires a larger investment of your time is, in my opinion, all okay. Also I don't buy the argument that such entertainment requires "closed" communities and locked servers in order to function. I've been playing with the lovely community from The-Wrecking-Crew who has an A2OA server with ACE/ACRE that is DEDICATED to being an open public server. I see new people joining regularly and getting the help needed to understand ACE/ACRE and the teamplay/tactics, all taught and guided by the people who frequent the server. I'm unsure if I'm allowed to name communities. If I'm not then I'm sorry and will of course edit.
  13. Vibrant_Viper

    Insurgency Mod For HL2

    I think its so much fun. Its a good blend between the realism ideas (iron sights, damage system etc.) and the more fast paced gameplay. There aren't many bugs for this release being the first public one and the INS team have already posted updates about the next patch. The graphical content is extraordinary. I have yet to see a hl2 mod with such great original graphical levels, models and not to be forgotten, sounds. The detail level and size of the maps does make an impact on the graphical performance, but even though you turn down the some of the eye candy (The INS team have focused a lot on the function "Colour Correction" which really makes the game beautiful, but also absorbs some fps.) the game seems a lot more original than the majority of hl2 mods because of the vaste of new content. Give it a try. Don't expect it to be flawless. Don't expect it to be like ofp/arma. But do expect it to be entertaining and challenging.
  14. Vibrant_Viper

    Delay in movements

    Isn't he talking about the animation errors=? I think there are about 4 threads about the movement and animations linked to movement. Try and search for them and see if they describe your problem. If they do then its not your rig. or version/installation then its the game.
  15. Vibrant_Viper

    Advanced Combat Environment

    Oh I have been waiting for you guys to start posting news about ArmA and ACE ^^ This is really good news for the tactical player groups.
  16. Vibrant_Viper

    Smoke Effects beta 1

    Ohh nice I will try it out for sure! If they are anything near what I saw in the demo video then its really good : )
  17. Vibrant_Viper

    You know when you have played too much ArmA

    It will probably be possible in 30 years from now ; ) ----- You know you have been playing too much ArmA when you without a thought eject from the the Boeing 747 while in mid-air towards your holiday destination while desperately screaming "Shilka! 12 o'clock!"
  18. Vibrant_Viper

    AHHA!! A FPS lag revelation...

    Its really nice when you get used to it. With it enabled you will have a much better aim with e.g. AT weapons since you won't be slowed down as when floating zone is disabled. You should try and leave it at about half the floating zone meter. It will change your experience : )
  19. Vibrant_Viper

    ENGINE ON

    I'm not sure if the main gun can be moved without the engine or some part of the engine is running.
  20. Vibrant_Viper

    ArmA 1943

    Lol why are you all trying to tell him what Vilas meant? Let Vilas explain himself.. I am looking forward to see what will come out of this. The ArmA engine is a good engine to use for a ww2 mod. : ) Keep up the spirit.
  21. Vibrant_Viper

    Arma restarting pc

    Yeah i have the same prob. a lot in the older versions and I guessed it was gone in 1.08, but yesterday it happened again just after I tried switching Shading detail from Very Low to High while in-game. I changed the setting and twisted my camera view around my character to see how the new setting performed and *boom* my comp. rebooted.. Its really strange, it has happened to one other game: Lock On. I think ill try to see if I can get a blue screen error report.
  22. Vibrant_Viper

    AI and bridges?

    It is a known bug in 1.0 + and I know it is in 1.05. I don't know if its still there though. This has been discussed in many threads now so I would advice you to do some searching.
  23. Vibrant_Viper

    Expansion: Arma: Queen's Gambit

    Lol that old grey bearded man reminds of Solid Snake in the announced Metal Gear Solid 4 ^^
  24. Vibrant_Viper

    Atari & the truth..

    As already said, a lot of companies use what you probably could call false advertising... It's been common knowledge for ages that you don't always get what is shown on the box, neither in games nor in other modern day products. That is of course not an excuse for not getting mad sometimes, but I don't see this "false advertising" extremely severe. I'm just glad as long as BI keep releasing fixes for ArmA. 1.08 was a good patch and certainly worth the wait and if we can get some more fixes for the graphic performance, net code, animations and player control, then I will be even more happy. EDIT: typos (might still be some)
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