terox
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Everything posted by terox
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port 2310 would need 2310, 2311, 2313 outgoing and incoming 2310, 2313 (UDP)
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Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
1) The A3 server is using different ports to the A2 server isnt it 2) Try starting the A3 server in Online mode then after you see the console, switch steam to offline mode. (I think the server was in Online mode the first time I ran it. Since then steam has remained offline and doesnt cause any issues when restarting A3. Maybe that first instance when it runs, it needs to be online You should only then need to place steam Online on the server to patch it, which is done automatically If that solves it let me know and i'll update the 1st post to stop any further confusion -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
You need to expand on "What the Hack did I wrong". Are you seeing a console window ? Are their any .rpt entries that look odd ? did you forward your ports ? "" It does not work"" type of statement does not really help anyone to help you. ---------- Post added at 15:47 ---------- Previous post was at 15:45 ---------- If tou can see the console on the backend, small grey box window, then its most likely a firewall issue Go back to the front page and make sure you followed all the steps If you are running a client and a server on the same rig, did you change the port numbers Firewall ?? -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Would be nice if you could enlighten us more with what this actually does -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
If you don't know what -profile is then you wont be needing it. To run user made maps, simply upload them directly to your MpMissions folder located in your AtmA 3 installation directory. Log back in as admin and you will then be able to load and play on them -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
one machine is -dev build and the other not possibly -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
ArmA2 missions wont work out of the box for A3. The reasons. They will use objects, units weapon classnames that arent avail in A3 They will use islands that arent avail in A3 They need to be ported over by competent mission makers/editors first -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
http://community.bistudio.com/wiki/server.cfg explains it -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Try removing all the custom made missions first. Then try selecting one of the vanilla missions. if this works, add 1 user made mission at a time until you find the mission that is causing the issue ---------- Post added at 12:58 ---------- Previous post was at 12:53 ---------- Initial Post Updated to this point Changelog v1.02 Can some of you supply me with Example configuration files for the bandwidth settings, including the spec of server and pipeline it is attached too. Eg a copy of your Arma3Alpha.cfg the basic specs, eg Xeon x5570 and 100mbit line supporting 40 players Forget that, use the default values, it seems altering them doesnt have any significant effect -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
B.I have a history of releasing Windows server Dedi first, followed sometime later by Linux. Unfortunately for some I don't see them changing their practice. I do believe from a developers point of view, its easier to write the binary for windows first and then convert to Linux, rather than the other way around. We used to run Linux servers instead, but due to their working practice, we were always weeks, months behind everyone else, so we switched. Also a lot of apps that are created by the community tend to be windows apps, so it makes it easier all around to run a windows server so that these apps can communicate with it -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think its using a steam browser and auto reports at the moment, just make sure your UDP ports are open ---------- Post added at 00:11 ---------- Previous post was at 23:59 ---------- [00:09:58] terox__: This is how i currentl;y have my FD service running Program Field: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe Parameters: -server "-profiles=d:\Games\ArmA3\A3_No1" -config=d:\Games\ArmA3\A3_No1\No1_Vanilla.cfg I have 2 issues 1) Cannot stop the ArmA3 console via stopping the service 2) Wont load the missions in the MPMissions folder in the profile location (Still loads them from the initial Steam Installation location) -
[Problem]Can't Join My Server
terox replied to TrigalGun's topic in ARMA 3 - SERVERS & ADMINISTRATION
Read this first http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
The first post states that you only need 1 copy of ArmA3 The installed steam account on the server is run in offline mode Your client on your PC is run in Online Mode I will try and keep the first post updated with the queries and advice offered in this thread so it is all condensed into one post Those of you that are having problems seeing your server in the game browser but are seeing the console on your remote desktops check your Firewall settings. UDP ports need to be opened Firewall issues By default the Armed Assault server is reporting to Gamespy and it also uses the Gamespy server to negotiate a NAT traversal. If this does not work reliably for you (e.g. when running behind very strict firewall), you may need to open and/or forward following incoming ports: port UDP (used for game) port+1 UDP (used for server reporting) port+3 UDP (used for VoN transmissions) Following outgoing ports need to be open as well: port UDP (used for game) port+3 UDP (used for VoN transmissions) Default value of port is 2302, but you may change it by -port command line argument. Those of you that haven't set your bandwidth up or have no goal post values to work with. My server uses a Xeon X5570 on a 100mb line It can run 3 arma2 servers all at the same time with anything up to around 60 players spread across the 3 servers So the following values should be good for a 60 player A3 server albeit in its Alpha stage at the moment and therefore poorly optimised These values need to be added to your "Arma3Alpha.cfg" Check your user/documents folder to find the file The server seems to be running fairly stable and I am currently happy with my values These may not be ideal for your server, check the following link for more information http://community.bistudio.com/wiki/basic.cfg MinBandwidth=800000; MaxBandwidth=25000000; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.003; // the bigger the number the more the warping effect you will see -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ref the .rpt. I am using a -profile switch at the moment. My .RPT is being created in the folder it points too -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
terox replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Updated the initial thread with an answer to this. basically you simply add "#login SERVERADMINPASSWORD" in any of the chats, global, side, group, command, vehicle etc The initial post has been updated to answer all the questions that to this point have been raised and also added the advice given by some posters to keep all the information available condensed into the first post Changelog @ version 1.1 Some questions some of you may already know Has anybody managed to get a working solution for a firedeamon service? I have managed to get A3 to start up via a FD service but it starts up the console and wont let me shut the console down via FD Has anybody managed to use the -profile switch and while doing so managed to load missions in the MPmissions folder in the folder that the -profile points too ? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
terox replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks PacUK -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
terox replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Sickboy, thanks for the reply. The issue is with I44 mod incompatability with later beta versions than 100697 (According to the I44 devs) And they recommend running with the older CBA;CBA_A2;CBA_OA setup until 1.63 is released which should solve their problems (This is my understanding of what they stated and testing of the mod outside of their recommendations does indeed throw up some stability issues without further complications of ACRE) I just wanted to make sure that running with their recommendations didnt effect the ability to run the latest Jayarma2lib and ACRE Thanks for the quick reply -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
terox replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Him Folks, am after some info I44 mod has issues running with any later beta than Beta 100697 I am wanting to run I44 with ACRE I am having problems trying to figure out which Beta the latest ACRE and Jayarmalib requires. Anyone know ? -
If you are running a custom profile and your logo is a .paa then this would occur due to an engine bug that hasn't been fixed. Afaik, changing the .paa to a jpeg will solve this.
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Zeus Community Gaming Nights As of the release of ArmA3 Alpha, we only play ArmA2 on Sunday nights (ACE MOD) Current Mod SUNDAYS: ACE Mod Current Addon Pack: @Zcommon Current Comms:: We use a mixture of Teamspeak and ingame VOIP and sometimes ACRE About @Zcommon: This is a relatively small addon pack that contains a selection of 3rd party islands and a few client-side addons that you may find useful. If you do not turn up with @Zcommon we will try to accomodate you, however it will limit us with the choice of islands that we can play on @zcommon was last updated on 13th January 2013 Available as a YOMA repository Available from SixUpdater Click on Link: sixupdater://zeus-community.net/six/Zeus.yml Select Zeus from available servers Zeus Manual: We have created a zeusmanual.pdf which is designed to guide you through downloading and configuring all the files and applications that you will need to play with us. This includes Teamspeak 3 (We do however use the built in VOIP system during missions) Yoma's addon Sync (Used to download and sync our @Zcommon addon pack) If you have issues with the Yoma addon sync AutoConfig. manually copy the following line into it http://zeus-community.net/yas/zeus/yas2302.7z NB>> This initial post will be kept up to date, any changes to our scheduling or player requirements will be edited here WHO ARE WE We are an English Speaking Multinational Gaming Community, our members spawn from Europe and the US Age range from 20 to 50. We have been around since the early days of OFP and are still going strong today. There is no recruiting process, no rank structure, simply turn up, get on Teamspeak and play We play organised coop, which has a simple command structure Mission Commander (Uses voip command net to group leaders) Group Leader (Command net to commander, group net to squad/fireteam) Group Member (Uses voip group net to speak within the fireteam/squad)
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We will be running the I44 mod during our Thursday 21st gaming session. We will also be running ACRE. All are welcome, kickoff starts at 18:30 UK time Check the 1st post in this thread for more details
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ACE Mod tonight, but there has been an update for CWR2 mod For this coming Thursdays gaming session CWR Mod The updates are not yet available on Six CWR² Demo4 Patch #2 hotfix Instructions: 1) Replace the existing addons in your @CWR2 Addons folder with the addons from this patch Downloads: Mirror 1: http://www.armaholic.com/page.php?id=18416&a=dl Mirror 2: http://files.tom4897.info/Bohemia_Interactive/arma_2oa/patches/usermade/cwr2_demo4_fix1.zip _____________________________________________________________________________________________________ Cold War Rearmed² Demo³ : Royal Netherlands Army Expansion v1.02 Instructions: 1) Replace the existing addons and add the new ones to your @CWR2_NL Addons folder included with this patch Downloads: Mirror1: http://www.armaholic.com/page.php?id=17577&a=dl Mirror2: http://files.tom4897.info/Bohemia_Interactive/arma_2oa/modules/cwr2_nl_v102.zip _____________________________________________________________________________________________________ Cold War Rearmed² Demo³ - British Armed Forces Expansion v1.02 Instructions: 1) Replace the existing addons and add the new ones to your @CWR2_UK Addons folder included with this patch Downloads: Mirror1: http://www.armaholic.com/page.php?id=17576&a=dl Mirror2: http://files.tom4897.info/Bohemia_Interactive/arma_2oa/modules/cwr2_uk_v102.zip _____________________________________________________________________________________________________ If you are loading @CWR from a shortcut folder, your -mod params should look similar to the following -mod=@CBA;@CBA_A2;@CBA_OA;@CWR2;@CWR2_UK;@CWR2_NL;@Zcommon
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This can occur when a player is using a custom profile path and the squad logo is a .paa file I understand that using a jpeg can fix this
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You have about 1 hour to get ACE Mod and our island pack downloaded and installed if you want to join us tonight for COOP Read the Zeus Manual linked to in my signature file below. This will guide you through everything you need to do If you need help, prioritise by getting teamspeak installed and getting onto our teamspeak server where we will be able to give you live help. Setting yourself up doing this will do one of two things. 1)Hopefully get you involved tonight 2)Get you well on your way to trying other community servers, as they will also use addons and teamspeak
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Create a basic mission in BIS vanilla MP environment, no mods etc Place 1 playable unit 1 vehicle and then run the following code in the Init.sqf sleep 2; _allObjects = (allMissionObjects "All") - (AllUnits + vehicles); player sidechat format ["All: %1 ----- Objects %2",count (allMissionObjects "All"), count _allObjects]; { sleep 3; player sidechat format ["X: %1 -- %2", _x, typeof _x]; }foreach _allObjects; I was expecting this to return nothing It returned 10 objects. 2 of which was A few FX_Pollen1 agent 0X20F08040 "Rabbit" Bit of a suprise, but no biggie so far However there were 8 x <null _object> they have no position and aren't alive Can anyone elaborate on what these "<null _object>" objects are ?